Shellshock 2: Blood Trails: Difference between revisions

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''[[Shellshock 2: Blood Trails]]'' is a [[First-Person Shooter]] for PC, Xbox 360, and Playstation 3. It was made by [[Rebellion (Creator)|Rebellion Developments]] and published by [[Eidos]]. Basically, it's [[The Vietnam War|the Vietnam War]] if the Vietnam War had [[Zombie Apocalypse|zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.
 
The game puts players in the role of Nathaniel "Nate" Walker, the brother of Cal (the first game's protagonist). It begins with Nate being taken to see Cal, who has been infected by a zombie virus (or close enough - whether they're technically zombies is unclear and probably depends on your definitions anyway, but they fit the template). It's hoped that the family link will allow Nate to get some crucial information out of the captive Cal: specifically, the location of "Whiteknight", the source of the infection. The U.S. military would quite like his brother Nate to go find it, please. A North Vietnamese officer named Trang is also interested, and tries to compel Nate to divulge what he knows. Nate spends the game fighting his way through various enemies (zombies, communists, zombified communists...) in an attempt to reach Whiteknight and do something about it.
 
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'''This game provides examples of:'''
 
* [[Action Girl]]: Serena, who seems to be an actress, might play one of these, and thinks she can be one in real life (reacting negatively when her agent, Zideck, tells her that it isn't a game). She does a credible job for a while - at least, she's more use than Zideck. Then she gets jumped by zombies.
* [[Adventurer Outfit]]: Whiteknight, although probably a scientist rather than an adventurer, seems to wear something related to the Safari variant of this. Given his French accent and the setting of the game, the implication is probably that he was part of the colonial crowd back before the war.
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* [[Dirty Coward]]: Opinions may vary as to whether Rupert "Hollywood" Zideck, Serena's agent, is one of these or whether he's just being practical in the circumstances. The helicopter pilot may also qualify, since he leaves you behind to improve his chances of escaping the zombified Sgt. Griffin after the crash.
* [[Downer Ending]]: If, at the end of the game, you [[Multiple Endings|choose to side with Cal]], the ending isn't very happy - Cal dies three weeks later anyway, and the virus is loose across Asia. The other ending isn't a bundle of laughs either - it's implied (though not outright stated) that the virus is cured and its creator will eventually meet his deserved fate, but you have to shoot your brother (who's well-intentioned, not a villain) to do it.
* [[Fed to Thethe Beast]]: Trang has the helicopter pilot, who was captured along with the player, thrown into a cage with the zombified Sgt. Griffin.
* [[Hallucinations]]: While underground in one of the ruined temples, Nate has visions of dead people talking to him - sometimes the soldiers whose corpses are lying around the place, and sometimes of Serena (who is dead by this point, although it's possible for the player to have missed seeing that). The source of the visions isn't made explicit - Nate did experience some sort of gas weapon earlier, but some players interpret it as Nate seeing actual ghosts.
* [[Hellhole Prison]]: One level has you raiding a Vietnamese "torture camp". It doesn't look like the sort of place you'd like to be locked up.
* [[Hungry Jungle]]: Probably averted, actually. The jungle is full of nasty things, sure, but they're all either human, human-made, or ex-human. The jungle itself isn't doing anyone much harm.
* [[Impaled Withwith Extreme Prejudice]] / [[Human Pincushion]]: This seems to be a hobby of the zombies. You often find their victims pinned to walls before you find the zombies themselves.
* [[Insurmountable Waist-Height Fence]]: Nate can vault over things that have specifically been designated vault-over-able by the designers (and on one or two occasions, needs to do this to proceed) but is otherwise subject to this. Particularly annoying when the fences consist of one thin rope on rickety posts, yet dictate the route you take throughout much of the level.
* [[Kill'Em All]]: Apart from the protagonist and ''possibly'' Whiteknight, pretty much every named character ends up dead (although players won't necessarily see each death or realiserealize that a given corpse is that guy they met before).
* [[Mercy Kill]]: Sgt. Griffin cuts the throat of an infected soldier early on, though it's somewhat debatable whether it was charity or whether he just wanted to stop the soldier's delusional rambling from attracting enemies. Later, the player has a few opportunities to shoot people who've been strung up and left to die (presumably by the Infected).
* [[Mix and Match]]: The premise of the game could be summed up as "[[The Vietnam War]] meets [[Zombie Apocalypse]]".
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[[Category:Shellshock 2{{PAGENAME}}]]
[[Category:First-Person Shooter]]
[[Category:Shellshock 2]]
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