Display title | Sliding Scale of Linearity vs. Openness |
Default sort key | Sliding Scale of Linearity vs. Openness |
Page length (in bytes) | 29,900 |
Namespace ID | 0 |
Page ID | 84450 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | WonderBot (talk | contribs) |
Date of latest edit | 02:21, 9 October 2022 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Some Video Games are linear, forcing you to follow one set path throughout the whole game. Other games are more open, allowing you to choose how you progress to your goal. Some games are are even more open than that, giving you a wide open world to explore at your leisure. Most Action/Adventure/Action Adventure/Platform games fall somewhere in this spectrum of linearity and openness; this scale exists to catalog exactly where they fall. |