Display title | Snake's Revenge |
Default sort key | Snake's Revenge |
Page length (in bytes) | 6,658 |
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Page ID | 161145 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Jade Shauni (talk | contribs) |
Date of latest edit | 03:38, 24 November 2019 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Snake's Revenge is an NES-exclusive sequel of the original Metal Gear that was released in 1990 in North America and Europe. It is probably best known for its apocryphal placement in the Metal Gear canon and its rather interesting development history. Released a few months prior to the Japanese-only MSX2 release of Metal Gear 2: Solid Snake (the canonical sequel), Snake's Revenge was not really a replacement game made for the foreign market, but the first Metal Gear sequel ever made. After the cult success of NES version of Metal Gear, Konami commissioned one of their teams to work on a sequel. Hideo Kojima, the creator of Metal Gear, was not a superstar yet and he was not asked to be involved in Snake's Revenge. According to his personal account of the events, Kojima was not planning on developing a sequel and did not know about Snake's Revenge until he met a designer working on the game during a train ride in Tokyo. The designer told Kojima about Snake's Revenge, and then asked Kojima to develop a true Metal Gear sequel, as the designer felt that Snake's Revenge was not an authentic-enough sequel. |