Seinfeld Is Unfunny/Video Games: Difference between revisions

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{{trope}}
{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:

* Video Games in general tend to be more susceptible to this trope than most other media for the simple reason that [[Technology Marches On|the next generation always has more robust hardware]], hence the existence of the [[Polygon Ceiling]] trope. Graphics seem to be especially vulnerable to it. Some games age better than others, but it happens to all of them. Games have a tendency to utilize mechanics from previous games. Most people can not pinpoint where mechanics come from and attribute them to the most famous game of the genre, which may not have been the originator.
* Video Games in general tend to be more susceptible to this trope than most other media for the simple reason that [[Technology Marches On|the next generation always has more robust hardware]], hence the existence of the [[Polygon Ceiling]] trope. Graphics seem to be especially vulnerable to it. Some games age better than others, but it happens to all of them. Games have a tendency to utilize mechanics from previous games. Most people can not pinpoint where mechanics come from and attribute them to the most famous game of the genre, which may not have been the originator.
** Changes in game design can make a game age badly too, especially if it was made in the era where [[Nintendo Hard]] was the norm; many of these games contain design solutions which would now be considered ridiculously sadistic and unfair to the player...or weren't actually from the game at all, but from shortcomings in the game code/engine/system hardware.
** Changes in game design can make a game age badly too, especially if it was made in the era where [[Nintendo Hard]] was the norm; many of these games contain design solutions which would now be considered ridiculously sadistic and unfair to the player...or weren't actually from the game at all, but from shortcomings in the game code/engine/system hardware.
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* The original ''[[Battle Arena Toshinden]]'' was one of the most highly-rated games for the original [[PlayStation]] when it originally came out. It was one of the most advertised launch titles for the platform in America, as well as the third game to ever get a score of 98% from ''Game Players'' magazine (the other two being the SNES port of ''Super [[Street Fighter II]]'' and ''[[Final Fantasy VI]]''). However, the sequels got progressively worse reviews (the fourth one wasn't even released in America) and the original game is now seen as a joke by hardcore fighting game enthusiasts compared to the original ''[[Virtua Fighter]]'' and ''[[Tekken]]'' (which had its console releases around the same time).
* The original ''[[Battle Arena Toshinden]]'' was one of the most highly-rated games for the original [[PlayStation]] when it originally came out. It was one of the most advertised launch titles for the platform in America, as well as the third game to ever get a score of 98% from ''Game Players'' magazine (the other two being the SNES port of ''Super [[Street Fighter II]]'' and ''[[Final Fantasy VI]]''). However, the sequels got progressively worse reviews (the fourth one wasn't even released in America) and the original game is now seen as a joke by hardcore fighting game enthusiasts compared to the original ''[[Virtua Fighter]]'' and ''[[Tekken]]'' (which had its console releases around the same time).
** Graphics-wise, they're comparible (with ''Toshinden'' arguably a notch above). Gameplay wise, ''VF'' and ''Tekken'' hold up. ''BAT''... doesn't.
** Graphics-wise, they're comparible (with ''Toshinden'' arguably a notch above). Gameplay wise, ''VF'' and ''Tekken'' hold up. ''BAT''... doesn't.
* The ''[[SOCOM: U.S. Navy SEALs|SOCOM]]'' series lately looks like a candidate for this trope. Back when the [[PlayStation 2]]'s internet play was available, the ''SOCOM'' series blended the best aspects of PC tactical shooters (mainly ''[[Counter-Strike]]'', ''[[Delta Force]]'' and ''[[Rainbow Six]]'') and made the gameplay palatable for console gamers. Combine this with the ultra-popular [[PlayStation 2]] and the result? [http://therealsocom.com/forums/showthread.php?tid=1068 Six million total sales between the first two games alone] (with ''SOCOM 1'' getting the 3.45 mil bulk.) Unfortunately, ''SOCOM'''s relevance was mostly symbiotic with Sony's problematic online gaming support, which worsened overtime. Xbox Live's reputation eventually surpassed the [[PlayStation 2]] online service, thanks to the lack of a built-in hard drive causing numerous issues (mainly with cheaters and being dropped from games). Then ''[[Halo 2]]'' exploded in popularity. And then the worst combination for the series: [[Play Station 3]]'s problematic launch handicapping sales for years, and developer Zipper not making a ''SOCOM'' game for years after the [[Play Station 3]] launched, all while many different tactical shooters have flooded the console market (e.g., the [[Tom Clancy]] line of shooters, ''[[Metal Gear]] Online'', ''[[Gears of War]]'', ''[[Battlefield (series)|Battlefield]]'' variants, and especially Call of Duty). With that, ''SOCOM'' became increasingly niche and dated in comparison. By the time ''SOCOM 4'' was released, only longtime fans remained interested, while everyone else moved on. Worse, ''SOCOM 4'''s attempts to convert new fans was a failure, and the remaining fans are [[Broken Base|caught into a bitter civil war with the franchise]]. Give or take a few more years, and the franchise's impact on console online gaming will be mostly forgotten.
* The ''[[SOCOM: U.S. Navy SEALs|SOCOM]]'' series lately{{when}} looks like a candidate for this trope. Back when the [[PlayStation 2]]'s internet play was available, the ''SOCOM'' series blended the best aspects of PC tactical shooters (mainly ''[[Counter-Strike]]'', ''[[Delta Force]]'' and ''[[Rainbow Six]]'') and made the gameplay palatable for console gamers. Combine this with the ultra-popular [[PlayStation 2]] and the result? [http://therealsocom.com/forums/showthread.php?tid=1068 Six million total sales between the first two games alone] (with ''SOCOM 1'' getting the 3.45 mil bulk.) Unfortunately, ''SOCOM''{{'}}s relevance was mostly symbiotic with Sony's problematic online gaming support, which worsened overtime. Xbox Live's reputation eventually surpassed the [[PlayStation 2]] online service, thanks to the lack of a built-in hard drive causing numerous issues (mainly with cheaters and being dropped from games). Then ''[[Halo 2]]'' exploded in popularity. And then the worst combination for the series: [[Play Station 3]]'s problematic launch handicapping sales for years, and developer Zipper not making a ''SOCOM'' game for years after the [[Play Station 3]] launched, all while many different tactical shooters have flooded the console market (e.g., the [[Tom Clancy]] line of shooters, ''[[Metal Gear]] Online'', ''[[Gears of War]]'', ''[[Battlefield (series)|Battlefield]]'' variants, and especially ''[[Call of Duty]]''). With that, ''SOCOM'' became increasingly niche and dated in comparison. By the time ''SOCOM 4'' was released, only longtime fans remained interested, while everyone else moved on. Worse, ''SOCOM 4''{{'}}s attempts to convert new fans was a failure, and the remaining fans are [[Broken Base|caught into a bitter civil war with the franchise]]. Give or take a few more years, and the franchise's impact on console online gaming will be mostly forgotten.
* [[Genre Savvy]] people are predicting this to happen to the original ''[[Defense of the Ancients]]'' because it was released on an engine considered "outdated". A lot of other early [[Multiplayer Online Battle Arena|MOBA]] games in general after other games like ''[[Demigod]]'', ''[[Heroes of Newerth]]'', ''[[League of Legends]]'' and ''DotA 2'' improved and played with the formula a bit more.
* [[Genre Savvy]] people are predicting this to happen to the original ''[[Defense of the Ancients]]'' because it was released on an engine considered "outdated". A lot of other early [[Multiplayer Online Battle Arena|MOBA]] games in general after other games like ''[[Demigod]]'', ''[[Heroes of Newerth]]'', ''[[League of Legends]]'' and ''DotA 2'' improved and played with the formula a bit more.
* The first ''[[Persona (video game)|Persona]]'' game. It was made in 1996, and... quite honestly hasn't aged very well. It kicked off a series, and ''was'' a cult hit, but the sequels (even the second games, which followed the original formula, not the madly popular dating sim) polished the franchise so much better the first game is much ''much'' harder to just pick up and play than the later installments. This is one of those games where you spend either a couple hours poking around constantly finding the items... or five minutes with a guide.
* The first ''[[Persona (video game)|Persona]]'' game. It was made in 1996, and... quite honestly hasn't aged very well. It kicked off a series, and ''was'' a cult hit, but the sequels (even the second games, which followed the original formula, not the madly popular dating sim) polished the franchise so much better the first game is much ''much'' harder to just pick up and play than the later installments. This is one of those games where you spend either a couple hours poking around constantly finding the items... or five minutes with a guide.
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** ''III'' was one of the first games to have an all-star voice cast, with notable actors lending their voices to both major and minor characters. It's uncommon these days to see a triple-AAA title where the voice cast ''isn't'' comprised of notable actors.
** ''III'' was one of the first games to have an all-star voice cast, with notable actors lending their voices to both major and minor characters. It's uncommon these days to see a triple-AAA title where the voice cast ''isn't'' comprised of notable actors.


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[[Category:Seinfeld Is Unfunny]]