Rule of Three: Difference between revisions

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** There are enough [[Flat Earth Atheist]]s like Morte to disbelieve it, yet the rule persists for the reason that Morte gives, that minds have a tendency to create patterns. This tendency is perhaps stronger than belief, which is why the rule can be widely debunked yet the evidence of it still appears.
** One NPC adopts this principle and runs with it clear off the field. Calling himself "Rule of Three," he's an information broker who requires things in sets of three as his payment, and gives three true answers to any question. As a second character is known to associate with another of the three cosmic principles, it's suspected a third is out there somewhere as well, because... well, Rule of Three.
** The Inner Planes might be the exception that proves the rule, as the number Four seems to be more prevalent there; Four Elemental Planes, Four Para-Elemental Planes, eight Quasi-Elemental Planes (which is two fours), and two Energy Planes (half of Four).
* In the Living Greyhawk campaign, a magic item spoke three prophesies of destruction that the players could attempt to prevent.
** Almost subverted in the fact that the original editor was only going to let the item speak twice, because the Big Bad had already received the first prophesy. But, then a change in editors mandated that [[Viewers are Morons|the audience is stupid]].
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* ''[[In Nomine]]'' has the three Realms, Corporeal, Ethereal and Celestial, which each have a type of Force associated with them, also there are three main types of supernatural beings, angels, demons, and ethereals.
* In Dungeon, a boardgame published by TSR and developed by, among others, Gary Gygax, to open a door, you have to roll for it three times. After the third time, you can just go through.
 
 
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