Space Empires: Difference between revisions
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''[[Space Empires]]'' is a series of [[Turn-Based Strategy]] [[4X]] games by [http://www.malfador.com Malfador Machinations]. First released in the early 90's, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses - which isn't really all that different from other games of the genre.
Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.
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Based on information from [[The Other Wiki]]:
''Space Empires
Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a turn-based combat system. The fanbase is somewhat divided over V ([[They Changed It, Now It Sucks]] syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all <s>[[Castlevania: Symphony of the Night|religions]]</s> of the games in the series.
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{{tropelist}}
* [[Abusing the Kardashev Scale For Fun and Profit]]: Type II and beyond, easily. You can create a [[Dyson Sphere]]. You can also ''shield and cloak it completely''.
* [[A.I. Is a Crapshoot]]: Averted for [[Master Computer]] controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
* [[Airborne Aircraft Carrier]]: While you can have [[The Battlestar|carriers]], they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets.
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