Roguelike: Difference between revisions

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[[File:adom 6451.png|link=Ancient Domains of Mystery|frame|Typical graphics and gameplay of roguelikes.]]
 
Roguelikes are a particular subgenre of [[Role -Playing Game]]s, so named for being like ''[[Rogue (video game)|Rogue]]'', a [[Older Than the NES|very early]] computer game. The most traditional roguelikes have the following characteristics:
 
Roguelikes are a particular subgenre of [[Role Playing Game]]s, so named for being like ''[[Rogue (video game)|Rogue]]'', a [[Older Than the NES|very early]] computer game. The most traditional roguelikes have the following characteristics:
 
* Roguelikes are centered around [[Dungeon Crawling]] through [[Randomly Generated Levels|randomly-generated environments]] [[Randomly Drops|randomly stocked]] from a huge list of monsters and items. Some (such as ''[[ADOM]]'') also have a static [[World Map|overworld]] and/or special levels, but even those games rely on random content in other places. This means that memorization is not enough to win a roguelike, and [[walkthrough]]s as such cannot be made for them, but they have increased replayability.
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Roguelikes can be roughly classified into a few different [[Subgenre]]s that occasionally overlap:
* Hacklikes, influenced mostly by ''[[Nethack]]''. They mostly focus on [[Dungeon Crawling]], and have mostly finite resources to force the player to manage them well.
* Bands, influenced by ''Angband''. Bands usually feature a non-permanent dungeon, infinite resources and very tough bosses, so the games are focused on [[Took a Level Inin Badass|taking levels in badass]] until the player is ready to punch dragons to death.
* Open worlds that typically have content beyond simple [[Dungeon Crawling]], such as multiple quests and a nontrivial plot.
* Coffee break Roguelikes are Roguelikes that are simple and easy to pick up and play for a while.
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{{examples|suf=s}}
* ''[https://web.archive.org/web/20131022195835/http://people.umass.edu/jvight/3059/ 3059]'' has no real goals, just a big sandbox roguelike. One of the few Real-time roguelikes. [[Needs More Love]].
 
* ''[http://sites.google.com/site/free3069/Story 3069]'', the same thing as 3059, but has more of a story, is in 3D, and has a user interface.
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* ''[[Caves of Qud]]''
* ''[[Dark Cloud]]'' and ''[[Dark Cloud|Dark Chronicle]]''
* ''[[Darkest Dungeon]]'' is part Roguelike, part RPG
* ''[[Desktop Dungeons]]'' is part roguelike, part puzzle game.
* ''[[Diablo]]'' and its sequels, which take the Roguelike formula into real time. They have arguably become a [[Genre Killer]] in that almost all new post-''Diablo'' roguelikes take inspiration from it instead of ''Rogue'' itself. Its own clones include:
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* [[Doom the Roguelike]], is [[Exactly What It Says on the Tin]].
** [http://alien.chaosforge.org/ Aliens, the Roguelike] is basically the [[Aliens]] equivalent of [[Doom the Roguelike]], except this one has [[An Adventurer Is You|character classes]] and is (especially if you play in darkness and, with headphones) [[Paranoia Fuel|MUCH scarier...]]
** [https://web.archive.org/web/20131105012306/http://slashie.net/page.php?6 Castlevania, the Roguelike], [http://www.youtube.com/watch?v=viNQLwMWjF0&feature=related with sprites] [http://www.youtube.com/watch?v=424eE-FQoIE or with ASCII graphics].
*** The same person also made a [https://web.archive.org/web/20131104212853/http://slashie.net/page.php?22 Zelda roguelike], a [https://web.archive.org/web/20131105012313/http://slashie.net/page.php?26 Rockman roguelike], and a [https://web.archive.org/web/20130818142029/http://slashie.net/page.php?24 Metroid roguelike] (kind of makes you wonder how he represented Samus taking off her suit at the end of each game)
* ''[http://shrines.rpgclassics.com/sms/dragoncrystal/ Dragon Crystal]''
* ''[[Dragon Quest Monsters]]'', especially the Gameboy and Gameboy Advance installments. Joker eschewed it in favor of 3d, although Joker 2 added some light roguelike elements in the bonus dungeons.
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* ''[[Dungeons of Dredmor]]'' not only has sprite graphics, but also animations, sound effects, background music, [[Difficulty Levels]] and the option to turn off Permadeath, all of which are very rare for roguelikes.
* The Adventure mode of ''[[Dwarf Fortress]]''.
* Arguably the RM Game ''[https://web.archive.org/web/20140401072547/http://www.rpgrevolution.com/game/dungeons_1177.html/ Dungeons]''
* ''[[Elona]]''
* ''[[Enter the Gungeon]]'': Roguelike [[Bullet Hell]] shoot-em-up.
* ''[[Evolution Worlds]]'', albeit with a turn-based battle system.
* ''[[Fatal Labyrinth]]''
* ''[[Gear HeadGearHead]]''
* ''[http://www.incursion-roguelike.net/ Incursion]''
* ''[[Iter Vehemens Ad Necem]]''
* ''[[Izuna Legend of the Unemployed Ninja]]''
* ''[https://web.archive.org/web/20111113085848/http://larn.rogueforge.net/ Larn]''
* ''[[Liberal Crime Squad]]''
* ''[[Lufia]] 2'''s "Ancient Cave"
* ''[https://web.archive.org/web/20100218151000/http://www-math.bgsu.edu/~grabine/moria.html Moria]''
* ''Monster Gate'' 1 and 2, two GBA games that function very much like the ''Mysterious Dungeon'' games, but only had a Japanese release.
** The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.
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** ''[[Shiren the Wanderer]]'': The exception.
* ''[[Nethack]]'', the best-known of all roguelikes.
** [[Slash 'EM]]
* ''Omega''
* ''[[Powder]]'', a roguelike developed originally for the [[Game Boy Advance]] (and now ported to other systems)
* ''[[Prospector (video game)|Prospector]]''
* ''Puella Magi Madoka Magica Portable'', the announced PSP game for the anime, is a roguelike/adventure game.
* ''[https://web.archive.org/web/20131113082116/http://www.download-central.ws/DOS/Games/R/Ragnarok/ Ragnarok]''
* ''[[Recettear: An Item Shop's Tale]]'' in Dungeon Mode.
* ''[[Rogue (video game)|Rogue]]'', the [[Trope Namer]] and [[Trope Maker]].
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* ''[[Sakura Taisen]]: Kimi Aru ga Tame''
* ''[[Scarab of Ra]]'', a rare ''first-person'' roguelike
* ''Slayer'' ([[I Thought It Meant|no relation to]] [[Slayer|the band]]), another first-person roguelike for the [[Three DO3DO Interactive Multiplayer]] which has the ''[[Dungeons and& Dragons|Advanced Dungeons and Dragons]]'' branding.
* ''[[Spelunky]]'', hybrid of a roguelike and a [[Platform Game]].
* ''[http://www.fargoal.com/ Sword of Fargoal]''
* ''[[Timestalkers]]''—also a Climax Entertainment [[Crisis Crossover]].
* ''[[Titan Quest]]'', though it lacks real death punishment or randomly-generated maps.
* ''[[Tales of Maj 'Eyal]]'', although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a ([[Obvious Beta|slightly buggy]]) ''[[Dragon Ball]]''-[[So Cool Its Awesome|themed one]].
* ''Tomb of Terror''
* ''[[Transcendence]]'' (combination of ''[[Nethack]]'' and ''[[Star Control]]'')
* In many ways, ''[[Toejam and Earl]]'' functions as a (comparatively) very easy roguelike.
* ''[[We Are Hejickle]]'' (NES/Famicom, 2019)
* ''[[Z Angband]]'' - a spin-off of [[Angband]]
* [[Zettai Hero Project]] - By the [[Disgaea]] team.
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