GoldenEye 007 (2010 video game): Difference between revisions
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Naturally, considering the original was groundbreaking ''[[Nostalgia Filter|15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.
Heavily inspired by the much loved
Recently, Activision announced that the game will have an [[Updated Rerelease]] in the form of the [[PlayStation 3]]/360 bound ''Goldeneye 007: Reloaded," though they were [[What Could Have Been|originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.
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* [[Classic Cheat Code]]: Unlockable Cheats are once again available in the remake.
** Cheat codes for Invisibility Mode, Tag mode, and [[Silliness Switch|Big-headed mode]] are now available [http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here].
* [[Cool Guns]]: Even
* [[Darker and Edgier]]
* [[Die, Chair, Die!]]: Wouldn't be ''Goldeneye'' without it. The more advanced tech also allows for greater damage to the levels.
** Even the TRUCKS can be blown up if you shoot the
* [[Dropped a Bridge on Him]]: {{spoiler|Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.}}
* [[Dynamic Loading]]
* [[Elite Mooks]]: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have dark, ominous voices as well.
* [[Every Bullet Is a Tracer]]
** Noticeably averted in
* [[Flunky Boss]]: The final boss isn't much of a threat by himself: he simply follows a
** The kicker? {{spoiler|You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.}}
* [[Follow the Leader]]: The game borrows many mechanics from the ''[[Call of Duty]]'' series, as well as the [[Regenerating Health|obligatory tropes]] [[Press X to Not Die|that most other]] [[Take Cover|current-gen FPSes have]].
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* [[Just Plane Wrong]]: The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22
** Also, Sky briggs says the pilots he wants to introduce, flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.
* [[Large Ham]]: A lot of the announcers act this way during online
* [[Mission Control]]: M.
** Also counts as [[The Voice]] during some
* [[More Dakka]]: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose.
** But it lacks the 'shoot through ten mooks in a row AND two steel blast door' power.
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* [[Nintendo Hard]]: {{spoiler|the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.}}
* [[Nostalgia Level]]: There are few small areas that are very reminiscent of the N64 game, the guard tower at very beginning of the game and the bathroom of the facility level.
* [[Never Say "Die"]]: Averted in
** In Team Deathmatch
* [[Nobody Poops]]: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now.
** But he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper.
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