Ripple-Effect-Proof Memory: Difference between revisions

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* This happens to anyone Sissel helps in ''[[Ghost Trick]]'' (by way of going back in time and preventing deaths), himself included. Granted, {{spoiler|the end of the game leaves us on a note where the player (with the help of three other ghosts) just prevented the entire game from happening, so no one remembers except Sissel, who is still dead at the very end, and the other ghosts, restored to their natural lives.}}
* This happens to anyone Sissel helps in ''[[Ghost Trick]]'' (by way of going back in time and preventing deaths), himself included. Granted, {{spoiler|the end of the game leaves us on a note where the player (with the help of three other ghosts) just prevented the entire game from happening, so no one remembers except Sissel, who is still dead at the very end, and the other ghosts, restored to their natural lives.}}
* Used to chilling effect on ''[[Undertale]]'', as part of its [[Deconstruction Game|deconstruction]] of [[JRPG]] clichés. That your player character remembers its actions after a reset (particularly, that they remember having offed a friendly character) can be weird and unsettling, but when an antagonistic character actually remembers your actions and use it against you it becomes scary as hell. {{Spoiler|People that possess or have possessed the power of SAVE can remember former iterations of the timeline, and both the player character and the villainous Flowey have it. The monsters of the Underworld are unaware of the RESETs, albeit some of them have some sensitivity to your former actions, ranging from how some bosses realize that you listened their speech before, to the bizarre not-quite-remembering-past-loops-but-sensing-something-is-wrong awareness Sans exhibit.}}
* Used to chilling effect on ''[[Undertale]]'', as part of its [[Deconstruction Game|deconstruction]] of [[JRPG]] clichés. That your player character remembers its actions after a reset (particularly, that they remember having offed a friendly character) can be weird and unsettling, but when an antagonistic character actually remembers your actions and use it against you it becomes scary as hell. {{Spoiler|People that possess or have possessed the power of SAVE can remember former iterations of the timeline, and both the player character and the villainous Flowey have it. The monsters of the Underworld are unaware of the RESETs, albeit some of them have some sensitivity to your former actions, ranging from how some bosses realize that you listened their speech before, to the bizarre not-quite-remembering-past-loops-but-sensing-something-is-wrong awareness Sans exhibit.}}
* Rachel in ''[[BlazBlue]]''. Being an Observer, her memory remains intact each time the timeline resets, and she alone sees the continuous loops as one linear timeline. This is ''not'' a very pleasant life for her, as she must watch the same apocalyptic scenario happening a full 299 times, helpless to warn anyone (a condition of being an Observer). She still is able to drop occassional hints in hopes the heroes might figure it out themselves, until finally, on the 300th time, someone does, and [[Tagline| the Wheels of Fate start to turn...]]
* Rachel in ''[[BlazBlue]]''. Being an Observer, her memory remains intact each time the timeline resets, and she alone sees the continuous loops as one linear timeline. This is ''not'' a very pleasant life for her, as she must watch the same apocalyptic scenario happening a full 299 times over a thousand years, helpless to warn anyone (a condition of being an Observer). She still is able to drop occassional hints in hopes the heroes might figure it out themselves, until finally, on the 300th time, someone does, and [[Tagline| the Wheels of Fate start to turn...]]


== [[Web Comics]] ==
== [[Web Comics]] ==