Sadistic Choice: Difference between revisions

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(Undo revision 1784366 by HeneryVII (talk) - reverting change - besides a typo (no work is currently called "Game of Throne"), the original link existed to encourage a trope to create a page for the GoT video game)
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* In the 2005 version of ''The Bard's Tale'', you get a choice between saving the princess you've been trying to save, and killing her at her kidnapper's request (who insists she's a demon). {{spoiler|If you choose to kill her, she turns into a demon. If you choose to kill the wizard, you beat him and THEN she transforms into a demon, who keeps you as her right-hand man.}}
** {{spoiler|You also have a third option, to ignore both of them, go back to the bar you started at, and just get used to the undead horde that's been rising to conquer the world. They're not that bad.}}
** Possibly the worst choice in ''2'' is {{spoiler| having to eventually side with either the Templars or the Mages, for a very different reason - ''both'' sides are complete jerks. You basically have to choose whether you want to be a dogmatic imperialist or an extremist terrorist, a choice the game tries very hard to portray as inevitable. A better decision would be to reject both sides (which the Warden would be more than capable of) but alas, there is not.}}
* ''[[Yume Miru Kusuri]]'' presents you with three girls, you can only save one from their painful problems. Once selected, your character watches the other two their slow inevitable and painful descent to despair from their problems while you are merely buying extra time for your selected girl. She too can join the others in a bad ending if you made the wrong choices
* At one point in ''[[Advent Rising]]'', you are forced to choose to save either your brother or your fiancee. {{spoiler|The one you choose to save ends up dead later in the story, and the villains [[What the Hell, Hero?|guilt trip you for failing to save the other one]]}}.