Right Makes Might: Difference between revisions

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* It was stated several times in ''[[Devil May Cry]]'''s continuity that the two sons of Sparda are perfectly equal in every way; power, ability, faces, etc. Naturally, Dante beats Vergil in their final clash, after having just [[Jumped At the Call|awoken to justice]]. Keep in mind, in the same continuity, it also stated several times that Vergil has a much stronger control over his devil powers (specifically the devil trigger) and takes his training more seriously.
* It was stated several times in ''[[Devil May Cry]]'''s continuity that the two sons of Sparda are perfectly equal in every way; power, ability, faces, etc. Naturally, Dante beats Vergil in their final clash, after having just [[Jumped At the Call|awoken to justice]]. Keep in mind, in the same continuity, it also stated several times that Vergil has a much stronger control over his devil powers (specifically the devil trigger) and takes his training more seriously.
* ''[[Super Robot Wars]]'' has an ability, called "Valor" or "[[Hot-Blooded|Hot Blood]]", that [[Game Breaker|doubles the damage of the next attack]]. Its use is balanced by its price: most most pilots can use it two or three times a stage at high levels. ''Every'' [[Super Robot Wars]] ''seishin'' spell is something like this, from Courage and Love (essentially [[Last-Disc Magic]]) to Trust (healing) to Hard Work and Luck (doubled rewards for killing). Which can produce interesting in-jokes - [[Gunbuster|Noriko]]'s first two ''seishin'' were, true to the spirit of Coach Oota, '''Hard Work and Guts!'''
* ''[[Super Robot Wars]]'' has an ability, called "Valor" or "[[Hot-Blooded|Hot Blood]]", that [[Game Breaker|doubles the damage of the next attack]]. Its use is balanced by its price: most most pilots can use it two or three times a stage at high levels. ''Every'' [[Super Robot Wars]] ''seishin'' spell is something like this, from Courage and Love (essentially [[Last-Disc Magic]]) to Trust (healing) to Hard Work and Luck (doubled rewards for killing). Which can produce interesting in-jokes - [[Gunbuster|Noriko]]'s first two ''seishin'' were, true to the spirit of Coach Oota, '''Hard Work and Guts!'''
* In ''[[Earthbound]]'', {{spoiler|one of your party members, being particularly religious, has a Prayer ability that sometimes has random, minor effects on a battle, but it's also the only thing that's strong enough to defeat the final boss.}}
* In ''[[EarthBound]]'', {{spoiler|one of your party members, being particularly religious, has a Prayer ability that sometimes has random, minor effects on a battle, but it's also the only thing that's strong enough to defeat the final boss.}}
* In ''[[Planescape: Torment]]'', the character Vhailor embodies this trope. A "Mercykiller" who died long before the beginning of the game, he is now held together solely by his burning hunger for justice, and it is stated that his strength is equivalent to the degree of injustice that he's facing at the time - {{spoiler|as can be seen if you choose him to resurrect at the final battle, where he'll gain ludicrous stat bonuses and utterly trample the final boss.}}
* In ''[[Planescape: Torment]]'', the character Vhailor embodies this trope. A "Mercykiller" who died long before the beginning of the game, he is now held together solely by his burning hunger for justice, and it is stated that his strength is equivalent to the degree of injustice that he's facing at the time - {{spoiler|as can be seen if you choose him to resurrect at the final battle, where he'll gain ludicrous stat bonuses and utterly trample the final boss.}}
* The final fight between {{spoiler|Shirou and Kotomine}} in ''[[Fate/stay night]]'' is a mild example of this, pitting the former's ideal against a person who is the antithesis of that ideal and considers it idiotic. The {{spoiler|Shirou/Archer}} fight in Unlimited Blade Works is this trope incarnate, being a sheer endurance match for {{spoiler|Shirou to try and defend his ideals against a man who was betrayed by the very same ideal and wants Shirou to give up on it}}. Finally, the trope is [[Defied Trope|defied]] in Heaven's Feel where {{spoiler|Shirou once again fights Kotomine but recognizes that he has long since lost any moral high ground and that the battle is merely that of two equally selfish and [[Not So Different]] wishes clashing against each other.}}
* The final fight between {{spoiler|Shirou and Kotomine}} in ''[[Fate/stay night]]'' is a mild example of this, pitting the former's ideal against a person who is the antithesis of that ideal and considers it idiotic. The {{spoiler|Shirou/Archer}} fight in Unlimited Blade Works is this trope incarnate, being a sheer endurance match for {{spoiler|Shirou to try and defend his ideals against a man who was betrayed by the very same ideal and wants Shirou to give up on it}}. Finally, the trope is [[Defied Trope|defied]] in Heaven's Feel where {{spoiler|Shirou once again fights Kotomine but recognizes that he has long since lost any moral high ground and that the battle is merely that of two equally selfish and [[Not So Different]] wishes clashing against each other.}}
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[[Category:Sublime Rhyme]]
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