Songs in the Key of Panic: Difference between revisions

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It's a frequent trope in [[Video Game]]s for the current music to suddenly take on more dire tones or have additional warning sounds play when a situation is suitably dire. These '''Songs in the Key of Panic''' are often referred to as "pinch" themes (representing the pinch you're likely to be in), and generally occur in three main types:
A timer reaches 100.


* '''Hurry Music:''' Plays when a timer is running out, meaning player has to hurry.
Suddenly the music picks up. A frequent trope in [[Video Game|video games]].
* '''Song in a Key of Warning:''' Music speeds up when a player is in a disadvantageous situation (e.g. low health), or when a boss [[Turns Red]].

* '''Nearing the End Music:''' Music speeds up when nearing the end of a task or level, usually accompanied by the situation itself becoming more tense.
There are three main types of cases music speeding up:

* '''Hurry Music:''' Plays when a time of something is running out, meaning player has to hurry.
* '''Song in a Key of Warning:''' Music speeds up when a player is in a disadvantageous situation of some sort. For an example: low health.
* '''Nearing the End Music:''' Music speeds up when nearing the end of the task/level or some other progress in the game. Usually the situation gets tenser in this case.


See also [[Variable Mix]], [[Critical Annoyance]], [[Theme Music Power-Up]], [[Musical Spoiler]].
See also [[Variable Mix]], [[Critical Annoyance]], [[Theme Music Power-Up]], [[Musical Spoiler]].
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** The music also gets faster when you damage most bosses enough. Naturally, they get harder.
** The music also gets faster when you damage most bosses enough. Naturally, they get harder.
* ''[[Final Fantasy V]]'' has the theme appropriately named [http://www.youtube.com/watch?v=DpSU_hbjrAA "Hurry! Hurry!"] that most memorably plays during the timed escape from the burning Karnak Castle... and when you're starting to run out of time, the already frantic theme ''[[Up to Eleven|speeds up even further]]'', thus also making this an example of Song in a Key of Warning.
* ''[[Final Fantasy V]]'' has the theme appropriately named [http://www.youtube.com/watch?v=DpSU_hbjrAA "Hurry! Hurry!"] that most memorably plays during the timed escape from the burning Karnak Castle... and when you're starting to run out of time, the already frantic theme ''[[Up to Eleven|speeds up even further]]'', thus also making this an example of Song in a Key of Warning.
* ''[[Bubble Bobble]]''
* ''[[Bubble Bobble]]''{{context}}
* ''[[Mappy]]''
* ''[[Mappy]]''{{context}}
* ''[[Sonic the Hedgehog]]'' does it with the drowning music. Said music has been known to scare a surprising number of people.
* ''[[Sonic the Hedgehog]]'' does it with the drowning music. Said music has been known to scare a surprising number of people.
** Also played if you're nearing the 10-minute time limit, or if you're in a 2-player match in ''[[Sonic the Hedgehog]] 2'' and the 1-minute time limit that plays when one player finishes the stage is down to 12 seconds.
** Also played if you're nearing the 10-minute time limit, or if you're in a 2-player match in ''[[Sonic the Hedgehog]] 2'' and the 1-minute time limit that plays when one player finishes the stage is down to 12 seconds.
** Also, ''[[Sonic 3 and Knuckles]]'' does this again in The Doomsday zone, speeding up the music when your rings run low as [[Super Mode|Super/Hyper Sonic]].
** Also, ''[[Sonic 3 and Knuckles]]'' does this again in The Doomsday zone, speeding up the music when your rings run low as [[Super Mode|Super/Hyper Sonic]].
* ''TMNT Tournament Fighter'' on the NES
* ''TMNT Tournament Fighter'' on the NES{{context}}
* ''[[Mendel Palace]]''
* ''[[Mendel Palace]]''{{context}}
* ''[[The New Zealand Story]]''
* ''[[The New Zealand Story]]''{{context}}
* The player has ten minutes to defeat the final boss in ''[[Metal Gear Solid]] 3''. The music becomes louder and more intense as the time limit nears its end.
* The player has ten minutes to defeat the final boss in ''[[Metal Gear Solid]] 3''. The music becomes louder and more intense as the time limit nears its end.
* A ''[[Metroid]]'' game isn't complete without at least one of these.
* A ''[[Metroid]]'' game isn't complete without at least one of these.