Scramble: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (cleanup categories)
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{work}}
{{work}}
The 1981 [[Arcade Game]] ''Scramble'' was [[Konami]]'s original [[Horizontal Scrolling Shooter]]; it was one of the first games in the genre, along with [[SNK]]'s ''[[Vanguard]]''.
The 1981 [[Arcade Game]] ''[[Scramble]]'' was [[Konami]]'s original [[Horizontal Scrolling Shooter]]; it was one of the first games in the genre, along with [[SNK]]'s ''[[Vanguard]]''.


The player flies a jet fighter armed with lasers and bombs to fire at enemy rockets and flying saucers, trying to avoid colliding with them or the terrain. Hitting fuel tanks not only scores a few points but replenishes your ever-dwindling fuel supply. After five levels, the player flies into the base of the enemy system and destroys a target, after which the game loops with higher difficulty.
The player flies a jet fighter armed with lasers and bombs to fire at enemy rockets and flying saucers, trying to avoid colliding with them or the terrain. Hitting fuel tanks not only scores a few points, but replenishes your ever-dwindling fuel supply. After five levels, the player flies into the base of the enemy system and destroys a target, after which the game loops with higher difficulty.


A sequel, ''Super Cobra'', was released the same year, with the player now in control of a helicopter and carrying away a suitcase at the end instead of bombing a target. There were now ten levels before the base and the garishly colored backgrounds were slightly more textured, but otherwise the arcade versions of ''Scramble'' and ''Super Cobra'' looked and played pretty much the same.
A sequel, ''Super Cobra'', was released the same year, with the player now in control of a helicopter and carrying away a suitcase at the end instead of bombing a target. There were now ten levels before the base, and the garishly colored backgrounds were slightly more textured, but otherwise, the arcade versions of ''Scramble'' and ''Super Cobra'' looked and played pretty much the same.


''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on [[Compilation Rerelease|Compilation Rereleases]] of [[Konami]]'s older games, including [[Video Game Remake|remade versions]] on the [[Game Boy Advance]] and [[Xbox Live Arcade]].
''Super Cobra'' was ported more widely than ''Scramble'' in the 1980's, but ''Scramble'' has since turned up more frequently on [[Compilation Rerelease|Compilation Rereleases]] of [[Konami]]'s older games, including [[Video Game Remake|remade versions]] on the [[Game Boy Advance]] and [[Xbox Live Arcade]].


''Scramble'' was [[Retcon|retconned]] into the ''[[Gradius]]'' series in ''Gradius Generations''. While it doesn't fit into the ''Gradius'' continuity (since it has no real plot), its influence on [[Konami]]'s later games is obvious.
''Scramble'' was [[Retcon|retconned]] into the ''[[Gradius]]'' series in ''Gradius Generations''. While it doesn't fit into the ''Gradius'' continuity (since it has no real plot), its influence on [[Konami]]'s later games is obvious.

----
{{tropelist}}
=== Tropes in ''Scramble'' and ''Super Cobra'': ===
* [[Airstrike Impossible]]: The objective at the end of ''Scramble''.
* [[Deadly Walls]]: Avoid running into buildings or hills.
* [[Deadly Walls]]: Avoid running into buildings or hills. However, once you bomb the base in ''Scramble'', you can sacrifice your ship and get a free replacement when the game starts over.
* [[Direct Continuous Levels]]
* [[Direct Continuous Levels]]: ''Scramble'' is probably the [[Trope Maker]] for continous-scrolling shooters. The end of each level opens up onto a piece of flat terrain, a short message is displayed with an accompanying jingle, and then the next level scrolls into view.
* [[Endless Game]]: Once you bomb the base (''Scramble'') or steal the booty (''Super Cobra''), the game starts over with a faster fuel consumption rate.
* [[Every Ten Thousand Points]]: Both games grant you an extra life every 10,000 points.
* [[Every Ten Thousand Points]]: Both games grant you an extra life every 10,000 points.
* [[Trope Maker]]: First game that could legitimately be called a "side scroller".


{{reflist}}
{{reflist}}
[[Category:Atari 2600]]
[[Category:Atari 2600]]
[[Category:Atari 8 Bit Computers]]
[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:The Golden Age of Video Games]]
[[Category:The Golden Age of Video Games]]
[[Category:Colecovision]]
[[Category:Colecovision]]
[[Category:Commodore 64]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:MSX]]
[[Category:MSX]]

Latest revision as of 00:39, 16 February 2020

The 1981 Arcade Game Scramble was Konami's original Horizontal Scrolling Shooter; it was one of the first games in the genre, along with SNK's Vanguard.

The player flies a jet fighter armed with lasers and bombs to fire at enemy rockets and flying saucers, trying to avoid colliding with them or the terrain. Hitting fuel tanks not only scores a few points, but replenishes your ever-dwindling fuel supply. After five levels, the player flies into the base of the enemy system and destroys a target, after which the game loops with higher difficulty.

A sequel, Super Cobra, was released the same year, with the player now in control of a helicopter and carrying away a suitcase at the end instead of bombing a target. There were now ten levels before the base, and the garishly colored backgrounds were slightly more textured, but otherwise, the arcade versions of Scramble and Super Cobra looked and played pretty much the same.

Super Cobra was ported more widely than Scramble in the 1980's, but Scramble has since turned up more frequently on Compilation Rereleases of Konami's older games, including remade versions on the Game Boy Advance and Xbox Live Arcade.

Scramble was retconned into the Gradius series in Gradius Generations. While it doesn't fit into the Gradius continuity (since it has no real plot), its influence on Konami's later games is obvious.

Tropes used in Scramble include:
  • Airstrike Impossible: The objective at the end of Scramble.
  • Deadly Walls: Avoid running into buildings or hills. However, once you bomb the base in Scramble, you can sacrifice your ship and get a free replacement when the game starts over.
  • Direct Continuous Levels: Scramble is probably the Trope Maker for continous-scrolling shooters. The end of each level opens up onto a piece of flat terrain, a short message is displayed with an accompanying jingle, and then the next level scrolls into view.
  • Endless Game: Once you bomb the base (Scramble) or steal the booty (Super Cobra), the game starts over with a faster fuel consumption rate.
  • Every Ten Thousand Points: Both games grant you an extra life every 10,000 points.
  • Trope Maker: First game that could legitimately be called a "side scroller".