Space Empires: Difference between revisions

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<small>''Emperor [[Hello, Insert Name Here|[insert name here]]], Your Empire awaits...''</small>
{{quote|''Emperor [[Hello, Insert Name Here|[insert name here]]], Your Empire awaits...''}}


Space Empires is a series of [[Turn-Based Strategy]] [[4X]] games by [http://www.malfador.com Malfador Machinations]. First released in the early 90's, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses - which isn't really all that different from other games of the genre.
''[[Space Empires]]'' is a series of [[Turn-Based Strategy]] [[4X]] games by [http://www.malfador.com Malfador Machinations]. First released in the early 90's, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses - which isn't really all that different from other games of the genre.


Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.
Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.
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Based on information from [[The Other Wiki]]:
Based on information from [[The Other Wiki]]:


Space Empires ''Starfury'' was released in 2003, and was a [[Genre Shift]] from 4X to placing the player as the Captain of a single starship. Campaigns and other systems allowed them to develop their character, ship and so on whilst following a general plot. It was not as well recieved as the main series, no doubt in part due to the shift.
''Space Empires Starfury'' was released in 2003, and was a [[Genre Shift]] from 4X to placing the player as the Captain of a single starship. Campaigns and other systems allowed them to develop their character, ship and so on whilst following a general plot. It was not as well received as the main series, no doubt in part due to the shift.


Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a turn-based combat system. The fanbase is somewhat divided over V ([[They Changed It, Now It Sucks]] syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all <s>[[Castlevania: Symphony of the Night|religions]]</s> of the games in the series.
Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a turn-based combat system. The fanbase is somewhat divided over V ([[They Changed It, Now It Sucks]] syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all <s>[[Castlevania: Symphony of the Night|religions]]</s> of the games in the series.
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{{tropelist}}
{{tropelist}}

* [[Abusing the Kardashev Scale For Fun and Profit]]: Type II and beyond, easily. You can create a [[Dyson Sphere]]. You can also ''shield and cloak it completely''.
* [[Abusing the Kardashev Scale For Fun and Profit]]: Type II and beyond, easily. You can create a [[Dyson Sphere]]. You can also ''shield and cloak it completely''.
*** Type II is late-game, sure... you can easily get up to Borderline Type III if you have too much time on your hands too, as simply building enough Dyson Spheres will qualify you for that. Then there's the Quantum Reactors, which... well, tap into limitless energy sources. Plus there's the tools to sculpt the systems like silly putty ''and'' tools that can prevent that sculpting from occurring in the first place.
** Type II is late-game, sure... you can easily get up to Borderline Type III if you have too much time on your hands too, as simply building enough Dyson Spheres will qualify you for that. Then there's the Quantum Reactors, which... well, tap into limitless energy sources. Plus there's the tools to sculpt the systems like silly putty ''and'' tools that can prevent that sculpting from occurring in the first place.
* [[A.I. Is a Crapshoot]]: Averted for [[Master Computer]] controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
* [[A.I. Is a Crapshoot]]: Averted for [[Master Computer]] controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
* [[Airborne Aircraft Carrier]]: While you can have [[The Battlestar|carriers]], they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets.
* [[Airborne Aircraft Carrier]]: While you can have [[The Battlestar|carriers]], they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets.