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''Samurai Warriors'' is a spinoff of Koei's ''[[Dynasty Warriors]]'' [[Hack and Slash]], porting the gameplay elements to a new setting: the [[Jidai Geki|Sengoku period of Japanese history]]. The playable scenarios span fifty years of Japanese history, and playable characters include [[Oda Nobunaga]], [[Tokugawa Ieyasu]], [[Toyotomi Hideyoshi]], [[Sanada Yukimura]], [[Ishida Mitsunari|Mitsunari Ishida]], [[Miyamoto Musashi]], [[Hattori Hanzo]],
Some of the playable battles:
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* [[Keystone Army]]: Scripted twists (such as body doubles and dramatic entrances) aside, as soon as the commander of the opposing force retreats clutching his side/keels over dramatically, the rest of his army beats it regardless of numbers.
** Of course, with how many of them you were likely cutting down before defeating the commander, it's amazing they wait that long to get out of your sight.
* [[Kori Kombat]]: Ieyasu Tokugawa is associated with tanuki and his rival, Mitsunari Ishida, is related to kitsune.
* [[Leeroy Jenkins]]: If you're not the one Leeroy-ing into the crowd, expect one or more of the AI-controlled officers to charge recklessly and then necessitate you bailing them out. There are even a few stages that ''penalize'' you for getting ahead of yourself.
** And a very unusual case of the game forcing you into one: at the end of Yukimura's story mode, he decides the final battle a lost cause, the game invalidates the defeat conditions and declares everyone but you expendable, a path straight to the enemy camp (but swimming in enemy soldiers) opens up, and in SW3 your items are disabled. Why push you down the road of a totally reckless charge? Because historically, ''he actually did that''.
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* [[Auto-Scrolling Level|Rail Shooter]] [[Doesn't Like Guns|With A]] [[Katanas Are Just Better|Katana]]: Samurai Warriors Katana for the Wii. [[Better Than It Sounds|We Are Not Making This Up]].
* [[Redshirt Army]]: Pretty much who you fight save for the occasional officers, most of which end up as merely [[Elite Mooks]] at best.
* [[Sarashi]]: SW3/SW4 provides this in the form of the female Create a Warrior model who can have half a kimono top and a sarashi.
* [[Serrated Blade of Pain]]: Ginchiyo Tachibana. All her weapons are barbed katana with a lightning motif.
* [[Stock Ninja Weaponry]]: [[Hattori Hanzo]] wields a Kusarigama in battle. Other ninjas include Kunoichi and Nene (daggers) and Kotaro Fuuma (clawed gauntlets).
* [[Sword And Gun]]: Common to have characters, Masumune Date especially, wielding both.
* [[Theme Music Power-Up]]: Tadakatsu, following up [[Dynasty Warriors|Lu Bu]]'s tradition.
** Naomasa Ii and Noboyuki/Yukimura Sanada get their own specific music for their moments of glory in SW4.
* [[Unexpected Gameplay Change]]: Some requests in Survival Mode contain stealth missions. Also, Sugoroku.
** Magoichi occasionally has sniping missions.
** Cannoneering sub-missions in the third game.
* [[Variable Mix]] - The music gets really quiet when there aren't a lot of enemies around.
* [[Very Loosely Based on a True Story]]: This fluctuates with each game, but it keeps certain points very much intact - namely the deaths of Nobunaga, Mitsuhide, and Hideyoshi are always kept at when they're supposed to be, unless you're playing as them.
* [[Virtual Paper Doll]]: Character creation is a feature of most games, especially SW4, which has a very robust character creator.
* [[What Do You Mean Its Not Symbolic]] - Again, those feathers Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
* [[What If]]: Some routes in some games are based entirely on hypotheticals and alternate viewpoints on historical events.
* [[World of Badass|World Of]] [[World of Ham|Badass Ham]]: [[Dynasty Warriors|Par for the course]] for a Koei game.
* [[You All Look Familiar]]: There are hundreds of generic NPC officers with nothing but names to differentiate them.
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