SNK Boss: Difference between revisions

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{{trope}}
{{Cleanup|Examples from media other than [[Fighting Game]]s should be moved to more appropriate subpages of [[Nintendo Hard]].}}
[[File:vonkaisermp40 2026.png|link=Brawl in the Family|frame|[[Comically Missing the Point|Can he shoot with those gloves on?]]]]
 
{{quote|''"Hey, who allowed them to join this tournament? They're way too strong to compete; I mean, what's up with that? Someone is going to have to take that team down!"''
|'''Announcer''', ''[[Capcom vs. SNK 2: Mark of the Millennium|Capcom vs. SNK 22001]]''}}
 
{{quote|''"Hey, don't take this as an excuse or something, but... that Ragna at the very end? That sucker is TOUGH! Oh my God, you have no idea!"''
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{{examples|suf=es}}
== [[Trope NamerAnime]]: SNKand Playmore[[Manga]] ==
* In ''[[Sword Art Online]]'', Heathcliff (the avatar of Kayaba Akihiko, the [[Big Bad]] of the anime) would be an SNK Boss to any real game's definition. Posing as a player initially, he knows every secret of the game and every monster's weakness (seeing as he's the game's designer) and as such, he has accumulated the best armor and weapons. He's also leader of the most powerful guild in the game, meaning he has a small army of [[Unwitting Pawn]]s able to accumulate more and more power. He's one of two players with a Unique Skill, his being a [[Shield Bash]], and his other skills are above what is possible for other players of his Level. Worst of all, he literally cannot be harmed at first, given his "admin privileges".<ref>This basically means that, as a developer, he can bend or break the rules in any way he wants - he could, for example, make his hit points and mana infinite, reduce a foe's to 1 apiece or, in the case where he used this "power", increase his Speed score to avoid being hit, which would have blown his cover. While developers do indeed use this sort of thing in real MMORPGs, this sort of abuse of it is forbidden.</ref> While he was willing to relinquish that last one for the second duel against Kirito, the hero's victory was still far from easy.
** And then there was the ''intended'' final boss for the game, which he decided not to use - it was downloaded into the game by the [[Big Bad]] of ''Sword Art Online The Movie -Ordinal Scale-'', who discovered it by data mining. While it wasn’t much of a talker, being driven simply by the server’s AI, it was a ''terror''. Its Life Counter was ten bars long, and the initial attack force - Agil, Kirito, Lisbeth, Silica, and Sinon - could barely reduce even one of them. Even if it did take damage, it could summon the [[Mook Medic|Great White Holy Tree]], whose magical dew could heal the boss. And then there were its offensive attacks… To start with, it was able to attack the heroes before they even landed in the [[Boss Room]], meaning it attacked before the fight even started. It had plenty of typical video game style attacks, like a sword and spear, but its [[Eye Beams]] (from [[Eyes Do Not Belong There|all ten of its eyes]]) were like a [[Bullet Hell]] attack that honed in on the players. It also had the Great Black Holy Tree, which could spam AoE attacks and something called the Great Separation, causing the ground to fall out under a foe’s feet or cause the walls to grab and crush them. Finally, it had [[Barrier Warrior|a special defensive technique]], wherein it summons six magic stones around its body to create a barrier to block attacks. Kayaba had [[Even Evil Has Standards|feared his design had made it too powerful]], and that its game-breaking attacks would mean no player would ''ever'' defeat it - and to be frank, had they followed the original rules of the game, they would ''not'' have. To defeat it, they had to “cheat” a little on their own (keep in mind, this is ''not'' a true video game, but an anime where the villain uses the game as a weapon) and called in backup from ''every single surviving ally in the history of the franchise'', bringing in a literal army [[Crowning Moment of Awesome|to finally overpower it and bring it down]].
 
== Video Games ==
=== [[Fighting Game]]s ===
==== [[Trope Namer]]: SNK Playmore ====
* [http://www.youtube.com/watch?v=ANudBDgiVwc (Video Montage of SNK Bosses, you may want to refer to this video on occasion.)]
* This being SNK, the ''[[King of Fighters]]'' series had loads and loads of these:
** ''The'' SNK boss by which all others are defined is Rugal Bernstein from ''[[King of Fighters|The King of Fighters '94]]''. His first form is cake, but once round 2 starts and [[The Coats Are Off|that tux comes off]], pray:
::***He uses a variation of Geese Howard's Reppuken and Wolfgang Krauser's Kaiser Wave that go through all other projectiles and have priority over everything. Also, he has his own move called Genocide Cutter which he uses with reckless abandon. It can shave off 40 to 70 percent of your lifebar, depending on whether the computer wants it to be so. He's easily-hit with most Jump Kicks, but they do so little damage that even this go-to attack won't win easily.
** The series upped the ante considerably in '95 with [[Brainwashed|Saisyu Kusanagi]] followed by [[One-Winged Angel|Omega Rugal]]:
::***Saisyu loves to fireball spam and uppercut. A lot. He's ''harder'' than Omega Rugal, and that's saying something.
::***Omega Rugal is...the same Rugal from '94, but with white hair, no shirt, dark skin (Or pale and zombie like in 2002), a large Omega symbol branded into his back, hence the name, and [[Recycled in Space|A SUPER MOVE]]!
** '''96'' had two bosses in a row with [[Barrier Maiden|Chizuru]] and [[Blow You Away|Goenitz]] and there's also a Boss Team. Goenitz is difficult to hit, let alone beat. If the computer [[AI Roulette|felt like it]], Goenitz could be ''completely unbeatable by any means.'' He has a wind barrier, the Yonokaze, which can come out directly in front of your character, can't be rolled through and blocks all projectiles. It could also appear anywhere between you and Goenitz, meaning that rushing towards him or approaching him just increases the chance of you strucking yourself against this invincible pillar of wind. The only thing capable of breaking it was Leona's rushing slash kick.
::***Also, if somehow Yonokaze spawns exactly in front of Goenitz, [[Incredibly Lame Pun|you will get winded up]]. Oh, and if the AI goes into a loop and does it repeatedly (its downtime isn't NEARLY enough to give you an opening to attack), then nothing you can do will have any effect whatsoever.
** '''97'' had [[Brainwashed and Crazy|Orochi Iori (or Leona)]], [[Quirky Miniboss Squad|the Orochi Team]], and then [[Orochi]] himself, all in a row.
::***Orochi has Mu Ni Kaerou (Return to Nothingness), a screen-filler attack: it basically turns him into an open [[Raiders of the Lost Ark|Ark of the Covenant]]. Block it, and you will take unusually high damage for a blocked attack. Don't block it, and you're gone. However, unlike the other bosses on the list, Orochi's AI was poor. Had it been at the level of the previous bosses, combined with vicious priority attacks, Orochi would have been near -unbeatable.
** Then came '''98'', which had Omega Rugal once again.
::***This time, he has a whole slew of new moves, such as the fusion of Kaiser Wave and Reppuken called the Gravity Smash (with nasty priority, and covering his body when he charged it, making it hard to hit him out of it) he swaps out God Press in favour of Vanishing Rush (which is what it sounds like, complete with being fast enough that you barely have a moment to react to it) his Destruction Omega super move (a grab that does ridiculous amounts of damage), a devastating super called the Rugal Execution (which drains your health at a very rapid rate) and an update of the Genocide Cutter, the Dark Genocide, which is a 3-hit version of the original.
** The [[Updated Rerelease]] of '''98'', ''Ultimate Match'', has Orochi, Goenitz, AND Omega Rugal as bosses. Which one you encounter depends on how many super finishes you get on your opponents. ''All 3 of them'' have increased stamina. The boss who was changed the most was Goenitz, who is even CHEAPER than in 96. Not only can his Winds of Night hit you while you're knocked down now, but he has a new command attack, a new special move, and vastly upgraded super attacks. Orochi has been revamped from his original incarnation and now has a crouching animation, along with updated normals and several of his original moves switched around, but his Mu Ni Kaerou screen filler super still does ridiculous damage, and if you're positioned ''exactly'' in the middle of the screen and don't block, it does double the amount of hits and damage. 50% plus 50% equals 100%. Yes, it instantly kills you if you're in the wrong place at the wrong time.
::***Omega Rugal is roughly the same as before, except slightly faster.
** Krizalid was the boss in '''99''.
::***He had a pansy first form like Rugal, with a 2-hit projectile that would win over your projectiles. In round 2, he burns off the coat, and starts spamming a Tornado Kick attack, the Typhoon Rage, which has priority over everything, and Lethal Impact, which looks like an axe kick, but can hit high, overhead OR low as a command throw, OR counterthrow! In short, projectiles and throws are the only things that one move could not counter... and he sometimes spammed it if you closed in on him. His supers, at max level, do '''90 percent of your health bar'''!
** Clone Zero in '''00'' had a screen-filling super that did 60+ percent damage and could easily Guard Break your characters with his Cutter Arts, which did multiple hits whether it was the special or super version.
** Original Zero in '''01'' is the same as his clone, except for the fact that he already has 3 strikers to make up for the lack of moves that Clone Zero had: Ron, (a "Guard Breaking Striker") Krizalid, and a huge black lion named Glaugan, mainly to differentiate him from his clone. Again, he suffers from the same [[Achilles' Heel]] as Krizalid and Clone Zero.
** And, finally, we come to Igniz. Fireballs with absolute priority, cheap whip attacks which have ridiculously long range and could lead to infinites which he ''will'' use if he ever feels like it, can ''cancel'' ALL of his moves (except [[Super Move|DMs]]) into EVERYTHING (including a DM) and has a super called Brutal God Project where he rushes you, pins you in the corner, whips you, hits you with the edges of his cape, does one of his own supers within this super, and finally engulfs you in a ball of energy, the whole combo doing roughly '''''[http://www.youtube.com/watch?v=Vk_PxKL_1q4 80 PERCENT DAMAGE!!!]'''''.
::***He also earns one point for Overkill: most multi-hit attacks are interrupted when the target is knocked out (or they continue, but the victim falls) but for Igniz, if you are with only 1 HP and are struck with his Brutal God Project... you will take the whole attack until he allows you to give your KO scream. It's [http://www.youtube.com/watch?v=LfsbPqvD5Jk possible to defeat him], but you have to play his own game for that. Whatever the case, Lord have mercy if you attempt to beat him at Level 8 difficulty.
** To conclude the NESTS saga, we have ''2002'', which has, by far, the cheapest version of Rugal to date: [[One-Hit Kill]] [[Combos]] by the dozen, the return of Reppuken, '''3''' Kaiser Wave variants (the last of which is unblockable and the first of which comes out faster than the speed of light), a 3-hit Genocide Cutter...
::***To make up for it, his [[Desperation Move|MAX2]] is a series of Kaiser Waves which are horribly inaccurate. Unfortunately, it STILL does a sickening amount of damage. [http://www.youtube.com/watch?v=TQ7yG9oI-FI&feature=channel_page And in the unlikely event you Dodge Roll in front of Rugal when he's charging a Kaiser Wave, it'll STILL hit you while he's charging!]
::***And if that wasn't enough, there's a [[Game Breaking Bug]] with the Kaiser Wave. [http://www.youtube.com/watch?v=5fxoulcPogc&feature=channel_page If he happens to release it at just the right moment that you come out of the Dodge Roll, it hovers. FOREVER.] So basically he would have this one ball of energy floating behind his ass (or in front of his crotch, if you managed to switch sides) until he launches another Kaiser Wave (HSDM included), or grabs you (supers included, but check out what happens when you do his Gigantic Pressure) It's like Benimaru's hovering lightning ball HSDM, but '''evil''', never ending and guarateed OHKO.
** The remake of 2002, ''Unlimited Match'', has ''all of the NESTS Saga bosses'': Krizalid, Clone Zero, Original Zero, Igniz, AND Rugal! As per usual, [[Clipped-Wing Angel|all the bosses do decreased damage when playing as them]].
::***Krizalid is, surprisingly, the most broken out of them all: he builds his super meter extremely fast, has horrid infinites, insane juggles and his [[Desperation Move|MAX2]] (Lightning Disaster, a full-screen attack that sends a bunch of lasers into the air) can hit you while you're on the ground and he can even juggle into it.
::***Clone Zero is roughly the most balanced out of all of them. To put that into context, he has no 0-stock infinites outside of Max Mode, while the other NESTS bosses do. His new [[Desperation Move|MAX2]] (Anryuuten Hazaki, a Shun Goku Satsu-esque attack) does decent damage as do all his other moves.
::***Original Zero is decently balanced, but can be considered cheap because he's much faster than in ''2001'', AND with some effort, can spam his Krizalid striker to juggle you forever. His [[Desperation Move|MAX2]], Kyou Hoshi Mikaijin, is essentially Clone Zero's, but with the addition of assistance from his Strikers, starting with Ron whacking your soul from your body and culminating with all three strikers ganging up to beat the tar out of said soul.
::***Igniz is exactly the same as he was in ''2001''. Unfortunately, this means he still has his Sagittarius Blade (QCF+ HP) infinite. His new [[Desperation Move|MAX2]] (Disintegrational Universe) is undoubtedly the most visually impressive - he traps you in a curse seal, which encases you inside a black orb that Igniz turns into a galaxy/nebula, and Igniz makes said galaxy/nebula explode. This particular move is no exception from the cheap rule. It can hit you while you're knocked down AND after Brutal God Project. And the damage doesn't get dampened.
::***And if you did not lose more than 2 teammates after beating the final stage (which consists of one of the first 4 aforementioned bosses), [[True Final Boss|you enter a special battle against Rugal]]. He's roughly the same as before, and that means he has increased stamina for his boss version, his Beads Destructor now bounces you off the wall, his Kaiser Phoenix is more accurate and hits you while you're on the ground, (though as a trade off, its damage output is pathetic) and his AI is also much smarter: it doesn't spam Kaiser Wave as much, but remember that one glitch from the video above this entry? Yeah, it's still there. Oh, and if you lose the match it's [[Game Over]].
** ''The King of Fighters 2002: [[Updated Rerelease|Unlimited Match]]'' brought Nightmare Geese, and gave him all sorts of enhancements to his moveset that made him the pinnacle of overpowered:
::***Lightning fast Reppukens, Shippukens that had no recovery time and could be fired '''TWICE IN A ROW''', a Double Shippuken which much like its ''[[Fatal Fury]]: Real Bout Special'' version can be used twice, thus FOUR SHIPPUKENS, worse still considering it lacks the slight delay the RBS version had meaning a bombardment of them from a [[Griefer]] is likely, a Jaeiken that led into a juggle, the "Claw" Raging Storm that can now OTG, and many other edits that make this version of Geese one of the cheapest SNK bosses out there.
::***He also has a new [[Finishing Move|MAX2]] where he takes off his shirt and starts building a huge Reppuken, which he promptly blasts you with after it's reached roughly quadruple size (The activation's reminiscent of his lesser known Raising Dead End super from ''Fatal Fury Wild Ambition'').
::***Couple all of that with the literally psychic AI that predicts every input you do and naturally responds with the correct counter for your offense and you have one of the most unbeatable bosses in SNK's history. Not only that, but you have to BEAT HIM in the last [[Bonus Level of Hell|Expert Challenge in Challenge Mode]] to unlock everything. Good luck.
::***Oh, and to even unlock the challenge to fight Nightmare Geese? You have to pass a challenge that puts you up against ALL the NESTS bosses AND Omega Rugal, all in a row, survival-style. And Nightmare Geese is STILL harder. Thankfully, SNK decided to have at least a small amount of mercy for people who want to unlock everything but don't have super powers at fighting games: If you fail enough challenges, the game will still gradually unlock things for you.
** ''Neowave'' was only released in Japan and Europe, and is essentially a tech demo for the Atomiswave hardware. There're no post-match quotes or endings and everything is pretty much recycled from KOF 2002... except from the unique-to-this-game version of Young Geese:
::***Priority over everything and with more tricks than a clown's pocket; he's capable of finishing you off even if you have 3/4 of your health. To make matters worse, the CPU version's Deadly Rave super is completely unblockable. Makes the [[Art of Fighting]] 2 version look like Karnov.
** In ''2003'', if you manage to fulfill the condition to the true ending, you'll get to fight Chizuru and Maki Kagura as the penultimate boss. While Chizuru uses [[Doppleganger Attack]], Maki '''''[[Spam Attack|spams]]''''' it. You'll start the fight against Chizuru, but if she ever switches to Maki, good luck.
::***The game also marked the debut of Rugal's son Adel to the fray. Adel not only inherited his father's moves and essence of [[Badass]] (Sans villainy, he's more of an honorable chap), but also his SNK Boss Syndrome.
::***He lacks his father's Kaiser Wave until ''XI'', but his Reppukyaku comes out very fast, his God Press is unblockable (including the Gigantic Pressure), and the Genocide Cutter is now a super which does a ridiculous amount of damage.
::***Mukai, the [[True Final Boss]] from the same game, surprisingly subverts this trope, as other than a full screen LDM that [[Taken for Granite|turns you to stone for a free hit]], he has nothing that gives him power over everyone else.
** Magaki from ''XI'' seems to be SNK's way of saying "we gave up trying to think of ways to mess with you, so here's a boss that throws more projectiles than a bleeding ''[[Touhou]]'' character... ''''''while you have no grazing option''''".
::***He ''loves'' [[Beam Spam|abusing his fireballs]], to the point where there will be [[Bullet Hell|lots of them flying everywhere]] including ones that disappear halfway and reappear behind you. Then there are also the large, semi-invisible ones that move in an arc towards you. Said fireballs also happen to be 100% invincible, [[The Juggernaut|moving nonstop]] and crushing all projectiles, even super ones.
::***Then his [[This Is Your Premise on Drugs|psychedelic pink full screen-filler attack that will hurt your eyes the first few times]] (you'll get used to it). It's hard as hell to even get close to him, and if you do, he'll probably just throw you right back with his little frontal explosion whenever he feels like it.
** ''XII'' had no proper boss character, despite rumors, but ''XIII'' gives us two: Saiki and Dark Ash.
::***Saiki is the leader of Those From The Past. Before the fight begins, he changes into a naked red demon with a blacked out face. He is an amazing block whore (except against some projectiles) and counters any and everything thrown at him by abusing projectiles that freeze you solid, stabbing you in the chest, freezing time, and pummeling you. He also has a super version of this move that sucks you in if you're too close and instantly stuns you. And of course, he wouldn't be a proper SNK boss without a screen filling attack, which just so happens to be his [[Neo MAX]]. A [[Neo MAX]] that disregards the rules and lets him do it with only 1 meter. He's also got some moves involving dark flames, too, which is a grab in ranged form. And just after you beat him, and you think it can't get any worse...
::***Then you fight [[Super-Powered Evil Side|Evil Ash]], the [[True Final Boss]]. The fight takes place in a completely white void and Ash is completely covered in black flames. If you think this is only a powered-up Ash, you're wrong. This is Ash fused with Saiki with the projectile spam of Goenitz, the AI of Rugal, and a screen filling super that would make Orochi himself proud. SNK pretty much lost their minds when it came down to the difficulty of Dark Ash.
::***He has regular Ash and Saiki's movesets combined, but their rage-inducing properties are worse than you can imagine from the explanation alone. Unlike Saiki, who at least lets up on the fireballs, Evil Ash's fireballs have no recovery, and according to a movelist found out by hacking him in the PC leak of the Arcade version, they do not require charging either. That's right, all the CPU inputs is Back, Forward+Punch at super fast speeds. His AI is also psychic and he counters everything you do with a Flash Kick. Then he walks away and goes right back to spamming. By far the most infuriating part about him is that he has not one, but '''TWO''' [[Neo MA Xes]]. One of them is Saiki's screen-filler attack with no delay, and the other is Ash's normal command grab [[Neo MAX]]...followed up by Germinal. You heard right - he adds on damage to an already damaging [[Neo MAX]], AND disables your specials in the process.
::***There are some weaknesses, though: said screen filler doesn't do too much damage to guard and, in spite of his supers, he cannot Max Cancel like a normal player... [[Tempting Fate|which is a blessing]]. Also, for some reason, neither Dark Ash nor Saiki seem to properly counter Mr. Karate's Shoran Kyaku rushing command grab - even at the hardest level, they ''always'' fall for it and take the damage to the face, which makes them disarmingly easy to beat for anyone maining Mr. Karate, especially since Shoran Kyaku can be spammed due to Mr. Karate always landing exactly within range to do it again immediately. The same is true for Vice's Splash command grab, which is slightly less accurate and more unsafe... but neither boss punishes a miss unless they feel like it, which is (thankfully) very rarely. Have fun!
** SNK bosses crept their way into the ''Maximum Impact'' games, as well, with Duke and Jivatma.
::***Duke had an unlimited Super Meter and a nigh-unblockable super move that instantly breaks your guard meter if you're lucky enough to block it. As playable characters, both lose their special tricks with their super meters, but ''retain'' their Super Moves. (Though these require full bars to use)
::***Jivatma had an insane reach and a super move that damages you for 1/2 of your life bar (and he ''loves'' to use it just as you come down from a jump, so that you can't block). Oddly enough, he's actually ''easier'' to beat, because his super bar isn't at maximum all the time. (It just regenerates.)
::***''Regulation A'', the update of Maximum Impact 2, has Duke, Jivatma, and Nightmare Geese as the final opponents. They subvert this trope entirely, having no extra traits whatsoever.
** ''The King of Fighters R2'', for the Neo Geo Pocket Color, has Rugal as its final SNK Boss. His moveset and AI are almost the same as in 98.
** Speaking of portable KOF games, we mustn't forget ''The King of Fighters EX2: Howling Blood'', whose end boss is a [[Brainwashed and Crazy]] kid named Shinobu Amou, who was part of an experiment by [[Corrupt Corporate Executive|Gustav Munchausen]] to transplant Goenitz's soul for reincarnation.
::***His AI isn't that hard... until Round 2 when he suddenly [[Turns Red|Turns Gold]], becomes faster and more powerful, and starts hurling attacks from every single direction with absolute priority. Oh, and he changes elements from [[Razor Wind|wind]] to [[Shock and Awe|lightning]]. [http://www.youtube.com/watch?v=poe0GATQl9A You will HATE Shinobu], guaranteed. His winquote puts it perfectly into perspective:
{{quote|''"HAHAHAHAHAHAHAHAHAHA! I BROKE YOU!!!"''}}
** It should be noted that for several ''KOF'' games, if the player opts to use a continue, the player can choose from several power boosts, including reducing your enemy to 1/3 of his health. The maddening side effect of choosing this option is that your enemy recovers a little bit of health after every win. Combine this with the chance you may not be able to inflict more than a few pixels of damage on these bosses, and voila: ''Your enemy starts each round with more health than the previous round.''
::***Also, bear in mind that most SNK bosses (Starting from Geese Howard in Fatal Fury) are, in some degree, susceptible to trips, throws or certain fancy attacks. (Leona and Goenitz, Lucky Glauber and Rugal, to name a few)
* Don't be fooled by how cute and lighthearted ''SNK Gals Fighters'', a.k.a. "The Queen Of Fighters", looks, this is one of the toughest KOF games to date. Aside from the final boss [[Villainous Crossdresser|Miss X]],<ref>Iori dressed as a woman!</ref> there are two sub-bosses that need mentioning: Whip and Yuki.
:Whip has most of her moves from ''The King of Fighters '99'', but also has a move that lets her swing up and stomp you to the ground. She'll even go as far as [[Kick Them While They Are Down|shooting you while you're down]].
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** In the first game, he was armed with a projectile that could cut off a third of your health, has incredible priority, and a counter-throw he could use against ''any attack he chose'' (even when you were simply jumping at him he could grab you out of the air with said counter-throw), setting the boundaries to be later broken by Rugal. Fortunately for the player, he suffered from the same bug as all other players: he's vulnerable for the first frame of standing up.
** In ''Real Bout Special'', Geese returns as the game's [[True Final Boss]] only if you have a high enough score after beating Krauser. This incarnation, commonly known as ''Nightmare Geese'' to fans (And later [[Sure Why Not|officially christened that]]), really IS a nightmare (Figuratively and literally, since the battle is hinted to be one big nightmare).
::***Not only do his Reppukens have absolute priority, but he can fire ''2 Shippukens'' and '''2 Double Shippukens''' (that's 4 Shippukens!) in the air! He's so broken that most of his [[Combos]] do 100% damage! This version introduced the claw version of his Raising/Raging Storm, which did a ridiculous amount of block damage, and he also has a newly super-powered version of his Thunder Break super from ''Real Bout'' ... which is now unblockable while jumping and hits at random places across the arena, even hitting the extra lanes! Worse still, lose to him once and it's [[Game Over]].
** Geese's half-brother, Wolfgang Krauser, shares some SNK Boss Syndrome, but only in his debut game: ''Fatal Fury 2''. His AI is infuriating as all hell, and his moves hit incredibly hard. Oh, and the restriction about being at low health to use your super doesn't apply to him, meaning that he can Kaiser Wave you at any time.
** ''Garou: Mark of the Wolves'' inverts this, with the sub-boss being the SNK Boss and the [[Final Boss]] being somewhat balanced.
::***The sub-boss, Grant, has several powerful attacks at his disposal which can decimate your health bar in mere seconds. Be especially wary if his T.O.P meter kicks in, because his moves will do extra damage, and you may end up getting killed by last-minute damage scaling.
::***The final boss, Kain, is surprisingly easy...until Round 2 where he gets a '''full T.O.P meter''' for the rest of the match.
** The boss of the [[PlayStation]] version of ''Real Bout Special'', White, is a parody of Alex from ''[[A Clockwork Orange (novel)|A Clockwork Orange]]'', but instead of just being a mere sociopath he's a '''CRAZY''' motherfucker who can brainwash people with his [[Freud Was Right|rod]].
::***To start off, he doesn't crouch, backdash, run, or even jump, meaning you will ''never'' be able to predict what he's going to do next. Also, he has poison skull projectiles that go through everything (even Nightmare Geese's Reppukens!) and instantly dizzy you. His normal moves also cause a massive amount of hitstun, leading to infinites. Hell, even his poison skulls can lead to infinites. And if you deplete his health to the point where he can use his P-Power attack, better not jump because his P-Power move is a '''huge''' force field that takes off 3/4 of your life. He also has an S-Power super that slows you down.
::***Oh, and if you do manage to beat him for good, he uses a secret P-Power move where he fires an unblockable explosive laser at you from his rod that instantly kills you unless you jump over it. If he wins with this attack, he has a special winpose where he falls to the floor again, laughing like a hyena. He tries to control himself, but can't, and just continues laughing at you while rolling on the ground like a little kid. White, you '''ASSHOLE!'''
* In ''[[Art of Fighting]]'' Mr. Big and Mr. Karate were hard enough. [[Canon Immigrant|Geese Howard]] in ''Art of Fighting 2'' made things worse.
:Mr. Karate is extremely susceptible to jump kicks, and can be beaten pretty easily by just repeatedly doing these off the wall. The problem is getting to him in the first place - even at the lowest difficulty, Mr. Big is ridiculously hard.
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** [[Mega Man Zero|Zero]], [[The King of Fighters|Goenitz]] and [[Fatal Fury|Geese Howard]] are SNK Sub Bosses. Run into the first one, you'll be shredded like a maverick. Run into the second one and you'll be [[Memetic Mutation|spinning round like a record]]. Run into the third one and prepare to be cheesed to death by his Deadly Rave.
** The SNK side final boss is a powered-up version of Mr. Karate, called "Serious Mr. Karate", which furthered his shenanigans.
::***His health and damage are higher than pretty much all other characters, his moves have insane priority and '''most are invincible on startup''', and pretty much all of them knock you back across the screen, nullifying all that hard work you had to do to even get close to him.
::***Oh, and you know those huge fireballs (the ''Haoh-Sho-Koh-ken'') the [[Art of Fighting|Kyokugen practitioners]] characters are fond of throwing? Yeah, he can do three of those. In a row. Normal Mr. Karate at least had it as an [[Desperation Attack|Exceed.]] Serious Mr. Karate has it as a '''''[[Oh Crap|NORMAL SPECIAL. THAT HE CAN DO AT ANY TIME WITHOUT LOSING A POWER STOCK]]'''''.
::***Also, his Ko'oh Ken functions much like his ''2002'' counterpart (He is Takuma after all)...but now they have huge range and come out very fast. And they nullify whatever comes across them. Most of his moves do take off quite a bit of guard meter and he can easily guard crush you although you can't do the same when you get to play as him in the console version.
::***To finish, his supers count as special moves and his Exceed is completely unblockable, yet it has pretty poor priority.
** The Capcom side final boss is Shin Akuma, who's just as cheap.
::***In this game, his supers that he used to have normally are considered ''special moves'' and take 0 super stocks to perform, with the exception of the Raging Demon (which is his regular form's Exceed). Worse still is that he has all the perks that Shin Akuma normally has (a full-screen Raging Demon and double air fireballs, insanely fast teleport with no recovery time).
::***But the worst part is definitely his Exceed, the Misogi, which '''homes in on your character's position, comes out lightning fast, and is UNBLOCKABLE.''' You have to be really lucky or skilled to avoid/counter that move.
** Depending on [[Guide Dang It|how you did throughout the entire game]] prior to fighting either of the above, if you managed to beat Serious Mr. Karate, you go to Heaven to fight Athena. She's not the Athena you all know and love from ''[[Psycho Soldier]]'' and ''[[The King of Fighters]]''. No, this is ''goddess Athena'' from ''[[Athena (video game)|Athena]]'', and she lives up to that old game's [[Nintendo Hard]] difficulty.
::***All of her attacks count as supers but are actually special moves, much like Shin Akuma & Serious Mr. Karate. What makes her worse than both of them combined? All of them have absolute priority and do RIDICULOUS damage for special moves. Her Exceed is blockable, yes, but if she's already got you down to almost half of your first lifebar (which she ''will'', guaranteed) and you don't block, it's an INSTANT KILL.
::***To add insult to injury, when she wins she turns you into an animal.
** If you, instead, had to beat Shin Akuma, you go to hell to fight [[Ghosts 'n Goblins|the Red Arremer]]. At first it seems like he's balanced, but then he starts summoning strikers that paralyze you. Then he starts flying. Then he rams into you. Then he chews on you and then throws you. Then you die. Then you get turned into a lowly demon.
** The absolute worst part of both Athena and Red Arremer is that if you lose, ''you won't be able to try again and have to start over completely'', much like Final Bison in ''Street Fighter Alpha 3''. However, it's somewhat logical here, seeing as your character would never be able to fight again as an animal or small demon.
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** ''Warriors Rage (PS)'': Main boss Oboro has no body you can attack, since you fight his giant levitating weapons instead. Those weapons are the only "character" in game which takes full advantage of 3D space flying here and there and attacking from various directions - while their own hitboxes (which you should attack to damage Oboro) are almost nonexistent.
** ''[[Samurai Shodown]] 5'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: First off his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is apparently an instant kill. Add to it the fact that Sankuro is only the MID-BOSS... yeah, ''Samurai Shodown'' has a bunch of SNK bosses.
::***Once you damage the final boss Gaoh enough, he goes to an invincible demon armor mode and will charge at you constantly like a rhino, and you have to wait until the mode ends.
::***And then, rounding out the previous two examples is Yumeji, Gaoh's [[The Dragon|Dragon]]. [[Ambiguous Gender|He/she]] is essentially Bust Mode Ukyo on steroids. He/she has a [[BFS|nodachi]] that can take off 3/4ths of his/her opponent's health bar in a single strike and an inescapable multi-hitting trap move that is almost as damaging, but much harder to avoid. And if that's not enough... he/she has the ability to [[Ditto Fighter|transform into the other fighters]] and [[Mega Manning|use their signature moves]].
** ''5 Special'' has you fight Amakusa, Zankuro, Gaoh, and Mizuki in sequence, but the only ones who really qualify as SNK Bosses are Zankuro and Mizuki because Amakusa's AI was rather retarded and Gaoh was heavily nerfed. Zankuro is even ''more'' intelligent than in ''4'', despite being balanced somewhat, and he has a new counter move that he uses ''all the time''. Mizuki lost her [[Interface Screw]] moves, but got a whole lot of new non-screwy moves that still make her a cheap bitch.
** And in ''6''? Demon Gaoh, who's a bit of a [[Giant Space Flea From Nowhere]], is the unplayable final boss you fight AFTER beating one of the above. He has several of Gaoh's more annoying moves, a fire explosion sweep that's really hard to get around, can bounce you off a wall and combo from it, has a Super move that all-out destroys your weapon and is invulnerable, a rediculously fast charging super meter, and will not drop/break his own weapon no matter what you hit him with.
** ''Samurai Shodown Sen'' has sub-boss Drago, whose weapon is a rifle. This game goes for a slightly more realistic level of swordplay than the rest of the series (no wind fireballs here) so this is significant. His fighting style basically consists of backflipping out of your range, then raining destruction upon you for a crazy amount of time before he finally has to stop and reload.
::***Subverted by Golba, the final boss, who fights with a generic rapier attacks and seemingly ''lacks special moves''.
* What, you didn't think SNK would skimp on boss difficulty for their big [[Mascot Fighter]], did you? ''All four bosses'' of ''[[Neo Geo Battle Coliseum]]'' ([[World Heroes|Neo-Dio]], Mizuchi, (a clone of [[King of Fighters|Orochi]]) [[Savage Reign|King]] [[Kizuna Encounter|Leo]] and [[Big Bad|Goodman]]) have regenerating health, annoying attacks, and do an insane amount of damage.
:**King Leo abuses Nightmare, a counter where he went black and any move that hit was countered with a small combo, like a motherfuck. As playable, he loses his flaming kick special and King Upper.
:**Mizuchi is basically Orochi with an added touch of Goenitz, meaning that he will abuse an energy pillar special which, while Orochi possessed it before, did not abuse it as much. As playable, he loses his ability to create 5-6 energy pillars at once.
:**Neo-Dio teleports a lot and is an incredible block-[[Whoring|whore]]. As playable, he loses his feather projectile and another move that held you in place.
:**Goodman is basically Igniz mixed with Magaki from ''The King of Fighters XI'', and uses a whip to control a weird flaming monkey spirit. He can control it for as long as he wants, in any direction. And his super move actually makes it ''stronger''. You '''will''' hate Goodman. As playable, he remains the same, but cannot jump or crouch and you can't partner him up with anybody.
:**Plus, due to the way the game's arcade mode is set up, you only get one shot at them before you have to continue.
* Speaking of King Lion and King Leo, in [[Savage Reign|their games]], King Leo served as the final boss, basically possessing faster, stronger versions of Lion's specials; his stage, unlike all the others, had only one platform of sorts so you couldn't exactly jaunt all over the place to avoid his attacks. Furthermore, he gains a super that King Lion does not: the aforementioned King Upper which is sure to knock you into a worse situation than before. Couple that with a faster weapon throw (Both normal and the God Breath variant) and King Leo is a VERY fearsome bastard. Take him lightly? How silly you are!
** King Leo was downgraded to sub-boss for Kizuna Encounter but STILL possessed all the deadly power he had in Savage Reign. the only difference being he swapped King Lion's God Breath for a stronger, faster variant called Thunder.
::***His place as final boss is taken by [[Feathered Fiend|Jyazu]]. While he at first appears to merely be a Gozu/Mezu headswap that uses their moveset, they're faster than normal, he has a deadly whirling dervish-like atttack with his blades that sort of resembles [[Sonic the Hedgehog]], he has a very [[Fist of the North Star|Hundred Crack Fist-style]] SPECIAL attack, meaning he can abuse it and it takes off a lot of health and hits a lot, and a kick variant of said special, and his Desperation Attack summons an array of large fire pillars. And just to serve as a warning of how deadly he is, he appears to easily slay King Leo while still in bird form! Using the latter's own sword, no less!
 
==== Capcom ====
 
== Capcom ==
* As expected, the [[Street Fighter]] series has many of these:
** The original ''[[Street Fighter]]'' had Sagat as the final boss, who was not only the most powerful iteration of Sagat in the series, but also capable of knocking off more than half your life bar in one hit. And to top it all, all the now-standard [[Fighting Game]] special moves like [[Kamehame Hadouken|Hadoukens]] and such were considered secrets at the time, with very few knowing of their existence, let alone the exact command to do them. And even then, Sagat could stuff fireballs and hurricane kicks cold. No tick damage, no knockback.
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* In the ''[[Asura's Wrath]]'' DLC Lost Episode 1 and 2, Ryu and {{spoiler|Akuma}} can be this in the steet fighter styled portions of the DLC on the Highest difficulty and can do K.O.s with just a few good combo's. They are also really hard in the ''[[Asura's Wrath]]'' styled portion of the game to this extent, too, but only on Hard mode diffculty. It can, however, be made worse with the [[Glass Cannon|Mortal Life]] gauge.
 
==== Arc System Works ====
* ''[[Guilty Gear]]'' has Justice. Most of her attacks have long reach, a typical Punch-Slash-Heavy Slash combo could take off a large chunk of health off.
:She also has an attack called Gamma Ray which racks up an [[Combos|excessive number of hits]], came out near instantly and getting hit guaranteed that you would be dizzied and thusly vulnerable to another blow (Or worse, ANOTHER Gamma Ray if her life was low enough). This attack even does a huge amount of damage if you ''block'' it, and she is not above throwing it out after knocking you down, forcing you to block.
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** ''[[Guilty Gear]] XX Accent Core'' makes it even ''worse'' - it has both Boss I-No ''and'' Boss Order-Sol, fought in sequence. Instant Kills are unusable during the fight with I-No, and you can't continue against Order-Sol - lose one set and it's game over. Not to mention that you need at least 10 Overdrive finishes and use no continues to fight Order-Sol after beating I-no.
** There's also Kliff Undersn. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.
**Nagoriyuki in ''[[Guilty Gear]] -Strive-'' has a boss version in Arcade Mode with increased health and a modified blood rage with none of its usual drawbacks: the short animation that normally makes him punishable when entering blood rage makes him invulnerable, he doesn't lose half his health over its duration and can still use all his special moves while it lasts, turning a mode players want to avoid at all costs into a ridiculous [[Super Mode]] and removing the limitations that keep him into [[Mighty Glacier]] territory. Additionally, his Fukyo can teleport him behind his opponent, something this move doesn't allow in normal play. Beating him without losing a single round leads to an even more absurd fight against him: he has around three times his normal health, increased damage and speed and unlimited blood rage, but has a weakness added in the form of getting stunned for a short while after taking enough damage (his blood gauge becomes an indicator of the damage he needs to take to get stunned and when he recovers from it). A single wrong move will get you instantly punished as he can near-instantly teleport behind you and combo you to death.
* Arc System Works, the people who made the ''[[Guilty Gear]]'' games also demonstrate their penchant for adding ridiculously cheap bosses into other fighters as well in ''[[Dragon Ball]] Z: Supersonic Warriors 2'', where you can fight superpowered versions of Cell, Broly and Goku in the Maniac difficulty Maximum mode. They all move twice as fast as anyone else, take half damage from all attacks, do double the damage of their normal counterparts, have infinite ki and possess special attacks that would make their anime counterparts stare at them slackjawed with drool dribbling out.
:Cell can summon tons of ki orbs around him that turn into ridiculously fast lasers that home in, has energy balls that never stop and spams a superpowered warp Kamehameha.
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** If you make it through all 12 fights of Score Attack, which features beefed-up "boss-like" versions of every character, you fight a special [[Thirteen Is Unlucky|13th]] opponent in the form of Elizabeth and Thanatos from ''[[Persona 3]]''. To start, her meter regenerates constantly, and it does so at a near-instant rate, meaning she can constantly spam supers and whatnot. Two of these supers are [[One-Hit Kill|instant kills]]. To make matters worse, her Awakening super, only usable when below 30% health, fully heals her like [[Street Fighter|Gill]], and since she constantly has 100% meter it is guaranteed to always happen. Last, but certainly not least, like everyone else she has an actual instant kill technique. Hers is a counter that works on what seems to be ''every single type of attack including projectiles, grabs, supers, and even other instant kills''. This serves as a warning to those who try to play keep-away with her.
 
==== Namco ====
* Heihachi in the first ''[[Tekken]]'' is much harder and faster than his later incarnations, due to being the boss of the game. This has been written into canon with Tekken Tag 2 supposedly featuring a return of his younger self, when he was much tougher.
* ''Tekken 5'': Jinpachi Mishima (unavailable to players), who can interrupt any attack you throw at him and possesses a fireball that takes away two-thirds of your health with a single hit (which he can also fire rapidly in case you try to sidestep it). Yes, the final boss of a hand-to-hand fighting game is best known for his nigh-unavoidable magic stun and long-range fireballs.
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** Your last opponent is a familiar face - Algol from ''[[Soul Calibur]] IV''. This time he's gotten smarter and doesn't ring himself out on accident anymore, which is bad news for you. Luckily, he's easier than the first 6 opponents put together, making this an [[Anti Climax Battle]].
 
==== Midway/Netherrealm Studios ====
* Midway's 1997 ''[[Video Game/War Gods|War Gods]]'' on Nintendo 64 features two SNK bosses in the progressive fighting mode: Grox and Exor.
:** Grox was the first big green blob thing, who looks like a joke but takes basically no flinch damage when hit and has a variety of moves which take 15-30% of your health in 1 hit.
:** Exor's name is not even given, and he basically has a bunch of moves no other character can perform, others that no other character cannot perform efficiently and also takes no flinch damage, combined with teleportation abilities and a very high speed. Even on the lowest difficulty, this boss is impossibly hard.
* The ''[[Mortal Kombat]]'' series is notorious for its SNK-like sub-bosses, starting with Kintaro in''[[Mortal Kombat 2]]'''s Kintaro and ending with Moloch in ''[[Mortal Kombat: Deadly Alliance]]'''s Moloch. Not only are they super-powerful, but they're unthrowable, unjuggleable (for the most part) and - with later games - immune to projectile attacks.
** In ''[[Mortal Kombat (video game)|Mortal Kombat]]'', we had Goro and Shang Tsung.
::*** Goro had the highest defensive and attack stats of any character in [[MK 1]], and his stomp could get heavily annoying. He also had an ''unblockable'' fireball that came out very fast, and an overpowered throw that did almost 40% damage.
::*** Shang Tsung also had unblockable and cheap fireballs, and could morph into any character at random, [[Oh Crap|including GORO]]! If he just so happens to morph, the character's AI will be at the maximum level, meaning it'll be extremely difficult to land a hit. He's also floating along the ground so sweeps and Sub-Zero's slide special will not work on him.
** Then came ''[[Mortal Kombat 2]]'', which introduced us to Kintaro and Shao Kahn.
::*** Kintaro is basically Goro but taken a step further in difficulty. His fireball is slower, but still unblockable. His stomp is more easily telegraphed, but now it has a shorter version which stuns you for a LONG time.
::*** Should you beat Kintaro, you go on to fight Shao Kahn. The first thing you'll notice is that he has a head start at the beginning of the round, and overrides the "FIGHT!" message from appearing with his taunt (since he's the announcer after all). What differentiates him from the previous bosses is that ''all of his moves, when blocked, put your character into hitstun, and have no lag time in between''. The only way to defend against him is to dodge his attacks, which is easier said than done. He can throw an energy spear, ram you with a shoulder charge, [[300|Sparta kick you all the way to the other side of the screen]], and throw a mean right hook that also sends you the same way.
** ''[[Mortal Kombat 3]]'' decided to drop the traditional 4-armed Shokan sub-bosses in favor of Motaro, a demonic Centaur. He easily outshines the previous sub-bosses in cheapness, and is the grand champion of SNK Bosses in [[Mortal Kombat]]. Projectiles thrown at him bounce right back at you, he teleports like crazy, his attacks (throw included) do WAY too much damage, and he can fire an infinite number of energy balls from his metal tail in any direction. You'll need an extensive knowledge of your character's bread-and-butter combos in order to win against him (or you can crouch the whole time and uppercut every time he gets close enough - he'll tail swipe you a couple times, but not enough to put you in danger).
::*** Should you beat him, you will have to once again fight Shao Kahn, but this time he is ''much'' different than before. This time he's ''really'' pissed off about your defeating him in MKII, and can now utterly destroy you in a few seconds. He button-reads, he's faster than he was in MKII, does more damage while taking less, traded his energy javelin for an unblockable [[Eye Beams]], has an upwards version of his shoulder charge in case of jump-ins, and he can [[Hammerspace|pull out a giant metal hammer]] [[The Computer Is a Cheating Bastard|which automatically dizzies you regardless of whether you blocked or not]]. "It's official: '''You suck!'''"
** ''[[Mortal Kombat 4]]'' didn't offer anything, but ''Deadly Alliance'' gave us Moloch, a [[Red Oni, Blue Oni|blue oni that acts like a red oni]], with [[Glowing Eyes of Doom]] and a ball-'n-chain strapped to his hand. He takes roughly half-normal damage, and has ridiculous attacks such as a non-telegraphed bum-rush. The worst thing about Moloch is if you win one round against him, he just stands there and roars. If you want the satisfaction of seeing him fall, you need to win the match.
** ''[[Mortal Kombat]]: Deception'' introduced Onaga, the mighty Dragon King, for the first time, and he lives up to his name. The game foreshadows Onaga's immunity to projectiles in the opening cutscene: he walks through sustained fire from Shang Tsung, Quan Chi, ''and'' Raiden at the same time. First off, he's bigger than Goro, Kintaro, Motaro, and Moloch combined. Secondly, he breathes fire that causes massive hitstun. Third, he's immune to projectile attacks, and while he can't crouch, his guard is both high and low at the same time. Fourth, he can use his wings (which are even '''BIGGER''' than his body) to backdash away from combos, while doing some of his own. And fifth, his throw is really powerful, and cuts off about 40-50% of your health. And if that wasn't enough, the stage where you fight against him has a Death Trap (the spikes surrounding the arena) which you can't knock Onaga into, but ''he'' can knock '''you''' into it.
** ''[[Mortal Kombat]]: Armageddon'' gives us the fire elemental Blaze as the [[Final Boss]]. Some of you may remember Blaze as the fiery-looking secret character from Deadly Alliance. Yeah, that version's gone. Instead we get a giant lava titan that can do a rolling attack, teleport, and do overpowered combos.
::First off, he's bigger than Goro, Kintaro, Motaro, and Moloch combined. Secondly, he breathes fire that causes massive hitstun. Third, he's immune to projectile attacks, and while he can't crouch, his guard is both high and low at the same time. Fourth, he can use his wings (which are even '''BIGGER''' than his body) to backdash away from combos, while doing some of his own. And fifth, his throw is really powerful, and cuts off about 40-50% of your health. And if that wasn't enough, the stage where you fight against him has a Death Trap (the spikes surrounding the arena) which you can't knock Onaga into, but ''he'' can knock '''you''' into it.
** Finally, we come to ''[[Mortal Kombat]]: Armageddon'', which gives us the fire elemental Blaze as the [[Final Boss]]. Some of you may remember Blaze as the fiery-looking secret character from Deadly Alliance. Yeah, that version's gone. Instead we get a giant lava titan that can do a rolling attack, teleport, and do overpowered combos.
** Shao Kahn retakes the throne as of ''[[Mortal Kombat 9]]''.
::*** The main thing that makes him a pain in the butt is his ability to turn off hit stun on himself whenever he pleases. So you can just punch him as much as you want but you're still eating a shoulder to the face. All the bosses seem to have this property but Shao Kahn certainly makes the best use of it. He can also fling his hammer at you, which is unblockable and has a considerable hit stun. And God help you if his X-Ray attack hits you, though, since it does 54% damage. Oh and all the damage he takes is reduced by 50%, effectively doubling his lifebar. Overall, a very challenging boss at least and SNK Boss at worst.
::*** And things are even worse in the Challenge Tower, where you fight him a bunch of times. Some are just straight one-on-one matches (though you don't get to choose your character), but most stack things against you even further, such as making you go solo against Shao Kahn and two other opponents, or go solo against [[Up to Eleven|three Shao Kahns on one lifebar.]]
** Finally - for now - we have Kronika from ''[[Mortal Kombat 11]]''. Continuing the tradition of the franchise, Kronika is ridiculously overpowered as a boss. While you only have to defeat her one round (as opposed to two out of three) she attacks with a relentless onslaught that can decimate your character quickly. First off, while X-Ray Moves could hurt the Final Bosses of the previous two games, Fatal Blows (their equivalent in this game) do literally nothing to Kronika, nor do grapples and certain specials. What's more, she summons a Kombatant to fight for her (presumably chosen at random) when she hits two-thirds and one-third of her health. This Kombatant is thankfully much weaker than he/she is in other fights, but once it's defeated, Kronika re-enters the fight with new powers to pound you with. The first time she can summon a raging dinosaur to trample you (which mercifully, she can only do once) but the second time she can call plummeting meteors from the sky, which are unblockable and do terrible damage if they connect. Her normal specials are even worse; sand projectiles that hone in on you, a shield you have to smash through, and most annoying of all, [[That One Attack| an insanely fast, unblockable laser]] that, should it connect, does a LOT of damage and leaves you unable to move and at her mercy for a few seconds - or rather, her lack of it, as she'll use the time to pull off all the combos she is able to.
 
==== Other Commercial Fighting Games ====
* ''Mighty Morphin' Power Rangers: The Fighting Edition'' has [[Mighty Morphin Power Rangers (film)|Ivan Ooze]]: he's unaffected by gravity, can't be thrown, has a normal attack which knocks the opponent clear across the screen if not blocked, his other moves (3 normals and 2 specials) are all projectiles, with the specials being multiple homing projectiles, and one of his specials makes him invincible for about 2 seconds. So what's supposed to offset these advantages? He can't block, and he has no super. Too bad his invincibility special more than makes up for not being able to block, and his specials do so much damage that he doesn't need a super. And the [[Revive Kills Zombie]] part of the trope is, in fact, subverted, because the player, when he manages to play as him, gets all the same advantages and disadvantages. Arguably one of the most broken fighting game characters of all time in fact.
* Alpha-152 in ''[[Dead or Alive]] 4'', a superpowered Kasumi clone made of... [[What Measure Is a Non-Human?|something]] (Jello? Cool Mint Listerine? [[Bread, Eggs, Milk, Squick|Semen?]]). She's unplayable and has a unique move set including combos that can take down 2/3 of your health in one shot; even on "[[Nintendo Hard|Easy]]" difficulty she takes serious players multiple attempts. She also has the annoying tendency to teleport out of your combos and launch into one of her own. She also has a ''very'' annoying throw that can instantly kill you where she holds you down and then launches you into the explosive floor of her stage.
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** Interestingly, Robotnik (or "Robotonic" by the intro) actually has some devastating moves, as evidenced by using a cheat device to unlock him. His status as an [[Anticlimax Boss]] may have actually been a case of AI Stupidity. This is [[All There in the Manual|explained]] as being because Robotnik has never used this particular machine before, so he doesn't know the controls yet. You also have only 15 seconds to beat him or you get a [[Downer Ending]] where the Death Egg blows up ''with you inside it.'' They ''had'' to make him a joke in order for it to be possible to ''win''.
 
==== NotDoujin FightingFighters/Fan-made Games ====
* ''[[God Hand]]'' does this when you fight yourself in Stage 51 of the Fighting Arena.
* In the original ''[[Advance Wars]]'', the final "boss" CO Sturm is an unlockable character to use in Versus mode. His units do more damage ([[Glass Cannon|though they have weaker defense]]) and his CO power makes a meteor smash onto the largest concentration of units in a 5x5 diamond shape, which does 8 damage (out of 10). Versus mode Sturm however has a greater defense and less attack power, and aforementioned CO power does just 4 damage.
** In ''Advance Wars 2'' Sturm now has an insane defense as well as insane attack power. He is either banned or tag teamed played in 2 vs 1 matches.
** Though oddly enough, his units receive a larger move penalty when it's snowing than any other CO does. However, since there's only one CO (Olaf) that has this as his powers and the COs you take into the final battle are determined by certain conditions and not by choice.
*** You could choose who you take into the final battle in Advance Wars 2 (the game where Sturm is really, ''really'' cheap, but still). And for the weakness to snow, since 1) the only CO able to use that (Olaf) is not one of the strongest or easiest CO to use (to say the least) ; and 2) the snow will bother your troops as well...Let's say that's not a painful weakness for him.
* [[Star Wars Battlefront]] Elite Squadron: {{spoiler|X1, the player's clone twin brother}} at least [[Nintendo Hard|in the DS version]].
* Various RTS games face a campaign only "boss" unit, or the enemy has some special thing(s) that is unique to the campaign.
** In the original ''[[Command & Conquer]]'', the temple of Nod at the end of the GDI campaign can fire multiple [[Slap-On-The-Wrist Nuke|nukes]] during the mission. This is compared to the nuke silos players can build, which fire ''one'' nuke and can never be used again.
** ''[[Command & Conquer|Tiberian Sun: Firestorm]]'' has CABAL's army fought in the [[Enemy Mine|last mission of both campaigns.]] CABAL fields mostly Nod units, but also includes [[Cybernetics Eat Your Soul|Cyborg]] [[Spider Tank|Reapers]] which can render most infantry helpless and make for mean anti-materiel weapons. Once you've finally wrapped up the multitude of bases that span the entirety of the ''very'' large map, CABAL himself is guarded by the titular Firestorm defense system (think "literal firewall"), which in a rare instance of smart villainous planning holds its power source within the 'Wall. Take ''that'' out and CABAL deploys the Core Defender. It can shrug off your [[Kill Sat|Ion Cannons]] with little effect, can kill ''anything'' in two shots or less, and will completely wreck your shit unless you're prepared for it. Its one weakness is [[Death From Above|the aerial option]].
** In Tiberium Wars: Kane's Wrath in one mission you will face up to 3 MARV Tanks, two of them at once. Players can only build one MARV unless they capture a Construction Yard of an opposing GDI faction (it has to be a different GDI faction, not just any one mind you). Inverted during the final mission, where it is possible to build 3 Redeemers, but it's highly unlikely that you'll use them since the [[Timed Mission|level is going to end one way or another at that point]].
*** You ''can'' build 2 MARVs but not in the campaign. In the Global Conquest mode, as GDI you can deploy the most powerful army, which will include a MARV by default. During a mission, you can build another MARV. You can't keep the second one beyond the mission, however. This applies to all epic units.
** Inverted in Red Alert 3 in the Japanese Campaign, where you are given control of the [[Game Breaker|nigh]] unstoppable Shogun Executioner, who is basically the bigger brother of the King Oni Battlemechs that can heal when attacked by tesla weapons (guess what weapons your opponent use?), has an AOE shockwave attack, kills any units in one hit, and is so huge and well armored that simply ''walking'' into an aircraft will destroy it. [[In Soviet Russia, Trope Mocks You|To quote Moskvin:]][[Incredibly Lame Pun|"YOU...]] [[Inverted Trope|CHE]][[The Computer Is a Cheating Bastard|AT!!!"]]
** In Tiberian Twilight's final Nod mission the final 'boss' is the enormous Arcus Bomber. In the introductory cutscene it eliminates your allies' Crawlers and can obliterate most of your forces with just a few shots. Since the game unlocks more advanced units as the player gains experience, the player may not yet have access to the only units powerful enough to do any real damage making the game impossible to complete without spending hours player multiplayer and Skirmish mode games in order to unlock the necessary units.
** Blizzard had something of a fondness for super strong units in Warcraft III. First case is in the final level of Orc campaign where you face off against Chaos Orcs - essentially your own units with far more impressive stats, and a unique damage type that does full damage to ''everything''. The final level of the Night Elf campaign pits you against an Undead enemy that cannot be conquered and fields units that players normally cannot control, in escalating numbers. Among them are [[Golem|Infernals]], which are immune to magic and deal damage to all nearby units every second, and Doom Guards, which while weaker then Infernals are still stronger then any ground units you can field. The computer will also send hero units with some unique abilities at you, most notably [[Big Bad|Archimonde]], who ''alone'' is capable of tearing you apart. Thankfully, he only shows up in the last couple of minutes and your task is to merely ''delay'' him. Incredible stats, unstoppable skills, and Divine armor (only vulnerable to an attack type normally found in high level creeps). In the unlikely event you can kill him once, he has an item that revives him with full health and mana.
*** This was kind of the trend after Warcraft 3: Reign of Chaos, where the campaigns would always end in some overly powerful boss that was a modified unit. Not surprisingly, this eventually gave way to [[WoW]], whose MMORPG style basically makes this mandatory for it's Raid Bosses.
** The original campaign in ''[[Warhammer 40,000]]: [[Dawn of War]]'' had you fight a Deamon Prince at the end, who was way stronger then even the game's unique super units.
** And in ''Dawn of War 2'', the extension ''Chaos Rising'' tops it with a {{spoiler|Great Unclean One}}, a [[Damage Sponge Boss]] with devastating attacks and that can see infiltrated units.
* King Famardy in ''[[King of the Monsters]] 2'' (which, surprise surprise, is made by SNK). He is ridiculously huge, moves very fast, can use the projectile attacks of every other bosses in the game and he is the only one that can hurt your character simply by [[Collision Damage|touching]] you, whereas being touched by the others bosses would atleast locks you in a random but potentially successful grapple.
* Midas from ''[[Agarest Senki]]''. Doesn't play fair with his [[Limit Break]] meter. Has attacks that one-hit kill all characters in a 2-cell radius, [[Damage Sponge Boss|too much HP]], regenerates health at an absurd rate. Has a [[Limit Break]] that can guarantee a [[Total Party Kill]] if you party isn't spread out far. And did we mention you fight him halfway through the game, before many of its [[Game Breaker]]s become available?
* The final incarnation of Rahu in the Gamecube ''[[Custom Robo]]''. Takes single-digit damage from nearly all weapons, moves fast enough that it can't be hit unless standing still, does ludicrous damage with his main gun that can't realistically be avoided unless you use one of the four pieces of cover in the holosseum, AND recovers ''instantly'' from all knockdown effects. That last one is the worst, because in this game, recovering from knockdown grants a few seconds of [[Mercy Invincibility]]. Rahu gets all the benefits and is immune to the stun time normally associated with knockdown. Even outnumbering it three-to-one your chances of victory are slim. God help you if it decides to focus its attacks on you.
** "God help you"? No. You WANT Rahu to come after you. If he doesn't, he'll stomp your allies, and when he does finally come for you, you'll be powerless to stop him one-on-one. At least his attacks CAN be dodged (as difficult as it is).
* ''[[Kingdom Hearts]]'''s [[Bonus Boss]]es often edge into this, due to their [[One Hit KO|abhorrent]] attack power and incredible speed. One of them even has attacks that bypass the abilities to stop instant/combo induced death, this is all made much worse by the rest of the game's relative ease, making sure the player's blindsided by the [[Difficulty Spike]].
** The North American and later revised Japanese releases of the first game feature Sephiroth, whose attacks not only come out fast and hard, but also has absurd range. His Heartless Angel brings you down to one HP and depletes your entire MP gauge. Unlike some other bosses, he can actually use one of his desperation attacks before he actually gets desperate which is basically his version of an Omnislash. You can only hope to block it, or if you have near superhuman reflexes, dodge each and every strike with absolute precision. His actual desperation attack, Supernova, can hit you from anywhere when he actually throws it at you, and it can't be blocked. During his desperate state, he starts pummeling you with spinning strikes which he whips out immediately after coming out of a teleport, and it's almost always behind you. And when he does so, he leaves behind a wall of Shadow Flares. Some argue that this version of Sephiroth is the hardest incarnation yet.
*** In KHII, he uses the Omnislash-like attack more frequently, especially to stretch out the part where it's his NORMAL ATTACK. Unless you've leveled up your Drive Forms up to this point, be prepared to eat a lot of Heartless Angels because he friggen floats out your range when he powers it up this time around. When he gets desperate, he goes so far as to actually SLIDE BEHIND YOU when he attacks. He also tends to poke you by quickly gliding around the arena and then smacking you. Lastly, his Reaction Command attack, while easy to see coming from a mile away, going so far as to start every bout doing it, do NOT get hit by it. It will hit you from anywhere and everywhere, so be sure to have your feet planted firmly on the ground because you CANNOT block it in the air. However, the real hammer on the nail is the fact that even though Goofy and Donald are explicitly present before AND after the battle, they are completely absent during it, so no Drives or health refills.
** Then there's KH Final Mix's Unknown/Xemnas, who bashes you with swift and powerful strikes and uses a multitude of powerful spells that will absolutely demolish you and he is almost always constantly doing so. He can suspend energy bolts in mid air while, after a second, come at you in a rapid fire fashion, generate large energy orbs AND can guard against your attacks by putting up a large shield which can also damage you and knock you back. He also has an attack where he places a unique status ailment on you that will gradually drain your health unless you use the proper command when prompted to. You will be doing quite a bit of rolling around until he bothers to actually give you an opening.
** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[Beam Spam|friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lot
** Oh gawd...the Lingering Will is an absolute nightmare. This is the only superboss in the entire series who CANNOT be knocked out of his attacks and at the beginning of the round, he's usually flying all over the place at high speeds at which Sora can't even hope to match. Invincibility frames on every attack he does. They all involve his Keyblade taking on a multitude of forms and they come out quick. Even when he's running straight at you, you can't hurt him. At all. Your only bet is to hit him after an attack. He has actually has an attack that breaks him out of any your combos by immediately countering with a whip attack which you cannot get out of. He has two variations of a magic seal attack that either seals your attack or magic commands, forcing you to hit LW a number of times to break out of using the command that wasn't blocked. And then there's his desperation attack that requires a specific set of maneuvers to perform to survive it, because it's not only lengthy, it's pretty much guaranteed to kill you. And the best part: His number of health bars span the size of the longest possible gauge in the game, surpassing even Sephiroth.
** If you thought the Lingering Will was bad, wait until you fight Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[Interface Screw|obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.
** And then there's the other secret boss introduced in the North American and Japanese re-releases, the Mysterious Figure. Drop all of your uberpowerful commands and spells in favor of quick ones that offer invincibility frames because this guy will ruin your day hard. Everytime he is in motion, running or walking, he is constantly warping and darting around, so forget your Shotlock. Instead, don't use Shotlock at all because he actually has access to the Heal Block command which transfers any usually incurred damage into health. He has a long combo not unlike Xemnas, but it is far far longer and it WILL deplete your health to zero, unless you have the Chance abilities equipped. He also has access to a projectile version of Tornado that will literally blow every command in your immediate deck out of your body, forcing you to try and pick them back up while he finishes you off. Gets even worse when he jumps into the air and throws out an energy whip. If you get hit by this, you will assuredly die because not only does it almost take out almost all of your health in one sweep, he will not hesitate to spam it over and over again, AND it negates your Chance abilities. Aside from his Beam Spam attack and Doom attacks, he has the annoying ability to actually recover bits of lost health by turning back time if he gets hit by a powerful attack. And then when he actually gets [[It Got Worse|desperate...]].
* In the JRPG ''Dragoneer's Aria'', to get to the Earth Dragon, you have to Battle against Ruslan L'avelith. While fighting against him, he can easily kill your entire team. Once you beat him and he joins your team, he's nerfed like hell.
* ''[[Fire Emblem Jugdral|Fire Emblem Thracia 776]]'' is already the hardest [[Fire Emblem]] game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[The Computer Is a Cheating Bastard|normally only available to]] [[Magical Girl Warrior|Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[Luck-Based Mission|good luck with that!]]) and warp Leaf to the castle and [[The Enemy Gate Is Down|seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, [[Viewers are Morons|"Yes, you dumb fuck, that's how you're supposed to clear this chapter."]] To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon.
** Then there's [[Final Boss|Medeus]] on [[Harder Than Hard|Lunatic Mode]] in ''New Mystery of the Emblem'', who takes "blatantly unfair" [[Up to Eleven]]. He has all his stats maxed out, which equates to:
*** 99 HP (the most you can ever have is 60)
*** 40 Strength (more than anyone on your side can ever have. Combined with his 20 might weapon, he has an attack of 60. The highest possible defence you can have is 30. 60-30 is 30. That's the ''bare minimum'' damage he can do. [[Oh Crap|Now go back and read what the most HP you can ever have is.]])
*** 40 Skill (meaning a base critical hit rate of 30%, i.e. only a maxed out [[Luck Stat]] is enough to totally negate the chance of a critical, and a critical WILL kill you, no exceptions.)
*** 30 Speed (by far the worst of the lot, this means he'll double attack anything up to and including Heroes [26 Speed] and looking at the previous points, you should be able to put two and two togeather. Yes, NOTHING can possibly survive 2 hits from him, meaning anyone with 26 or less speed who attacks him is [[You Are Already Dead|already dead.]] )
*** 40 (actually 42 due to [[Geo Effects]]) Defense and 30 Resistance (not the worst thing about him, maxed out Marth still hits 21 damage with the Falcion. [[Scratch Damage|Everyone else on the other hand...]])
*** Furthermore, he has a range of 2 spaces, meaning not even Archers are safe and any Staff users trying to heal a melee attacker [[Oh Crap|will be in his attack range.]] Oh, and did I mention you have to deal with him ''AND'' 20 odd [[Boss in Mook Clothing|Bosses In Mook Clothing]] at the same time??
* [[Magic: The Gathering]]: Duels of the Planeswalkers 2012 (a game based on a [[Collectible Card Game]]) has Karn. While most of the cards you can get for your decks can be described as "strong, but fair", Karn has cards in his deck ''culled from the [http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy Legacy ban list]''. God help you if he uses a Mox to Tinker for Darksteel Colossus on turn 2... your only response is pretty much Counterspell. Or concede.
* The final fistfight with General Kim in the true ending of ''[[True Crime]]: Streets of LA''.
* Starting in ''[[Armored Core Masterofthe Arena]]'', the ''[[Armored Core]]'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy ACs are simply [[A Ied]] controlled versions of ACs you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but [[Game Breaker]] machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.
* ''[[Seihou|Kioh Gyoku]]'''s [[Final Boss]] is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks<ref>every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1</ref> are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[Last Chance Hit Point|guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the [[AI Roulette]] decides to use that attack a third<ref>you have two screen-clearing bombs</ref> time.
* ''[[Dynasty Warriors: Gundam]] 3'': Knight Gundam at the end of the story mode. Assuming you're using a fully-upgraded and customized suit with a high-level pilot, you will still do only minimal damage to him, and he can kill you in two hits from any attack (that's ''if'' your defense stat is higher than 350... otherwise he [[One-Hit Kill|One Hit Kills]] you). Also, Knight Gundam is one of those Gundams with a "Super Mode" that he enters into after using an SP attack. Except for this battle... he's in his [[Super Mode]] for the duration of the fight, and it never runs out. Good luck.
* In the ''[[Katawa Shoujo]]'' fan game, ''Katawavania'', after defeating Lillycula, you go up against her [[Stronger Sibling|older sister]] Akira. Akira can frequently [[Flash Step]] around the arena, often behind you, with little to no warning, has several attacks that are difficult to avoid (such as homing missiles and a beam rifle that can only be dodged by sliding at the precise moment it fires), and has virtually no telegraphing or pattern. The second ending indicates that the creator was not expecting many people to defeat this "unfair" boss.
* The ''[[Disgaea]]'' series usually averts this, as with the [[Absurdly High Level Cap]] most bosses are just the same as highly leveled and well equipped normal enemies; they're tough, but the follow the same "rules" as everyone else. Even some bosses where you must lose to advance the story can technically be beaten if you don't mind a [[Nonstandard Game Over]]. But Disgaea 4 gives us the DLC battle with Baal; he has the power to get a free attack on your characters from any distance ''as soon as you remove them from the base panel''. Since he's incredibly strong, this means he can literally kill your entirely party before he even gets a turn. They just die as soon as you try to use them.
* ''[[Teenage Mutant Ninja Turtles: The Arcade Game]]'' was already a notorious quarter-eater (rumored state - not without merit - that the 4-player co-op mode was intended to increase profits) so the final boss, Shredder, is indeed a nightmare, using an OTK attack and the ability to create clones of himself; fortunately limited to one clone per player.
 
== Doujin Fighters/Fan-made Games ==
* ''[[Eternal Fighter Zero]]'', an otherwise very balanced doujin game, has [[AIR|Kanna]] as the final boss. Her melee attacks have immense range and her projectiles are fast and cover a lot of area. Her AI is also incredibly skilled at blocking attacks, making it difficult to land any normal hit. Her character is available to the player as well, without any nerfing at all, which is why she's banned from tournament play.
** Kanna's only banned because players acually use the insane damage, comboability, and priority of her attacks, whereas the AI only defends well. Unknown{{spoiler|/Mirror Mizuka/Eien no Mizuka}}, however, has been a source of frustration, as she (in her boss mode) takes full advantages of her moves' invincibility frames and spams high-priority projectiles that do almost as much damage blocked. (Thank god for the fact that you can't be chipped to submission in this game.)
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** Ganman has excellent range on all of his attacks because of his size. His Elk Horn Tempest can and will shred off life meter if it isn't blocked. Unlike the others, he has no super meter, so he can use his deadlier moves with no restriction.
 
=== Other genres, to be sorted ===
 
* ''[[God Hand]]'' does this when you fight yourself in Stage 51 of the Fighting Arena.
== Non Video Game Examples ==
* In the original ''[[Advance Wars]]'', the final "boss" CO Sturm is an unlockable character to use in Versus mode. His units do more damage ([[Glass Cannon|though they have weaker defense]]) and his CO power makes a meteor smash onto the largest concentration of units in a 5x5 diamond shape, which does 8 damage (out of 10). Versus mode Sturm however has a greater defense and less attack power, and aforementioned CO power does just 4 damage.
* In ''[[Sword Art Online]]'', Heathcliff (the avatar of Kayaba Akihiko, the [[Big Bad]] of the anime) would be an SNK Boss to any real game's definition. Posing as a player initially, he knows every secret of the game and every monster's weakness (seeing as he's the game's designer) and as such, he has accumulated the best armor and weapons. He's also leader of the most powerful guild in the game, meaning he has a small army of [[Unwitting Pawn]]s able to accumulate more and more power. He's one of two players with a Unique Skill, his being a [[Shield Bash]] and his other skills are above what is possible for other players of his Level. Worst of all, he literally cannot be harmed at first, given his "admin privileges".<ref>This basically means that, as a developer, he can bend or break the rules in any way he wants; he could, for example, make his hit points and mana infinite, reduce a foe's to 1 apiece, or, in the case where he used this "power", increase his Speed score to avoid being hit, which would have blown his cover. While developers do indeed use this sort of thing in real MMORPGs, this sort of abuse of it is forbidden.</ref> While he was willing to relinquish that last one for the second duel against Kirito, the hero's victory was still far from easy.
** In ''Advance Wars 2'' Sturm now has an insane defense as well as insane attack power. He is either banned or tag teamed played in 2 vs 1 matches.
** And then there was the ''[[intended]]'' final boss for the game, which he decided not to use; it was downloaded into the game by the [[Big Bad]] of ''Sword Art Online The Movie -Ordinal Scale-'', who discovered it by data mining. While it wasn’t much of a talker, being driven simply by the server’s AI, it was a ''terror''. It’s Life Counter was ten bars long, and the initial attack force - Agil, Kirito, Lisbeth, Silica, and Sinon - could barely reduce even one of them. Even if it did take damage, it could summon the [[Mook Medic|Great White Holy Tree]], whose magical dew could heal the boss. And then there were its offensive attacks… To start with, it was able to attack the heroes before they even landed in the [[Boss Area]], meaning it attacked before the fight even started. It had plenty of typical video game style attacks, like a sword and spear, but its [[Eye Beams]]s (from [[Eyes Do Not Belong There|all ten of its eyes]]) were like a [[Bullet Hell]] attack that honed in on the players. It also had the Great Black Holy Tree, which could spam AoE attacks. It could also use something called the Great Separation, causing the ground to fall out under a foe’s feat or cause the walls to grab and crush them. Finally, it had [[Barrier Warrior|a special defensive technique]], wherein it summons six magic stones around its body to create a barrier to block attacks. Kayaba had [[Even Evil Has Standards|feared his design had made it too powerful]], and that its game-breaking attacks would mean no player would ''ever'' defeat it, and to be frank, had they followed the original rules of the game, they would ''not'' have. To defeat it, they had to “cheat” a little on their own (keep in mind, this is ''not'' a true video game, but an anime where the villain uses the game as a weapon) and called in backup from ''every single surviving ally in the history of the franchise'', bringing in a literal army [[Crowning Moment of Awesome|to finally overpower it and bring it down.]]
** Though oddly enough, his units receive a larger move penalty when it's snowing than any other CO does. However, since there's only one CO (Olaf) that has this as his powers and the COs you take into the final battle are determined by certain conditions and not by choice.
*** You could choose who you take into the final battle in Advance Wars 2 (the game where Sturm is really, ''really'' cheap, but still). And for the weakness to snow, since 1) the only CO able to use that (Olaf) is not one of the strongest or easiest CO to use (to say the least) ; and 2) the snow will bother your troops as well...Let's say that's not a painful weakness for him.
* [[Star Wars Battlefront]] Elite Squadron: {{spoiler|X1, the player's clone twin brother}} at least [[Nintendo Hard|in the DS version]].
* Various RTS games face a campaign only "boss" unit, or the enemy has some special thing(s) that is unique to the campaign.
** In the original ''[[Command & Conquer]]'', the temple of Nod at the end of the GDI campaign can fire multiple [[Slap-On-The-Wrist Nuke|nukes]] during the mission. This is compared to the nuke silos players can build, which fire ''one'' nuke and can never be used again.
** ''[[Command & Conquer|Tiberian Sun: Firestorm]]'' has CABAL's army fought in the [[Enemy Mine|last mission of both campaigns.]] CABAL fields mostly Nod units, but also includes [[Cybernetics Eat Your Soul|Cyborg]] [[Spider Tank|Reapers]] which can render most infantry helpless and make for mean anti-materiel weapons. Once you've finally wrapped up the multitude of bases that span the entirety of the ''very'' large map, CABAL himself is guarded by the titular Firestorm defense system (think "literal firewall"), which in a rare instance of smart villainous planning holds its power source within the 'Wall. Take ''that'' out and CABAL deploys the Core Defender. It can shrug off your [[Kill Sat|Ion Cannons]] with little effect, can kill ''anything'' in two shots or less, and will completely wreck your shit unless you're prepared for it. Its one weakness is [[Death From Above|the aerial option]].
** In Tiberium Wars: Kane's Wrath in one mission you will face up to 3 MARV Tanks, two of them at once. Players can only build one MARV unless they capture a Construction Yard of an opposing GDI faction (it has to be a different GDI faction, not just any one mind you). Inverted during the final mission, where it is possible to build 3 Redeemers, but it's highly unlikely that you'll use them since the [[Timed Mission|level is going to end one way or another at that point]].
*** You ''can'' build 2 MARVs but not in the campaign. In the Global Conquest mode, as GDI you can deploy the most powerful army, which will include a MARV by default. During a mission, you can build another MARV. You can't keep the second one beyond the mission, however. This applies to all epic units.
** Inverted in Red Alert 3 in the Japanese Campaign, where you are given control of the [[Game Breaker|nigh]] unstoppable Shogun Executioner, who is basically the bigger brother of the King Oni Battlemechs that can heal when attacked by tesla weapons (guess what weapons your opponent use?), has an AOE shockwave attack, kills any units in one hit, and is so huge and well armored that simply ''walking'' into an aircraft will destroy it. [[In Soviet Russia, Trope Mocks You|To quote Moskvin:]][[Incredibly Lame Pun|"YOU...]] [[Inverted Trope|CHE]][[The Computer Is a Cheating Bastard|AT!!!"]]
** In Tiberian Twilight's final Nod mission the final 'boss' is the enormous Arcus Bomber. In the introductory cutscene it eliminates your allies' Crawlers and can obliterate most of your forces with just a few shots. Since the game unlocks more advanced units as the player gains experience, the player may not yet have access to the only units powerful enough to do any real damage making the game impossible to complete without spending hours player multiplayer and Skirmish mode games in order to unlock the necessary units.
** Blizzard had something of a fondness for super strong units in Warcraft III. First case is in the final level of Orc campaign where you face off against Chaos Orcs - essentially your own units with far more impressive stats, and a unique damage type that does full damage to ''everything''. The final level of the Night Elf campaign pits you against an Undead enemy that cannot be conquered and fields units that players normally cannot control, in escalating numbers. Among them are [[Golem|Infernals]], which are immune to magic and deal damage to all nearby units every second, and Doom Guards, which while weaker then Infernals are still stronger then any ground units you can field. The computer will also send hero units with some unique abilities at you, most notably [[Big Bad|Archimonde]], who ''alone'' is capable of tearing you apart. Thankfully, he only shows up in the last couple of minutes and your task is to merely ''delay'' him. Incredible stats, unstoppable skills, and Divine armor (only vulnerable to an attack type normally found in high level creeps). In the unlikely event you can kill him once, he has an item that revives him with full health and mana.
*** This was kind of the trend after Warcraft 3: Reign of Chaos, where the campaigns would always end in some overly powerful boss that was a modified unit. Not surprisingly, this eventually gave way to [[WoW]], whose MMORPG style basically makes this mandatory for it's Raid Bosses.
** The original campaign in ''[[Warhammer 40,000]]: [[Dawn of War]]'' had you fight a Deamon Prince at the end, who was way stronger then even the game's unique super units.
** And in ''Dawn of War 2'', the extension ''Chaos Rising'' tops it with a {{spoiler|Great Unclean One}}, a [[Damage Sponge Boss]] with devastating attacks and that can see infiltrated units.
* King Famardy in ''[[King of the Monsters]] 2'' (which, surprise surprise, is made by SNK). He is ridiculously huge, moves very fast, can use the projectile attacks of every other bosses in the game and he is the only one that can hurt your character simply by [[Collision Damage|touching]] you, whereas being touched by the others bosses would atleast locks you in a random but potentially successful grapple.
* Midas from ''[[Agarest Senki]]''. Doesn't play fair with his [[Limit Break]] meter. Has attacks that one-hit kill all characters in a 2-cell radius, [[Damage Sponge Boss|too much HP]], regenerates health at an absurd rate. Has a [[Limit Break]] that can guarantee a [[Total Party Kill]] if you party isn't spread out far. And did we mention you fight him halfway through the game, before many of its [[Game Breaker]]s become available?
* The final incarnation of Rahu in the Gamecube ''[[Custom Robo]]''. Takes single-digit damage from nearly all weapons, moves fast enough that it can't be hit unless standing still, does ludicrous damage with his main gun that can't realistically be avoided unless you use one of the four pieces of cover in the holosseum, AND recovers ''instantly'' from all knockdown effects. That last one is the worst, because in this game, recovering from knockdown grants a few seconds of [[Mercy Invincibility]]. Rahu gets all the benefits and is immune to the stun time normally associated with knockdown. Even outnumbering it three-to-one your chances of victory are slim. God help you if it decides to focus its attacks on you.
** "God help you"? No. You WANT Rahu to come after you. If he doesn't, he'll stomp your allies, and when he does finally come for you, you'll be powerless to stop him one-on-one. At least his attacks CAN be dodged (as difficult as it is).
* ''[[Kingdom Hearts]]'''s [[Bonus Boss]]es often edge into this, due to their [[One Hit KO|abhorrent]] attack power and incredible speed. One of them even has attacks that bypass the abilities to stop instant/combo induced death, this is all made much worse by the rest of the game's relative ease, making sure the player's blindsided by the [[Difficulty Spike]].
** The North American and later revised Japanese releases of the first game feature Sephiroth, whose attacks not only come out fast and hard, but also has absurd range. His Heartless Angel brings you down to one HP and depletes your entire MP gauge. Unlike some other bosses, he can actually use one of his desperation attacks before he actually gets desperate which is basically his version of an Omnislash. You can only hope to block it, or if you have near superhuman reflexes, dodge each and every strike with absolute precision. His actual desperation attack, Supernova, can hit you from anywhere when he actually throws it at you, and it can't be blocked. During his desperate state, he starts pummeling you with spinning strikes which he whips out immediately after coming out of a teleport, and it's almost always behind you. And when he does so, he leaves behind a wall of Shadow Flares. Some argue that this version of Sephiroth is the hardest incarnation yet.
*** In KHII, he uses the Omnislash-like attack more frequently, especially to stretch out the part where it's his NORMAL ATTACK. Unless you've leveled up your Drive Forms up to this point, be prepared to eat a lot of Heartless Angels because he friggen floats out your range when he powers it up this time around. When he gets desperate, he goes so far as to actually SLIDE BEHIND YOU when he attacks. He also tends to poke you by quickly gliding around the arena and then smacking you. Lastly, his Reaction Command attack, while easy to see coming from a mile away, going so far as to start every bout doing it, do NOT get hit by it. It will hit you from anywhere and everywhere, so be sure to have your feet planted firmly on the ground because you CANNOT block it in the air. However, the real hammer on the nail is the fact that even though Goofy and Donald are explicitly present before AND after the battle, they are completely absent during it, so no Drives or health refills.
** Then there's KH Final Mix's Unknown/Xemnas, who bashes you with swift and powerful strikes and uses a multitude of powerful spells that will absolutely demolish you and he is almost always constantly doing so. He can suspend energy bolts in mid air while, after a second, come at you in a rapid fire fashion, generate large energy orbs AND can guard against your attacks by putting up a large shield which can also damage you and knock you back. He also has an attack where he places a unique status ailment on you that will gradually drain your health unless you use the proper command when prompted to. You will be doing quite a bit of rolling around until he bothers to actually give you an opening.
** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[Beam Spam|friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lot
** Oh gawd...the Lingering Will is an absolute nightmare. This is the only superboss in the entire series who CANNOT be knocked out of his attacks and at the beginning of the round, he's usually flying all over the place at high speeds at which Sora can't even hope to match. Invincibility frames on every attack he does. They all involve his Keyblade taking on a multitude of forms and they come out quick. Even when he's running straight at you, you can't hurt him. At all. Your only bet is to hit him after an attack. He has actually has an attack that breaks him out of any your combos by immediately countering with a whip attack which you cannot get out of. He has two variations of a magic seal attack that either seals your attack or magic commands, forcing you to hit LW a number of times to break out of using the command that wasn't blocked. And then there's his desperation attack that requires a specific set of maneuvers to perform to survive it, because it's not only lengthy, it's pretty much guaranteed to kill you. And the best part: His number of health bars span the size of the longest possible gauge in the game, surpassing even Sephiroth.
** If you thought the Lingering Will was bad, wait until you fight Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[Interface Screw|obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.
** And then there's the other secret boss introduced in the North American and Japanese re-releases, the Mysterious Figure. Drop all of your uberpowerful commands and spells in favor of quick ones that offer invincibility frames because this guy will ruin your day hard. Everytime he is in motion, running or walking, he is constantly warping and darting around, so forget your Shotlock. Instead, don't use Shotlock at all because he actually has access to the Heal Block command which transfers any usually incurred damage into health. He has a long combo not unlike Xemnas, but it is far far longer and it WILL deplete your health to zero, unless you have the Chance abilities equipped. He also has access to a projectile version of Tornado that will literally blow every command in your immediate deck out of your body, forcing you to try and pick them back up while he finishes you off. Gets even worse when he jumps into the air and throws out an energy whip. If you get hit by this, you will assuredly die because not only does it almost take out almost all of your health in one sweep, he will not hesitate to spam it over and over again, AND it negates your Chance abilities. Aside from his Beam Spam attack and Doom attacks, he has the annoying ability to actually recover bits of lost health by turning back time if he gets hit by a powerful attack. And then when he actually gets [[It Got Worse|desperate...]].
* In the JRPG ''Dragoneer's Aria'', to get to the Earth Dragon, you have to Battle against Ruslan L'avelith. While fighting against him, he can easily kill your entire team. Once you beat him and he joins your team, he's nerfed like hell.
* ''[[Fire Emblem Jugdral|Fire Emblem Thracia 776]]'' is already the hardest [[Fire Emblem]] game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[The Computer Is a Cheating Bastard|normally only available to]] [[Magical Girl Warrior|Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[Luck-Based Mission|good luck with that!]]) and warp Leaf to the castle and [[The Enemy Gate Is Down|seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, [[Viewers are Morons|"Yes, you dumb fuck, that's how you're supposed to clear this chapter."]] To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon.
** Then there's [[Final Boss|Medeus]] on [[Harder Than Hard|Lunatic Mode]] in ''New Mystery of the Emblem'', who takes "blatantly unfair" [[Up to Eleven]]. He has all his stats maxed out, which equates to:
*** 99 HP (the most you can ever have is 60)
*** 40 Strength (more than anyone on your side can ever have. Combined with his 20 might weapon, he has an attack of 60. The highest possible defence you can have is 30. 60-30 is 30. That's the ''bare minimum'' damage he can do. [[Oh Crap|Now go back and read what the most HP you can ever have is.]])
*** 40 Skill (meaning a base critical hit rate of 30%, i.e. only a maxed out [[Luck Stat]] is enough to totally negate the chance of a critical, and a critical WILL kill you, no exceptions.)
*** 30 Speed (by far the worst of the lot, this means he'll double attack anything up to and including Heroes [26 Speed] and looking at the previous points, you should be able to put two and two togeather. Yes, NOTHING can possibly survive 2 hits from him, meaning anyone with 26 or less speed who attacks him is [[You Are Already Dead|already dead.]] )
*** 40 (actually 42 due to [[Geo Effects]]) Defense and 30 Resistance (not the worst thing about him, maxed out Marth still hits 21 damage with the Falcion. [[Scratch Damage|Everyone else on the other hand...]])
*** Furthermore, he has a range of 2 spaces, meaning not even Archers are safe and any Staff users trying to heal a melee attacker [[Oh Crap|will be in his attack range.]] Oh, and did I mention you have to deal with him ''AND'' 20 odd [[Boss in Mook Clothing|Bosses In Mook Clothing]] at the same time??
* [[Magic: The Gathering]]: Duels of the Planeswalkers 2012 (a game based on a [[Collectible Card Game]]) has Karn. While most of the cards you can get for your decks can be described as "strong, but fair", Karn has cards in his deck ''culled from the [http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy Legacy ban list]''. God help you if he uses a Mox to Tinker for Darksteel Colossus on turn 2... your only response is pretty much Counterspell. Or concede.
* The final fistfight with General Kim in the true ending of ''[[True Crime]]: Streets of LA''.
* Starting in ''[[Armored Core Masterofthe Arena]]'', the ''[[Armored Core]]'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy ACs are simply [[A Ied]] controlled versions of ACs you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but [[Game Breaker]] machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.
* ''[[Seihou|Kioh Gyoku]]'''s [[Final Boss]] is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks<ref>every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1</ref> are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[Last Chance Hit Point|guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the [[AI Roulette]] decides to use that attack a third<ref>you have two screen-clearing bombs</ref> time.
* ''[[Dynasty Warriors: Gundam]] 3'': Knight Gundam at the end of the story mode. Assuming you're using a fully-upgraded and customized suit with a high-level pilot, you will still do only minimal damage to him, and he can kill you in two hits from any attack (that's ''if'' your defense stat is higher than 350... otherwise he [[One-Hit Kill|One Hit Kills]] you). Also, Knight Gundam is one of those Gundams with a "Super Mode" that he enters into after using an SP attack. Except for this battle... he's in his [[Super Mode]] for the duration of the fight, and it never runs out. Good luck.
* In the ''[[Katawa Shoujo]]'' fan game, ''Katawavania'', after defeating Lillycula, you go up against her [[Stronger Sibling|older sister]] Akira. Akira can frequently [[Flash Step]] around the arena, often behind you, with little to no warning, has several attacks that are difficult to avoid (such as homing missiles and a beam rifle that can only be dodged by sliding at the precise moment it fires), and has virtually no telegraphing or pattern. The second ending indicates that the creator was not expecting many people to defeat this "unfair" boss.
* The ''[[Disgaea]]'' series usually averts this, as with the [[Absurdly High Level Cap]] most bosses are just the same as highly leveled and well equipped normal enemies; they're tough, but the follow the same "rules" as everyone else. Even some bosses where you must lose to advance the story can technically be beaten if you don't mind a [[Nonstandard Game Over]]. But Disgaea 4 gives us the DLC battle with Baal; he has the power to get a free attack on your characters from any distance ''as soon as you remove them from the base panel''. Since he's incredibly strong, this means he can literally kill your entirely party before he even gets a turn. They just die as soon as you try to use them.
* ''[[Teenage Mutant Ninja Turtles: The Arcade Game]]'' was already a notorious quarter-eater (rumored state - not without merit - that the 4-player co-op mode was intended to increase profits) so the final boss, Shredder, is indeed a nightmare, using an OTK attack and the ability to create clones of himself; fortunately limited to one clone per player.