Information for "Snake's Revenge"

Basic information

Display titleSnake's Revenge
Default sort keySnake's Revenge
Page length (in bytes)6,658
Namespace ID0
Page ID161145
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page4 (0 redirects; 4 non-redirects)
Page imageBoxsnake2 7003.jpg

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
DeleteAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorJade Shauni (talk | contribs)
Date of latest edit03:38, 24 November 2019
Total number of edits12
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (5)

Templates used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Snake's Revenge is an NES-exclusive sequel of the original Metal Gear that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the Metal Gear canon and its rather interesting development history. Released a few months prior to the Japanese-only MSX2 release of Metal Gear 2: Solid Snake (the canonical sequel), Snake's Revenge was not really a replacement game made for the foreign market, but the first Metal Gear sequel ever made. After the cult success of NES version of Metal Gear, Konami commissioned one of their teams to work on a sequel. Hideo Kojima, the creator of Metal Gear, was not a superstar yet and he was not asked to be involved in Snake's Revenge. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about Snake's Revenge until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about Snake's Revenge, and then asked Kojima to develop a true Metal Gear sequel, as the designer felt that Snake's Revenge was not an authentic-enough sequel.
Information from Extension:WikiSEO