Rocket Jump: Difference between revisions

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{{trope}}
[[File:crouchjumpforsuccess_6106crouchjumpforsuccess 6106.png|frame]]
 
{{quote|''For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? That’s where your bed is.''|''[[Team Fortress 2]]'', "[http://www.teamfortress.com/war/victory/ The Gunboats]"}}
 
A technique most commonly encountered in [[First-Person Shooter]] games, Rocket jumping involves explosives (often rockets, obviously, but grenades or other explosives and items can be used in the same way) used to propel the player to normally unreachable places. Depending on the game, this might either be the only way to jump, or it has to be combined with timed jumps for full effect. Rarely is this practice implemented as a necessary skill in the game itself (''Nitro Family'', for subversive example, utilizes air-juggling your opponent with rockets and shooting them with other weapons while they are airborne to gain buying-points). When developers began realizing the potential of this trick, they thought to hide [[Easter Egg|Easter Eggs]]s and secrets with it. On the other hand, rocket jumping has also been used, with incredible effect, [[Speed Run|to completely humiliate]] [[Sequence Breaking|structural efforts used by developers]] to [[No Sidepaths, No Exploration, No Freedom|streamline your gaming experience]].
 
In most cases, this technique will hurt the player, so he has to consider the sacrifice of health (including possible fall damage) versus the benefit of the jump. In the case of the Video Game ''[[Doom]]'' in one of the levels where you would do a [['''Rocket Jump]]''' to get to an otherwise unreachable region, this potential for severe damage was averted by providing access to an invulnerability sphere you could use before using the rocket to launch yourself into the special area; thus the damage would be zero in that case.
 
With that in mind, rocket jumping is either considered as an exploit of a game engine processing physics and explicit numerical damage, or considered as an [[Acceptable Breaks From Reality|acceptable break from reality]] in video games that just emphasizes how tough your [[One-Man Army]] really is. The game has to take into account, among possible other considerations: movement across the 'z'-axis (3D) or Y-axis (2D), splash damage that produces a kickback effect on both the player character and enemies, that rockets do not kill in one hit as a specific function of being hit with a rocket, and that explosive damage is dealt rather liberally (to accommodate armor loss/reduction, frequently utilized as in the ''Serious Sam'' series, where the amount of armor can actually help influence the height of your jump). At the very least, the game attempts and fails at properly applying or understanding impulse and momentum.
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{{examples}}
== [[Anime]] and [[Manga]] ==
* In an episode of ''[[Digimon Tamers]]'', Gargomon uses his canons to do a [[Rocket Jump]] to the top of a skyscraper.
* Kallen in ''[[Code Geass]]'' uses her Guren's Radiant Wave to jump after the Lancelot on at least one occasion. The Lancelot itself seems to be able to use its slash harkens to vault itself into the air before it gets a flight module.
 
== [[Film]] ==
* In ''[[Tokyo Gore Police]]'', Ruka gears up for battle by hauling a rocket launcher onto her shoulder, then plants it into the ground to leap up a skyscraper.
* ''[[Transformers (film)|Transformers]]'' contains one (performed by a robot).
* Cherry uses her [[Leg Cannon]]'s grenade launcher to vault a concrete barrier in ''[[Planet Terror]]''
 
== [[Newspaper Comics]] ==
* [[Mafalda]] does it with a siphon bottle that's used in making alcoholic beverages'; she plays with it like she were a spacewoman, and so do her friends... [http://i100.photobucket.com/albums/m2/asdkant/comics/mafalda-traje-espacial.jpg Here]'s a pic].
 
== [[First-PersonVideo ShooterGames]] ==
=== [[First-Person Shooter]] ===
* ''[[Quake]]'' The game which popularized the modern concept of aiming a rocket at your feet, jumping, and firing a rocket immediately after to gain a much higher altitude. It was initially discovered as a glitch, but was left in the game for one reason or another. Also a very important staple of Quake's sequels. It is used extensively [http://youtu.be/cALELmIo8zk?hd=1&t=3m20s here, especially after 3:20]
** ''[[Quake III Arena]]'' In this game, ID managed to hit a very good ratio for the damage rockets inflict, knockback, and their speed in units per second. As such, rocket jumping became such an integral part of Quake 3 that an entire mod and subculture of the game was based around being able to conquer maps based on rocket jumping, plasma, strafing, and over bouncing technique. Exemplified in its height [http://www.youtube.com/watch?v=HVVVvVCD5Fo here ]
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** ''[[Rise of the Triad]]'' featured the first vertical rocket jump.
** ''[[Doom]]'' episode 3 has an exit to a secret level that is supposed to be accessed with this method. An invulnerability powerup is provided to assist the player in doing so. However, it is also possible to strafe-run into the secret, though much more difficult.
** While it was possible to do a literal rocket-jump in ''[[Unreal Tournament]]'', the method recommended by the game's tutorial was to use the Impact Hammer -- aHammer—a melee-only weapon that was essentially a powerful pneumatic piston which inexplicably could cause splash damage (including a slight push) to the wielder if "fired" at a nearby surface (like, say, the ''ground'').
** Taken to its logical conclusion with the practice of "trickjumping", in which rocket damage is turned off for the purpose of setting up complicated and difficult jumps. [[Rule of Cool|Need we ask why?]] Multiple examples can be found in [https://web.archive.org/web/20110525095458/http://video.google.com/videoplay?docid=-4242993143278425715&hl=en-GB this video,] by the ambitiously-titled ''Infinite Trajectory'' team.
** Several secrets in the ''[[Quake]]'' games, including a secret level in the second game, require rocket or grenade jumping to reach.
*** ''Quake II'' had an area that could only be reached by rocketjumping. It contained several goodies, and would trigger the message "You crazy rocket jumpers!".
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* Daikatana took rocket jumping to the extremes, the game featured 4 episodes, each episode with it's own set of weapons, and every weapon set had more than one weapon capable of rocket jumping (from traditional explosives like rocket launchers and C4, to a burst-firing shotgun with ridiculous recoil, a Ballista, magical staffs shooting meteors and a gun firing land mines).
* ''[[Warsow]]'', being designed as a faster-paced ''[[Quake]]'' has a Rocket Jump which can be done with a rocket launcher, instagib and a gun blade. In some modes, self-damage is removed.
* ''Assault Cube'' got more sane [http://assault.cubers.net/docs/maneuvers.html#riflejump Rifle jump] (using recoil). Grenade jumping kind-of-works too -- providedtoo—provided there was enough armor to survive the damage -- butdamage—but leaves the performer both [[One-Hit-Point Wonder|severely wounded]] and [[Interface Screw|shell-shocked]]. The latter isn't removed by medi-kits.
* At some point, somebody realized that the [[Splash Damage]] from the Phoenix in ''[[Perfect Dark]]'' (which is fairly minor compared to other explosives) could be used to propel the player forward at greater than normal speeds. This has little utility outside of speedruns, though.
 
=== [[Action Adventure]] ===
* In ''[[The Legend of Zelda]]: [[Twilight Princess]]'' you can do a bomb jump by dropping a bomb and powering up one of your jumping techniques. If you time it just right, you can reach various ledges you weren't meant to walk on. Most of the time falling out of bounds though as the ground isn't completely solid up there.
** On the other hand, the ''other'' kind of bomb-jumping used in ''[[A Link to The Past]]'' (using a bomb to propel you horizontally, ignoring pits and other hazards), while not required, was useful in a couple stages--atstages—at the least, Dark World Level 3 to escape from that one room (you know the one), and in Ganon's Tower to access a faerie spring. A lot of romhacks of the game ''do'' require it, to the annoyance of [[No Damage Run|No Damage Runners]]ners.
** ''[[Ocarina of Time]]'' had a glitch involving quickly switching to the Hoverboots immediately after taking damage from a bomb. It's been used in [[Speed Run|SpeedRuns]] occasionally.
** However, Link [[Older Than They Think|first did this kind of thing]] in the Zelda Cartoon. He tossed a bomb ahead, and then jumped on it while holding his shield under him.
* In ''[[Shadow of the Colossus]]'', some creative players have used the exploding arrows to reach otherwise inaccessible parts of the world, similar to the Zelda examples.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
== [[MMORPG|MMORPGs]] ==
* Goblins in ''[[World of Warcraft]]'' can use the rockets on their tool belts to propel themselves forward, engineers also get shot straight up if their rocket boots (Normally a running speed increase) malfunction
* Cannoneers in ''[[Maple Story]]'' have Cannon Jump, which has the added bonus of not damaging the character.
* Tristana of ''[[League of Legends]]'' has this as her 2nd spell in which she propels herself into the air and causes [[AoArea Eof Effect]] damage where she lands, With no damage to herself, though its a risky move to use, often leaving her open to attack.
* ''[[City of Heroes]]'' had several permanent and temporary travel powers which provided this kind of movement, including the "Jump Pack" and the "Steam Jump Pack".
 
=== [[Platform Game]] ===
* ''[[Metroid]]'' has Samus' Bomb Jump, which is used in her Morph Ball form. It's often the only way to jump in that form, or normal ball-jumping isn't available until later. Unlike the other examples, this doesn't hurt Samus.
** There are two peculiar intricacies to the Morph Ball Bomb: they can be laid in midair, and they [[Selective Gravity|don't obey gravity]]. This results in a technique known as the Double Bomb Jump, which requires timing bombs so that she gets propelled up to a midair bomb just as it goes off, propelling her even further. In some of the ''Metroid'' games, it's possible to do a triple-, or even [[Sequence Breaking|''unlimited''-bomb-jump]], with the right timing of bomb placement and the bomb-restock counter.
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* "Flint jumps" are a traditional part of races and method to bypass obstacles in battles in ''[[Clonk]]''. With timed explosives (and a lot of health) it's possible to do a (mostly horizontally-propelling) mid-air flint jump as well. There's also a fan-made scenario where players compete to see who can blow themselves the furthest.
 
=== [[Role -Playing Game]] ===
* One of the bomb parts in ''[[Custom Robo]]'' is made for this: It does no damage, has the highest possible recoil, and fires ''at your feet.''
** The default position of the targeting reticule is at your feet though it is possible to move it so that you launch your enemy into the air.
 
=== [[Wide Open Sandbox]] ===
* This is possible, but very tricky, in ''[[Minecraft]]''.
* The "Rhino boost" in the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' games (from ''[[Grand Theft Auto III|III]]'' onwards) is a variation on this. When driving the Rhino tank, you can turn the turret around so that it is pointed behind you. The recoil created by firing the cannon provides you with a speed boost, which easily turns one of the slowest vehicles in the game into one of the fastest. Combine that with the fact that any vehicle that the Rhino so much as bumps into [[Every Car Is a Pinto|explodes]], as well as the vehicle's [[Made of Iron|astounding durability]], and the Rhino practically becomes a [[Game Breaker]]. ''[[Grand Theft Auto: San Andreas|San Andreas]]'' [[Nerf|nerfednerf]]ed this ability, though it came back in the later ''Stories'' games.
 
=== Non-video game examples: ===
 
== [[Anime]] and [[Manga]] ==
* In an episode of ''[[Digimon Tamers]]'', Gargomon uses his canons to do a [[Rocket Jump]] to the top of a skyscraper.
* Kallen in ''[[Code Geass]]'' uses her Guren's Radiant Wave to jump after the Lancelot on at least one occasion. The Lancelot itself seems to be able to use its slash harkens to vault itself into the air before it gets a flight module.
 
== [[Film]] ==
* In ''[[Tokyo Gore Police]]'', Ruka gears up for battle by hauling a rocket launcher onto her shoulder, then plants it into the ground to leap up a skyscraper.
* ''[[Transformers (film)|Transformers]]'' contains one (performed by a robot).
* Cherry uses her [[Leg Cannon]]'s grenade launcher to vault a concrete barrier in ''[[Planet Terror]]''
 
== [[Newspaper Comics]] ==
* [[Mafalda]] does it with a siphon bottle that's used in making alcoholic beverages' she plays with it like she were a spacewoman, and so do her friends... [http://i100.photobucket.com/albums/m2/asdkant/comics/mafalda-traje-espacial.jpg Here]'s a pic.
 
== [[Web Comics]] ==
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== [[Web Original]] ==
* [[Freddie Wong]] has a video literally called "Rocket Jump", where he recreates a TF2-style rocket jump in order to bypass a mounted machine gun using VFX.
* Nora does this in ''[[RWBY]]'', with her grenade launching hammerlauncher/warhammer.
 
== [[Western Animation]] ==
* Referenced in a ''[[Robot Chicken]]'' skit where one of Santa's reindeers attempts to rescue a little boy from a well through tactical use of hand grenades. The reindeer loses his own legs in the process, and the little boy is rescued by actual EMT workers.
 
== [[Real Life]] ==
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{{reflist}}
[[Category:Rocket Jump{{PAGENAME}}]]
[[Category:Video Game Physics]]
[[Category:Rocket Jump]]