Rhythm Heaven: Difference between revisions
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** Some of the harder games love [[Blackout Basement|darkening everything]] or putting things in your way, forcing you to rely only on your rhythm and your ability to detect audio cues. One of the most notorious examples comes in Samurai Slice in ''Fever'', which blocks the ''entire freaking screen''.
** ''Heaven'' is also notorious for blocking out 95% of the screen at one point in Built to Scale. And this is the ''very first stage'', mind you.
* [[Keet]]: Everyone, but stand-out examples are the Space Dancers in ''Tengoku'', DJ Yellow
* [[Makes Just as Much Sense in Context]]: The Donk-Donk game in ''Fever'' is so weird, the English writers don't even ''try'' to give it an explanation.
* [[Martial Arts and Crafts]]: The samurai from the first game returns in an [[Endless Game]] in ''Heaven'' to... slice watermelons. Similarly, there's Dog Ninja, who uses his insane awesome ninja skills to... [[Mundane Utility|slice vegetables/other assorted objects]]. To be fair, he's just [[Money, Dear Boy|doing it for the money]].
* [[Masked Luchador]]: Gives an interview in the Ring Side game.
* [[Meaningful Name]]: Baxter and Forthington.
* [[Meganekko]]: One of The Dazzles, the player character in the Bon Dance game, and ''all'' of the girls in the Cheer Readers game.
* [[Mercy Mode]]: After failing a certain amount of times in a game, you can ask the Barista to pass it for you. This can be done continuously for every game, excluding a select few.
* [[Mission Control]]: The girl on the Shoot-Em' Up stages.
* [[Moon Rabbit]]: Rabbit Jump again.
* [[Mundane Made Awesome]]:
*
** The samurai's purpose in life in the ''Fever'' version of Samurai Slice is battling demons... to ''retrieve stolen children's toys''. {{spoiler|The last demon in the portal is always the one carrying it}}.
* [[Nintendo Hard]]: ''Rhythm Heaven'' is known for being rhythmically strict. There's no "Marvelous", "Great" or "Good" for each beat, you must play it perfectly or you'll just screw it up. It becomes even more suffocating when you have to go for a "Perfect".
* [[Non-Standard Character Design]]: While all of the characters have that "Japanese feeling", most of them are different in artstyle. Compare Munchy Monk with the Wandering Samurai, for example.
* [[Nostalgia Level]]:
*
** The Built to Scale game from ''Heaven'' has a factory setting much like Polyrhythm from the first game. The Built to Scale game in ''Fever'' manages to cram two Nostalgia Levels into one by combining the elements from ''both'' aforementioned games.
** ''Fever'' also contains four remastered stages from ''Tengoku'' as unlockables, and the [[Mini Game Credits]] sequence is a remake of Night Walk, also from ''Tengoku''.
** The English version, to make up for removing Manzai Birds, remade Mr. Upbeat, an Endless Game from ''Tengoku''.
* [[Off-Model]]:
*
** The baseball player from the ''Fever'' game Exhibition Match has a bit of trouble keeping his arms the same thickness. When in his "neutral stance", his arms look fairly normal, but while swinging, they become twigs.
* [[Once an Episode]]:
** Karate Joe, the Samurai and Widget Factory have playable appearances in each game... though there's no new Built to Scale game in ''Megamix'', so the ''Fever'' version returns instead.
** In every game in the series, the set containing either Remix 6 or Remix 7 will have one stage involving two or more pale-white men in single-color bodysuits doing some synchronized group activity: Cosmic Dance for ''Tengoku'', Space Soccer for ''Heaven'', Tap Troupe for ''Fever'', and Rhythm Rally 2 for ''Megamix''.
** Except for the first game, each game contains one sequel stage involving farmers: The Dazzles 2 for ''Heaven'', Double Date 2 for ''Fever'', and Second Contact for ''Megamix''.
* [[Palette Swap]]: In each remix, the characters wear different clothes and color palettes just to fit with the theme.
* [[Pink Girl, Blue Boy]]:
▲* [[Piss-Take Rap]]: [[Exactly What It Says on the Tin|Love Rap.]] [[Played for Laughs]].
* [[The Power of Love]]: A lot of the games deal with love.
* [[Punny Name]]: Ann Glerr, the fisher from ''Fever'''s Catch of the Day.
* [[Recycled in Space]]!:
*
** One game Rhythm Rally does wind up playing this trope completely straight, as Rhythm Rally 2 is set in space whereas the first is not.
** Remix 7 in ''Fever'' is completely space-themed, as is Remix 6 in ''Heaven'' before it.
** After you get Tibby back to his home, you need to go through the same gameplay in Star Land, Comet Land and Planet Land.
* [[Regional Bonus]]: The EU version has both the Japanese and English soundtracks.
* [[Retraux]]:
**
** The Endless Game Lady Cupid in ''Fever'' is a homage to ''[[Kid Icarus]]'', down to the graphics.
** ''Megamix'' features a 16-bit styled rhythm game called Super Samurai Slice. The music and sound effects (aside from the demons exploding) are modern though.
** When you feed the goat in ''Megamix'', it takes the form of a pachinko game that uses chiptune music and pixelated graphics.
* [[The Reveal]]: Played for laughs in the baseball exhibition in ''Fever''. The reason it takes so long for the pitcher's ball to reach the batter from behind the curtain? {{spoiler|A monkey catches the ball mid-flight, waits, then tosses it out to the batter}}.
** At a certain point in the game Packing Pests, the camera moves, revealing that the employee is Munchy Monk.
** At the end of ''Fever'', the Barista is revealed to be {{spoiler|Dog, who appeared to be just a background character during the first two games}}.
** Tap Troupe has the troupe's faces at the bottom and their feet at the top. The end reveals that they're actually extremely tall, thus the reason for the frames.
* [[Rhymes on a Dime]]: Micro-Row.
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* [[Sequel Difficulty Drop]]: The series has gotten easier over time, ''Tengoku'' being the most difficult installment and ''Megamix'' being the easiest. This is due to the timing windows gradually getting wider and the grading scale becoming more lenient; what would be an "OK" or even a "Try Again" in ''Tengoku'' can be ranked as a "Superb" in ''Megamix''. Also, if you get a "Try Again" score that's close to OK, earlier games would give you words of encouragement, but still fail you, while in ''Megamix'', these words of encouragement will actually boost your score to a passing amount. However, the challenge courses and Ace timing window make ''Megamix'' very difficult when it comes to [[100% Completion]].
* [[Shaped Like Itself]]: See [[Captain Obvious]] above.
* [[Shout-Out]]:
*
** ''Fever'' has a Mr. [[Game and Watch]] cameo in Working Dough, and one of the baseball players in Exhibition Match looks remarkably like something [[Shigeru Miyamoto]] had drawn in the '80s.
*** The 2P Endless Game Kung Fu Ball stars [[Wario Ware|Young Cricket]] as Player 1.
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* [[Stealth Pun]]: In ''Tengoku'', Remix 7 is Remixes 1 + 2 + 4.
* [[Theme Naming]]: Ao-kun, Aka-chan and Kii-yan of Toss Boys in ''Tengoku'' are all named after their respective colors (Blue, Red and Yellow).
* [[There Is No Kill Like Overkill]]: One would think that a couple of hops would be enough to test the safety of any seesaw, yet See and Saw feel the need to repeatedly launch each other several feet into the air to accomplish this task, making one wonder exactly what these seesaws are being used for. The reading material related to that game implies that they might have a motivation besides simple testing.
* [[Thick Line Animation]]: Most notable in ''Fever''.
* [[Trademark Favorite Food]]: Munchy Monk's eggs/dumplings.
* [[Umbrella of Togetherness]]: The logo for Love Lab in the Japanese version.
* [[Verbal Tic]]:
** The singer in Fan Club has one, I suppose. And it's wonderful!
** The captain of the Blue Birds has one too, waaugh!
* [[Visual Pun]]: In ''Fever'', a minigame involves Shrimp hopping about to the beat in front of the sea, while a voice counts "1-2-3, A-B-C!". In Japan, shrimp are called "ebi" (pronounced similar to "A B"), making this the Ebi Sea.
* [["Wake-Up Call" Boss]]: Remix 2 in ''Fever''. The first one was relatively simple to get you used to the "No practice for you" aspect of remixes. This one hits you with Monkey Watch straight off the mark. And it's short, so there's only a couple of mistakes between "OK" and "Try again".
* [[Where It All Began]]: Starting with ''Heaven'', the last original minigame in each installment is a variant on Karate Man, the very first game in the series (as well as the first game played, in ''Megamix'''s case). The last
*
▲** The weirdness gets ''plenty'' of [[Lampshade Hanging]] by the English writers, especially in ''Fever''.
{{quote|Think you've got what it takes to tap-dance with the monkeys? ([[A Rare Sentence|Has anyone ever written that sentence before?]])}}
* [[A Winner Is You]]: Winning the game is satisfactory, and getting medals unlocks stuff, but getting 1st place in the Battle in the Bands doesn't even unlock any music.
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You described the work flawlessly!
You added all the right tropes!
The spoiler tags didn't trip you up!
{{quote|'''{{color|red|*Superb*}}'''
{{color|red|You got a medal!}}
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