Jump to content

Difficulty Spike: Difference between revisions

m
update links
m (Fix broken image)
m (update links)
Line 236:
** ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' also has this at Joke's End, which is a [[Marathon Level]], ice level and [[That One Level]] in one, coming right after a fairly easy set of side quests and relaxed happy areas of the game. And right before the even harder final dungeon.
*** The name seems oddly fitting now.
* In the [[Play StationPlayStation 3]] game ''[[Folklore]]'', the difficulty level in the final level, the Netherworld Core, is far greater than all previous areas.
* ''[[Golden Sun]]'' has a large difficulty spike whenever you enter one of the 4 elemental lighthouses.
** Final bosses don't tend to count for this trope unless particularly absurd -- like the [[Golden Sun Dark Dawn|DS sequel]]! At the very end of a 20-30 hour game that got a lot of flak for being trivially easy from the start all the way through the penultimate triple boss (you may well never have the slightest pressure to touch your inventory in combat throughout the game), the Chaos Chimera is quite suddenly very, very powerful and grueling on the scale of the previous games' [[Bonus Boss|Bonus Bosses]].
Cookies help us deliver our services. By using our services, you agree to our use of cookies.