Sidequest Sidestory: Difference between revisions

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* All the quests labeled with 'Story' in ''[[Dragon Quest IX]]'', which are available through DLC. A lot of backstory is only available through these.
* All the quests labeled with 'Story' in ''[[Dragon Quest IX]]'', which are available through DLC. A lot of backstory is only available through these.
* ''[[Golden Sun]]'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''[[Video Game/Golden Sun The Lost Age|Golden Sun The Lost Age]]' many of these people track your party down to give you helpful items for helping them out.
* ''[[Golden Sun]]'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''[[Video Game/Golden Sun The Lost Age|Golden Sun The Lost Age]]' many of these people track your party down to give you helpful items for helping them out.
** ''[[Golden Sun Dark Dawn]]'' does this poorly. The initial quest you were sent out on gets completed, and then the games real quest starts. By the end of the game, the player's original mission has been demoted to an uncompleted side quest, with only the item sitting in their inventory as a reminder of why this even started in the first place.
** ''[[Golden Sun: Dark Dawn]]'' does this poorly. The initial quest you were sent out on gets completed, and then the games real quest starts. By the end of the game, the player's original mission has been demoted to an uncompleted side quest, with only the item sitting in their inventory as a reminder of why this even started in the first place.


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