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It's Popular, Now It Sucks: Difference between revisions

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* ''[[Glee]]'' times a million. To be fair, the back nine episodes are quite uneven, but plenty of people were hating on it before the season even officially started because the pilot was shown at the beginning of the summer of 2009, kicking off an extremely aggressive and relentless ad campaign by Fox (the most amusing facet of which was when they came up with the term "Gleeks" and them tried to pretend that hardcore fans had christened themselves that).
** This can also cross over with music elitism, too, since there are many people who despise [[Glee]] for the simple fact that it causes a [[Newbie Boom|surge in popularity]] for whatever classic rock songs are features in a given episode.
* The first season of ''[[ICarlyiCarly]]'' was relatively low key, especially in the online fandom. It exploded in popularity in Season 2, and along with an increased emphasis on the [[Shipping]], lead many to quit watching.
* Kids TV shows tend to get this the most. Most likely a major cause of [[Hatedom]] and [[Periphery Hatedom]] towards shows such as ''[[Barney and Friends]]'' and ''[[Mighty Morphin Power Rangers]]''.
* This seems to be happening to ''[[The Mighty Boosh]]''. Many original fans have complained the latest series is too mainstream and lacking in invention. Whether there's been an actual drop in quality is debatable.
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* The ''[[Resident Evil]]'' series after the release of [[Resident Evil 4|Part 4]]. The style change, while making the series more popular, has caused many fans of the series's original style to feel betrayed, cheated, and forgotten. The same fans that until ''Resident Evil 4'' was released were complaining that [[It's the Same, Now It Sucks|the series had grown repetitive and stagnant]].
* ''[[Shin Megami Tensei]]'' Would you believe that this series is starting to show signs of this? ''[[Persona 3]]'' was well-received, bringing in newcomers to the series and thus making the entire ''[[Persona (video game)|Persona]]'' franchise eclipse the popularity of the main series. Which of course leads to people complaining that [[Atlus]] has "sold out", leaning more towards making their games tailored to the mainstream. Of course, complaints like this are tinged with a hint of irony, as the whole reason the ''Persona'' spinoff series was created in the first place was to make a ''[[Shin Megami Tensei|MegaTen]]'' game that was tailored to the mainstream. These complaints are intensifying with the popularity of ''[[Persona 4]]'' and the upcoming PSP remake is similarly getting trashed for proof that Atlus is "selling out".
** ''[[Shin Megami Tensei III: Nocturne|Nocturne]]'' is beginning to suffer from this, since it's the [[Sequel First|first main]] ''[[Shin Megami Tensei]]'' [[Sequel First|game to be released outside of Japan]] and hence more people have played this one than the original two. There is also a mix of [[Hype Backlash]], as many ''Shin Megami Tensei'' fans have proclaimed this one of the best games ever while deriding the popularity of other games. The trolling can be a headache.
* ''[[Space Channel 5]]'' has been getting this treatment ever since the announcement of the HD port of Part 2. Most of the internet has cried about Part 1 not coming out, even though [[Fan Dumb|Part 1 couldn't be released due to pre-rendered backgrounds and STILL look nice.]]
* The ''[[System Shock]]'' series was beloved but never commercially successful. In 2007, ''[[Bioshock]]'', a [[Spiritual Successor]], was released, and actually managed to become successful, becoming a commercial success even while competing with giants like [[Halo 3]]. ''[[Bioshock]]'' was very much like ''[[System Shock]] 2'' , unfortunately, a very similar plot <ref>although with the differences that [[SS 2]] is about the horror of being alone, while ''BioShock'' is about the horror of having zombies climbing all over the place. There are also some good points about Objectivism being made, but these tend to be glossed over.</ref> and a relatively clunky interface for the PC version as well (as well as the [[Copy Protection|DRM and technical issues]]) as well as a respawn mechanic that, unlike System Shocks, had no cost for use, removing any sense of difficulty. Guess what the ''[[System Shock]]'' 2 fans focused on.
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* Among the many haters of ''[[World of Warcraft]]'' are people who say that say because it is so popular, that it sucks. (That is, the people who [[Complaining About Shows You Don't Watch|have actually seen more than the box art.]]) Another large group of haters are people who complain that Blizzard has ruined the game by catering to the casual players, and believe the game was better back when raiding was still "hardcore". This is where it overcrosses with the [[Nostalgia Filter]]; since some of these same people were complaining about spending months getting their characters attuned. Typically, it's a ''very'' bad financial decision to have a game that locks out a good 75+% of its gamers from content and ''only'' cater to that ≤25% of the playerbase, since players typically ''quit'' when there's nothing for them. (Of course, if you're one of the [["Stop Having Fun!" Guys|elitists]], then that's what you want.) A large proportion of the time some people spend on message boards is taken up by claiming Blizzard's subscription figures are bogus and thus the game is not as popular as it is claimed to be, because xyzabcblahblahblah (insert personal bugbear or whatever here). Well-reasoned ''legal'' arguments with copious citations have not stopped this train of thought.
* This is starting to happen to ''[[Dragon Quest]]''. There are people who scoff at you if you played ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' via the DS versions, or heard of the series through ''[[Dragon Quest VIII]]'' or more recently, ''[[Dragon Quest IX]]'' after the ''massive'' marketing campaign. However, it can be hard to tell how much of this overlaps with the typical [[Square Enix]] [[Hate Dumb]] given how many people hate ''[[Dragon Quest]]'' because it's got the Square-Enix logo and not much reason why.
* ''[[The Elder Scrolls]]''. ''Arena'' wasn't that well-known. Daggerfall a little moreso, but still panned due to its [[Obvious Beta]] status...but accepted as [[True Art]] and granted "[[Sacred Cow|Immunity to Criticism]]". Then came ''[[The Elder Scrolls III: Morrowind|Morrowind]]'', which was received very well critically ''and'' commercially, ''still'' being sold in its "game of the year" package ''eight years after its release''. Until about 2006, [[Ruined FOREVER|you were NOT allowed to like it]]. [[Fan Hater|At ALL]]. It was derided as pure derivative homogenous garbage, the symbol of everything bad with the gaming industry. What happened when ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'' came out years later, and likewise given "Game of the Year" awards all around? Mysteriously, the people who had nothing but hatred for ''Morrowind'' were nowhere to be found, having declared it a [[Sacred Cow]] and given it immunity to criticism.
** After the release of ''[[The Elder Scrolls V: Skyrim|Skyrim]]'', several "Game of the Year" awards for it, and the spawn of several [[Memetic Mutation|memes]] from it, several older fans of ''[[The Elder Scrolls]]'' derided like they did with ''Morrowind'' and ''Oblivion.''
* ''[[Angry Birds]]''. Mention it in a crowd of hardcore gamers, or mention that it's one of the best-selling games of all time and they'll go on some kind of rant about how it's a sign the gaming industry is in trouble, mentioning "Casual" games.
* ''[[Diablo]]''. So much that its [[Spiritual Successor]] ''[[Torchlight]]'', which isn't as popular, bears [[Immunity to Criticism]]...just because ''it's not Diablo''.
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