Display title | Rewarding Vandalism |
Default sort key | Rewarding Vandalism |
Page length (in bytes) | 30,079 |
Namespace ID | 0 |
Page ID | 26371 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 01:35, 20 August 2023 |
Total number of edits | 16 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Blowing up plants, grass, walls, pots etc. isn't just fun, it's profitable! Often a character will find health, power-ups and cash just waiting to be revealed after violence is administered to inanimate objects. Why these inanimate objects are present in the first place, why the NPCs never seem to notice the Kleptomaniac Hero smashing them up and running off with the valuables inside, or how the items inside survived the vandalism itself is rarely a concern. |