Rhythm Heaven: Difference between revisions

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[[File:rhythm-heaven-01_9050.jpg|frame]]
 
'''''Rhythm Heaven''''', known in Japan as ''Rhythm Tengoku'' and as ''Rhythm Paradise'' in Europe, can best be described as ''[[Wario Ware]]'' [[X Meets Y|meets]] ''[[Elite Beat Agents]]''. The first game in the series was released on the GBA in late 2006, making it the last game that [[Nintendo]] developed for the system. Naturally, this meant that [[No Export for You|it would be released only in Japan]], not unlike the case with ''[[Mother 3]]''. Despite this, the DS sequel (known as ''Rhythm Tengoku Gold'' in Japan) [[Sequel First|would receive an overseas release]] to a positive reception.
 
The gameplay is fairly simple. The game is divided into sets of four or five music-based mini-games, which are completed by pressing buttons (or flicking and tapping the touch screen) in time with the rhythm. Upon completion of each mini-game, the player's performance is evaluated and given a ranking: Try Again, OK or Superb. If a player gets a Try Again rating, they can't progress to the next mini-game until they can get one of the higher ratings. A Superb rating awards the player with a medal; collecting these allows bonus features such as endless mini-games to be unlocked. Sometimes the game challenges the player to complete a mini-game flawlessly. Doing so nets a Perfect rating, which unlocks bonus information on the mini-game or adds another song to the sound test. After completing a set of games, the player is challenged to a Remix game that includes each game of the set. Completing the Remix unlocks the next set.
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* [[All There in the Manual]]: Winning the gifts will give you background on the various characters.
* [[Amazing Technicolor Wildlife]]: Pretty much every animal in the game. Most notably, the Huebirds of Happiness in Flock Step.
* [[Amusement Park]]: Remix 4 in ''Heaven'', and Remix 6 in ''Fever''.
** Remix 6 in ''Fever''.
* [[Animal Stereotypes]]: ''Fever'' has pigs as businessmen.
* [[Anime Hair]]: Mandrill's hair in ''Fever'' grows to twice its length in Hole Inin One 2 and by Remix 9, it's grown past the screen and a monkey is climbing it.
* [[Annoying Arrows]]: The Sneaky Spirits in the first game can take an arrow ''[[That's Gotta Hurt|up the nose]]'' and only get knocked through the door. However, this may be [[Justified Trope|less because of the arrows and more because of the ghost]].
* [[Arson, Murder, and Jaywalking]]: Samurai Slice in ''Fever'' involves hunting down some evil spirits who scare a little boy and his sister, trash their house... and steal the little boy's pinwheel. In Samurai Slice 2, said spirits go on to steal a stuffed bunny a salaryman bought for his daughter.
* [[Audio Erotica]]: The music in "Bossa Nova". [[Word of God]] says it was on purpose.
* [[Battle in the Rain]]: Both versions of Samurai Slice in ''Fever'' feature this.
* [[Big Eater]]: Munchy Monk. Marshal during Munchy Monk's endless game in ''Fever''.
* [[Bilingual Bonus]]: The counting in "Munchy Monk" is in Chinese in the Japanese version.
* [[Blah Blah Blah]]: Ring Side in ''Fever''. The girl asks questions of the wrestler and all we hear is "Wubbadubbadubba is that true?". The wrestler is most likely not paying attention to the questions and is yes-ing her to death. Lampshaded in the game's reading material, where this time the reporter is asking him actual questions. He still responds to everything with "Eh". It opens up the possibility that [[Fridge Brilliance|we're hearing what the wrestler hears]].
** Lampshaded in the game's reading material, where this time the reporter is asking him actual questions. He still responds to everything with "Eh". It opens up the possibility that [[Fridge Brilliance|we're hearing what the wrestler hears]].
* [[Blank White Eyes]]: The Chorus Kids when they sing.
* [[Book Ends]]: Each game in the series has one remix that [[Final Exam Boss|includes every stage in the game]]. The stages that come first in the remix always appear once more for the finale (Space Dance for ''Tengoku'', Karate Man for ''Heaven'', and Packing Pests for ''Fever'').
* [[Boss Rush]]: Remix 7 in ''Tengoku'' is a medley of Remixes 1, 2 and 4.
* [[Brutal Bonus Level]]: After getting a Perfect in all of the games in ''Fever'', {{spoiler|you'll unlock the [[Exactly What It Says on the Tin|Endless Remix]]. The game itself isn't all that hard (in fact, it's arguably the most fun Endless Game in ''Fever'' and quite possibly the whole series); what makes it [[Fake Difficulty|needlessly difficult]] at first is that, of the five Endless Games used, three of them aren't seen anywhere else, and they don't bother to tell you how they work. This basically forces you to [[Trial and Error Gameplay|figure it out on your own]] (or [[Guide Dang It|consult a guide]]) and keep losing until you get it right}}.
* [[Bullet Time]]: Sneaky Spirits in the first game.
** Sneaky Spirits in the first game: their overdramatic moans are [[Played for Laughs]].
** There's also a couple parts in Iai Slash where the song slows down and you cut down one of the bigger monsters.
** There's also a couple parts in Iai Slash where the song slows down, and you cut down one of the bigger monsters.
* [[Camera Abuse]]: At one point, in "Exhibition Match", the camera zooms out dramatically. If you manage to hit the pitch properly, the ball goes flying and cracks the "glass".
* [[Camera Abuse]]: At one point, in Exhibition Match, the camera zooms out dramatically. If you manage to hit the pitch properly, the ball goes flying and cracks the "glass".
* [[Captain Obvious]]: Monkey in Hole in One: "It's my friend, Mandrill! (He's a mandrill)."
* [[Captain Obvious]]:
** In "Cheer Readers", the covers of the books they use simply read "[[Exactly What It Says on the Tin|BOOK]]".
** Monkey in Hole in One: "It's my friend, Mandrill! (He's a mandrill)."
** In Cheer Readers, the covers of the books they use simply read "[[Exactly What It Says on the Tin|BOOK]]".
* [[Catch Phrase]]: "And no practice for you!"
* [[Cloudcuckooland]]: Everywhere. It's even weirder when you realize that all of the games and characters are set in the same universe.
* [[Co-Op Multiplayer]]: ''Fever''.
* [[Continuity Nod]]/[[Shout-Out]]: All over the place. For example, pay attention to the "Freeze Frame" game in ''Heaven'', and see how many stages/characters from the first game show up.<ref>For the record: the white and black ninjas from "Ninja", the white mouse from "Stealth Mice", and the ghosts from "Sneaky Spirits" sometimes show up in photographs, and at one point, you can see the Rap Men, the Clappy Trio, the Space Dancers, and the monkeys from "Tap Trial" watching the race.</ref> There's more in ''Heaven'' than in just that stage, but said stage is practically dripping with them.
** Continued in ''Fever'', there's a lot of them throughout the game, more so to ''Heaven'', but there are a few to ''Tengoku''. Most noticeably, the Cheer Readers will make pictures of characters from previous games, including the leader of the Space Dancers from ''Tengoku'', and DJ Yellow from ''Heaven's'' "DJ School".
*** Also, if you play Munchy Monk in ''Fever'' and [[Freeze-Frame Bonus|look carefully on the window while playing]], you'll notice a bunch of characters from ''Heaven'' pass by the train such as the scientists from Love Lab and the Blue Birds.
** During their break time, Space Dancers tend to play a good game of table tennis. The Cosmo Dancers became space cowboy soccer players!
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** The captain who orders the red and yellow helmeted soldiers in the Marcher game from ''Tengoku'' makes a return in ''Fever'' to command an expedition team of [[Ridiculously Cute Critter|seals]].
* [[Cool Shades]]: Karate Man and the Cheer Readers get these in Remix 7 of ''Fever''.
* [[Cool Toy]]: Muscle Doll in "Figure Fighter".
* [[Creative Closing Credits]]: In ''Heaven'', a minigame named "Airboarder" plays as the credits scroll. It becomes playable later.
** In ''Heaven'', a minigame named Airboarder plays as the credits scroll, which becomes playable later. While it returns in ''Megamix'', it doesn't serve as the credits.
** Same with ''Fever'', but this one is a remake of Night Walk from ''Tengoku'', featuring Marshal as the playable character.
** ''Fever'' likewise has a remake of Night Walk from ''Tengoku'', featuring Marshal as the playable character.
** Notable in that both appear in their respective game's [[Final Exam Boss]], so you'd better have tried them at least once.
** In ''Megamix'', the credits appear as you first ascend from the land of Rainbow Towers challenge to the sky. The credits still play if you didn't complete all the remixes required, but you'll stop and fall down at the end.
* [[Creator Cameo]]: Just text "STAFF" on the Police Call toy in ''Fever''.
* [[Cute Little Fangs]]: The Chorus Kids and Marshal all sport some.
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* [[Deliberately Monochrome]]: Remix 8 in ''Fever'', since all the games are being played in old photographs.
* [[The Dev Team Thinks of Everything]]: Hitting the buttons more than 99 times in Quiz [[Made of Explodium|makes your podium explode]]. Hit it even more and eventually the host's panel and then ''the Quiz sign'' will [http://www.youtube.com/watch?v=V1YowD2qAIQ explode].
* [[Distaff Counterpart]]: Rap Women to Rap Men in the''Tengoku'', firstHole gamein One 2 to Hole in One in ''Fever''.
** Hole in One 2 to Hole in One in the third game.
* [[Does This Remind You of Anything?]]: Bossa Nova's vocals in both JP and EN versions is... [[The Immodest Orgasm|certainly something.]] It's made worse in the English version, [[Getting Crap Past the Radar|somehow]].
* [[A Dog Named "Dog"]]: Most of the characters in the ''Rhythm Heaven'' series (particularly in ''Fever'') are known for having generic names, such as Dog, Monkey, Reporter... etc.
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* [[Eenie Meenie Miny Moai]]: Moai Doo-Wop.
* [[Everythings Better With Bunnies]]: Rabbit Jump in the first game. The alien rabbits from the first ''[[Wario Ware]]'' make a cameo in each of the three games, as well.
* [[Everything's Better with Monkeys]]: Each game has at least two mini-games with monkeys involved. Or rather, one minigame twice. This is taken [[Up to Eleven]] in ''Fever'', where at least four separate games feature monkeys.
** Taken [[Up to Eleven]] in ''Fever'', where at least four separate games feature monkeys.
* [[Everything's Better with Penguins]]: Show Time in the first game.
* [[Everything's Better with Samurai]]: Iai Slash/Samurai Slice in all three games.
* [[Everythings Funkier With Disco]]: Remix 7 in ''Fever''.
** Somehow, Love Rap 2.
* [[Exactly What It Says on the Tin]]:
* [[Exactly What It Says on the Tin]]: Several of the games have titles that tell you exactly what they're going to be, in both versions. Examples include ''Shiro Obake'' (lit. "White Ghost"), ''Rap Men'', and in the second game, ''Shoot-em Up'' and ''Dog Ninja''.
** Several of the games have titles that tell you exactly what they're going to be, in both versions. Examples include Shiro Obake (lit. "White Ghost"), Rap Men, and in the second game, Shoot-Em'-Up and Dog Ninja.
** This is more apparent when comparing the English and Japanese version of the second game. ''Built to Scale'' is simply called ''Assembly'' in the Japanese version and ''Rhythm Rally'' was ''Ping Pong''.
** This is more apparent when comparing the English and Japanese version of the second game. Built to Scale is simply called Assembly in the Japanese version and Rhythm Rally was Ping Pong.
** One game in ''Megamix'' is just called "Kitties!". No points for guessing what it's about.
* [[Fake-Out Fade-Out]]: At the end of Remix 10 in ''Fever''. {{spoiler|Twice}}.
* [[Fake Longevity]]:
* [[Fake Longevity]]: This trope comes into play when trying to unlock the bonuses. As the game is played, the player is randomly given a chance to get a perfect on a randomly selected game. If the player fails three times, they must wait for another random chance. Once the player gets gold medals on all 50 games, they have unlimited "perfect" opportunities; however, it still goes to another one after three attempts. Made more annoying by the fact that some games will require you to perform perfectly just to get a Superb, making the Perfect system feel arbitrary at times.
** This trope comes into play when trying to unlock the bonuses. As the game is played, the player is randomly given a chance to get a perfect on a randomly selected game. If the player fails three times, they must wait for another random chance. Once the player gets gold medals on all 50 games, they have unlimited "perfect" opportunities; however, it still goes to another one after three attempts. Made more annoying by the fact that some games will require you to perform perfectly just to get a Superb, making the Perfect system feel arbitrary at times.
** Presumably done to avert a different form of fake longetivity, which would consist of the player playing the same game hundreds of times in a row, attempting to perfect it. This at least ''makes'' the player try different games.
** In the arcade version of ''Tengoku'', random minigames will start to show "Go for a Perfect!" if you're doing perfect so far partway through. This is to balance out the lack of saving your completion status.
* [[Fan Boy]]: The Monkeys in "Fan Club".
** The goat-feeding minigame in ''Megamix'' reeks of this, as it serves no other purpose than to unlock [[Cosmetic Award]]s to go towards [[100% Completion]], and it takes an excessively large amount of grinding coins to reach the required levels.
* [[Fan Boy]]: The Monkeys in Fan Club.
* [[Final Exam Boss]]: Each game has a Remix that consists of all of the games: Remix 6 in the first game, Remix 10 in the second and third.
* [[Foreign Queasine]]: Skirted with in the first game, which features a stage requiring you to pluck the hairs off of [[Gonk|oddly-faced]] beets. Yes, the same ones that [[Continuity Nod|show up later in "Crop Stomp"]]. There's even a [[Lampshade Hanging|lampshade hung on]] how strange and unappetizing the beets look in one of the Guitar Lessons in the second game.
* [[Foreshadowing]]: Big Rock Finish in ''Heaven'' foreshadows three things: the main riff is one of the duets in Rockers, their first song is a preview of Remix 7, and [http://www.youtube.com/watch?feature=player_detailpage&v=BA6zNh53hR8#t=71s their last song] is a salsa mix of [[Early-Bird Cameo|the credits music for ''Fever'']].
* [[Funny Afro]]: A lot of characters end up having afros, most notably the Clappy Trio in ''Tengoku''.
* [[Funny Animal]]: As mentioned elsewhere on the page, you not only have ''Dog Ninja'' and the strange chipmunk-man in ''Love Lab'', but there's also ''Tram and& Poline'' in the first game, where two acrobatic trampolinists [[Animorphism|turn back and forth into foxes]] as they perform. At least, [[Biological Mashup|if you get]] [[Phlebotinum Breakdown|the timing]] [[Mix-and-Match Critters|right]].
* [[Funny Background Event]]: Odds are you won't notice them due to focusing on what you're hearing, but quite a few minigames in ''Fever'' have things going on in the background, and some of them can be amusing. In "Double Date", every time a football is kicked up on-time, you can see it fall in the background and get caught. This continues into "Double Date 2", where barnyard animals will catch the football in the air.
* [[Gainax Ending]]: "Seesaw"See-Saw ends with See and Saw doing an [[Air Guitar]] and then exploding without explanation.
* [[Game Show]]: Quiz, which isn't a [[Pop Quiz]] despite the name.
* [[Getting Crap Past the Radar]]: AfterListen helpingto twothe lizardslyrics singof their mating call"Tonight", the gamesong commentsfrom thatRemix they3 in ''cameFever''. togetherIt's inpretty theclear end'it's about a woman about to have sex for the first time.
* [[Gratuitous English]]:
** In Love Lab, the two scientists are [[Stealth Pun|literally "making love"]].
** In general, the counting for each game is usually in English even in the Japanese version. "Wan! Tsu! Tree! Fow!"
** Meanwhile, ''Fever'' has "Bossa Nova", and its sounds that sound like [[The Immodest Orgasm|noises that would be made in bed]].
** The Japanese version of Cheer Readers from ''Fever'' ("Let's everybody go!").
*** Listen to the lyrics of "Tonight", the song from Remix 3 in ''Fever''. It's pretty clear it's about a woman about to have sex for the first time.
** The music for Karate Man in ''Tengoku'' has this as well, which qualifies for "weirdest lyrics in any ''Rhythm Heaven'' game ever".
* [[Gratuitous English]]: The Japanese version of "Cheer Readers" from ''Fever''. "Let's everybody go!"
** All of the speech in Space Dance, even if the game's vocal language is set to English. In fact, the English version has an ''entirely new'' intentionally Engrish voice track. Given Space Gramps speaks in Engrish even in text, it's practically a running gag of the game.
** The music for "Karate Man" in the GBA version has this as well. It also qualifies for "weirdest lyrics in any ''Rhythm Heaven'' game ''ever''".
* [[Hair Decorations]]: The statue that you control in "Moai Doo-Wop" is distinguished by the cute bow on it.
* [[Hard Work Montage]]: During "Blue Birds".
* [[Hot Scientist]]: Invoked during "Love Lab".
* [[Idol Singer]]: "Fan Club".
* [[Instant Awesome, Just Add Ninja]]: Though the awesome is a little dampened by the games having painfully obvious names, with ''Tengoku'' 's Ninja and ''Heaven'' 's Dog Ninja.
* [[Interface Screw]]:
* [[Interface Screw]]: Some of the harder games love [[Blackout Basement|darkening everything]] or putting things in your way, forcing you to rely only on your rhythm and your ability to detect audio cues. One of the most notorious examples comes in Samurai Slice in ''Fever'', which blocks the ''entire freaking screen''.
** Some of the harder games love [[Blackout Basement|darkening everything]] or putting things in your way, forcing you to rely only on your rhythm and your ability to detect audio cues. One of the most notorious examples comes in Samurai Slice in ''Fever'', which blocks the ''entire freaking screen''.
** ''Heaven'' is also notorious for blocking out 95% of the screen at one point in Built to Scale. And this is the ''very first stage'', mind you.
* [[Keet]]: Everyone, but stand-out examples are the Space Dancers in ''Tengoku'', DJ Yellow. in ''Heaven'' ([[Catch Phrase|"Scratch-o, hey!"]]), , and the Tall Tappers in ''Fever'' ("Okay!").
* [[Makes Just as Much Sense in Context]]: The Donk-Donk game in ''Fever'' is so weird, the English writers don't even ''try'' to give it an explanation.
** The Tall Tappers in ''Fever''.
* [[Martial Arts and Crafts]]: The samurai from the first game returns in an [[Endless Game]] in ''Heaven'' to... slice watermelons. Similarly, there's Dog Ninja, who uses his insane awesome ninja skills to... [[Mundane Utility|slice vegetables/other assorted objects]]. To be fair, he's just [[Money, Dear Boy|doing it for the money]].
** Who can forget the Space Dancers in ''Tengoku'', as well as the farmer in Crop Stomp in ''Heaven''?
* [[Masked Luchador]]: Gives an interview in the Ring Side game.
* [[Makes Just as Much Sense in Context]]: The ''Donk-Donk'' game in ''Fever'' is so weird, the English writers don't even ''try'' to give it an explanation.
* [[Martial Arts and Crafts]]: The samurai from the first game returns in an [[Endless Game]] in ''Heaven'' to... slice watermelons.
** Let us not forget Dog Ninja, who uses his insane awesome ninja skills to... [[Mundane Utility|slice vegetables/other assorted objects]]. To be fair, he's just [[Money, Dear Boy|doing it for the money]].
* [[Masked Luchador]]: Gives an interview in the "Ring Side" game.
* [[Meaningful Name]]: Baxter and Forthington.
* [[Meganekko]]: One of The Dazzles, the player character in the Bon Dance game, and ''all'' of the girls in the Cheer Readers game.
** ''All'' of the girls in the "Cheer Readers" game.
** The player character in the "Bon*Odori" game.
* [[Mercy Mode]]: After failing a certain amount of times in a game, you can ask the Barista to pass it for you. This can be done continuously for every game, excluding a select few.
* [[Mission Control]]: The girl on the "Shoot-emEm' Up" Stagesstages.
* [[Moon Rabbit]]: "Rabbit Jump" again.
* [[Mundane Made Awesome]]:
* [[Mundane Made Awesome]]: The guiding principle of the game, ''especially'' the first game. Whoever thought that writing calligraphy and chopping vegetables could be so ''cool''?
** The guiding principle of the game, ''especially'' the first game. Whoever thought that writing calligraphy and chopping vegetables could be so ''cool''?
** The samurai's purpose in life in the ''Fever'' version of "Samurai Slice" is battling demons... to ''retrieve stolen children's toys''. {{spoiler|The last demon in the portal is always the one carrying it}}.
** The samurai's purpose in life in the ''Fever'' version of Samurai Slice is battling demons... to ''retrieve stolen children's toys''. {{spoiler|The last demon in the portal is always the one carrying it}}.
* [[Nintendo Hard]]: ''Rhythm Heaven'' is known for being rhythmically strict. There's no "Marvelous", "Great" or "Good" for each beat, you must play it perfectly or you'll just screw it up. It becomes even more suffocating when you have to go for a "Perfect".
* [[Non-Standard Character Design]]: While all of the characters have that "Japanese feeling", most of them are different in artstyle. Compare Munchy Monk with the Wandering Samurai, for example.
* [[Nostalgia Level]]:
* [[Nostalgia Level]]: Karate Man, the first mini-game of ''Tengoku'', makes a reappearance near the end of ''Heaven'' and ''Fever''.
** Karate Man, the first mini-game of ''Tengoku'', makes a reappearance near the end of ''Heaven'' and ''Fever''.
** The "Built to Scale" game from ''Heaven'' has a factory setting much like "Polyrhythm" from the first game. The "Built to Scale" game in ''Fever'' manages to cram two Nostalgia Levels into one by combining the elements from ''both'' aforementioned games.
** The Built to Scale game from ''Heaven'' has a factory setting much like Polyrhythm from the first game. The Built to Scale game in ''Fever'' manages to cram two Nostalgia Levels into one by combining the elements from ''both'' aforementioned games.
** ''Fever'' also contains four remastered stages from ''Tengoku'' as unlockables, and the [[Mini Game Credits]] sequence is a remake of Night Walk, also from ''Tengoku''.
** The English version, to make up for removing Manzai Birds, remade Mr. Upbeat, an Endless Game from ''Tengoku''.
* [[Off-Model]]:
* [[Off-Model]]: ''Heaven'' has a serious problem with proportioning, typically with arm length. For a specific example, in [http://youtu.be/5ohY0lwV5W8 DJ School], watch DJ Yellow's left hand. It goes through at least three different sizes.
** ''Heaven'' has a serious problem with proportioning, typically with arm length. For a specific example, in [http://youtu.be/5ohY0lwV5W8 DJ School], watch DJ Yellow's left hand. It goes through at least three different sizes.
** The baseball player from the ''Fever'' game "Exhibition Match" has a bit of trouble keeping his arms the same thickness. When in his "neutral stance", his arms look fairly normal, but while swinging, they become twigs.
** The baseball player from the ''Fever'' game Exhibition Match has a bit of trouble keeping his arms the same thickness. When in his "neutral stance", his arms look fairly normal, but while swinging, they become twigs.
* [[Once an Episode]]: Karate Man, the Samurai and Widget Factory have playable appearances in each game.
* [[Once an Episode]]:
** Each game also features a mini-game based on the concept of lockstep, though each game deals with it differently.
** Karate Joe, the Samurai and Widget Factory have playable appearances in each game... though there's no new Built to Scale game in ''Megamix'', so the ''Fever'' version returns instead.
** In every game in the series, the set containing either Remix 6 or Remix 7 will have one stage involving two or more pale-white men in single-color bodysuits doing some synchronized group activity: Cosmic Dance for ''Tengoku'', Space Soccer for ''Heaven'', Tap Troupe for ''Fever'', and Rhythm Rally 2 for ''Megamix''.
** Except for the first game, each game contains one sequel stage involving farmers: The Dazzles 2 for ''Heaven'', Double Date 2 for ''Fever'', and Second Contact for ''Megamix''.
* [[Palette Swap]]: In each remix, the characters wear different clothes and color palettes just to fit with the theme.
* [[Pink Girl, Blue Boy]]: TheMiss first game's Rap MenRibbon and RapCam Womenfrom mini-games have appropriately-colored backgrounds''Fever''.
* [[Piss-Take Rap]]: [[Exactly What It Says on the Tin|Love Rap]]. [[Played for Laughs]].
** Cam and Miss Ribbon.
* [[Piss-Take Rap]]: [[Exactly What It Says on the Tin|Love Rap.]] [[Played for Laughs]].
* [[The Power of Love]]: A lot of the games deal with love.
* [[Punny Name]]: Ann Glerr, the fisher from ''Fever'''s "Catch of the Day".
* [[Recycled in Space]]!:
* [[Recycled in Space]]!: The series loves placing things in space that have no reason to be in space. You get to hit baseballs in space, dance in space, and play soccer in space, among others.
** The series loves placing things in space that have no reason to be in space. You get to hit baseballs in space, dance in space, and play soccer in space, among others.
** One game Rhythm Rally does wind up playing this trope completely straight, as Rhythm Rally 2 is set in space whereas the first is not.
** Remix 7 in ''Fever'' is completely space-themed, as is Remix 6 in ''Heaven'' before it.
** After you get Tibby back to his home, you need to go through the same gameplay in Star Land, Comet Land and Planet Land.
* [[Regional Bonus]]: The EU version has both the Japanese and English soundtracks.
* [[Retraux]]: Lady Cupid in ''Fever''.
** Furthermore, when doing practiceStarting in ''Fever'', your backgroundthe practice music tendsfor toeach begame is usually a chiptune stripped -down chiptune version of the game's actual musicsong.
** The Endless Game Lady Cupid in ''Fever'' is a homage to ''[[Kid Icarus]]'', down to the graphics.
** ''Megamix'' features a 16-bit styled rhythm game called Super Samurai Slice. The music and sound effects (aside from the demons exploding) are modern though.
** When you feed the goat in ''Megamix'', it takes the form of a pachinko game that uses chiptune music and pixelated graphics.
* [[The Reveal]]: Played for laughs in the baseball exhibition in ''Fever''. The reason it takes so long for the pitcher's ball to reach the batter from behind the curtain? {{spoiler|A monkey catches the ball mid-flight, waits, then tosses it out to the batter}}.
** At a certain point in the game Packing Pests, the camera moves, revealing that the employee is Munchy Monk.
** At the end of ''Fever'', the Barista is revealed to be {{spoiler|Dog, who appeared to be just a background character during the first two games}}.
*** {{spoiler|Actually, the barista casually mentions the fact that he's a dog at one point in ''Tengoku'', and stamps every game with a dog-wearing-headphones stamp throughout}}.
** Tap Troupe has the troupe's faces at the bottom and their feet at the top. The end reveals that they're actually extremely tall, thus the reason for the frames.
* [[Rhymes on a Dime]]: Micro-Row.
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* [[Sequel Difficulty Drop]]: The series has gotten easier over time, ''Tengoku'' being the most difficult installment and ''Megamix'' being the easiest. This is due to the timing windows gradually getting wider and the grading scale becoming more lenient; what would be an "OK" or even a "Try Again" in ''Tengoku'' can be ranked as a "Superb" in ''Megamix''. Also, if you get a "Try Again" score that's close to OK, earlier games would give you words of encouragement, but still fail you, while in ''Megamix'', these words of encouragement will actually boost your score to a passing amount. However, the challenge courses and Ace timing window make ''Megamix'' very difficult when it comes to [[100% Completion]].
* [[Shaped Like Itself]]: See [[Captain Obvious]] above.
* [[Shout-Out]]:
* [[Shout-Out]]: ''Heaven'' makes plenty of references back to ''Tengoku'', ''[[Wario Ware]]'', Nintendo's GBA-slot based [[MP3]] player; [http://www.youtube.com/watch?v=3pDnNRuWM0U&playnext_from=TL&videos=s6U81xcKvws and even the rarely heard of Play-Yan (the guy from the Night Walk stage is the character from the menu navigation for the Play-Yan's interface)].
** ''Rhythm Heaven'' makes plenty of references back to ''Tengoku'', ''[[Wario Ware]]'', Nintendo's GBA-slot based [[MP3]] player; [http://www.youtube.com/watch?v=3pDnNRuWM0U&playnext_from=TL&videos=s6U81xcKvws and even the rarely heard of Play-Yan (the guy from the Night Walk stage is the character from the menu navigation for the Play-Yan's interface)].
** ''Fever'' has a Mr. [[Game and Watch]] cameo in "Working Dough", and one of the baseball players in "Exhibition Match" looks remarkably like something [[Shigeru Miyamoto]] had drawn in the '80s.
** ''Fever'' has a Mr. [[Game and Watch]] cameo in Working Dough, and one of the baseball players in Exhibition Match looks remarkably like something [[Shigeru Miyamoto]] had drawn in the '80s.
*** The 2P Endless Game Kung Fu Ball stars [[Wario Ware|Young Cricket]] as Player 1.
** The ''Fever'' endless game "Lady Cupid" ithas all of its 8-bit glory is likely to be a shout out to [[Kid Icarus|Pit]].
* [[Stealth Pun]]: In ''Tengoku'', Remix 7 is Remixes 1 + 2 + 4.
* [[Theme Naming]]: Ao-kun, Aka-chan and Kii-yan of Toss Boys in ''Tengoku'' are all named after their respective colors (Blue, Red and Yellow).
* [[There Is No Kill Like Overkill]]: One would think that a couple of hops would be enough to test the safety of any seesaw, yet See and Saw feel the need to repeatedly launch each other several feet into the air to accomplish this task, making one wonder exactly what these seesaws are being used for. The reading material related to that game implies that they might have a motivation besides simple testing.
** The reading material related to that game implies that they might have a motivation besides simple testing.
* [[Thick Line Animation]]: Most notable in ''Fever''.
* [[Trademark Favorite Food]]: Munchy Monk's eggs/dumplings.
* [[Umbrella of Togetherness]]: The logo for Love Lab in the Japanese version.
* [[Verbal Tic]]: The singer in ''Fan Club'' has one, I suppose.
** The singer in Fan Club has one, I suppose. And it's wonderful!
** [[The Tetris Effect|CLAP! CLAP-CLAP! JUMP!]]
** The captain of the Blue Birds has one too, waaugh!
* [[Visual Pun]]: In ''Fever'', a minigame involves Shrimp hopping about to the beat in front of the sea, while a voice counts "1-2-3, A-B-C!". In Japan, shrimp are called "ebi" (pronounced similar to "A B"), making this the Ebi Sea.
* [["Wake-Up Call" Boss]]: Remix 2 in ''Fever''. The first one was relatively simple to get you used to the "No practice for you" aspect of remixes. This one hits you with Monkey Watch straight off the mark. And it's short, so there's only a couple of mistakes between "OK" and "Try again".
* [[Where It All Began]]: Starting with ''Heaven'', the last original minigame in each installment is a variant on Karate Man, the very first game in the series (as well as the first game played, in ''Megamix'''s case). The last remixRemixes in both ''Tengoku'' and ''Heaven'' end with theKarate very first minigame in the seriesMan, Karateas Manwell.
* [[Widget Series]]: The whole series: would you expect anything less from the creators of ''[[Wario Ware]]''? The weirdness gets ''plenty'' of [[Lampshade Hanging]] by the English writers, especially in ''Fever''.
** Karate Man is the final non-remix minigame in ''Fever''.
* [[Widget Series]]: The first game is actually much weirder than the second.
** The weirdness gets ''plenty'' of [[Lampshade Hanging]] by the English writers, especially in ''Fever''.
{{quote|Think you've got what it takes to tap-dance with the monkeys? ([[A Rare Sentence|Has anyone ever written that sentence before?]])}}
* [[A Winner Is You]]: Winning the game is satisfactory, and getting medals unlocks stuff, but getting 1st place in the Battle in the Bands doesn't even unlock any music.
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You described the work flawlessly!
You added all the right tropes!
The spoiler tags didn't trip you up! }}
 
{{quote|'''<span style{{=}}"color|:red|;">*Superb*}}</span>'''
<span style{{=}}"color|:red|;">You got a medal!}} </span>}}
 
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