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{{quote|"''A standard mission is 20 minutes of objectives, three days of planning, and 600 seconds of mayhem.''"}}
{{quote|"''A standard mission is 20 minutes of objectives, three days of planning, and 600 seconds of mayhem.''"}}


''Shadowrun'' is a [[Tabletop Games|Tabletop Game]] from FASA (of ''[[BattleTech]]'' fame) that straddles the [[Cyberpunk]] and [[Dungeon Punk]] genres.
'''''Shadowrun''''' is a [[Tabletop Games|Tabletop Game]] from FASA (of ''[[BattleTech]]'' fame) that straddles the [[Cyberpunk]] and [[Dungeon Punk]] genres.


It's set [[Twenty Minutes Into the Future]] (first edition in 2050, second edition in 2053, third in 2060, and fourth and fifth in 2070), with one major difference: In 2012, on the "zero date" at the end of the Mayan calendar, magic (which has its own, millennia-long tides) returned to the world. Humans mutated into various other races ([[Five Races|elves, dwarves, orks, and trolls]], along with various subtypes), dragons awoke from their eons-long slumber, and some people gained the ability to cast spells. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to re-take most of the western North American continent; however, the real movers and shakers are the [[Mega Corp|megacorporations]], who have achieved extranational status and are now exempt from most laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities can't (or won't) handle themselves.
It's set [[Twenty Minutes Into the Future]] (first edition in 2050, second edition in 2053, third in 2060, and fourth and fifth in 2070), with one major difference: In 2012, on the "zero date" at the end of the Mayan calendar, magic (which has its own, millennia-long tides) returned to the world. Humans mutated into various other races ([[Five Races|elves, dwarves, orks, and trolls]], along with various subtypes), dragons awoke from their eons-long slumber, and some people gained the ability to cast spells. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to re-take most of the western North American continent; however, the real movers and shakers are the [[Mega Corp|megacorporations]], who have achieved extranational status and are now exempt from most laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities can't (or won't) handle themselves.