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Nonstandard Game Over: Difference between revisions

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* The original ''[[Metal Gear Solid]]'' used the Nonstandard Game Over as a plot device on one occasion, being told before a possibly-fatal [[Mini Game]] that "[[This Is Reality|there are no continues, my friend...]]". And, of course, dying results in a [[Nonstandard Game Over]] screen - with no CONTINUE option. A player would have to quit the game and reload before they could try again...
** The game can go even further to psych out the player here. If you haven't saved in a while, the game will detect this and call you out on it. "Do you really want to lose all of your progress?"
** In ''[[Metal Gear Solid 2: Sons of Liberty]]'' during the Tanker chapter, if Snake gets caught sneaking around during the Commandant's speech, the player is shown the soldiers in the Tanker taking Snake into custody before "[[Game Over]]" is displayed.
** ''[[Metal Gear Solid 3 Snake Eater]]'' is actually a prequel to ''[[Metal Gear Solid]] 1'' and ''[[Metal Gear Solid]] 2''. In MGS3, you meet a boss that also appears in MGS1. You're supposed to simply knock-out that boss in MGS3, but if you decide to kill him instead, you'll have Colonel Campbell, from the 'future', shout "Snake! You've created a time paradox!" and the words "Time Paradox" will appear, instead of the usual game over text.
** Of course, since MGS3 ''is'' the prequel, with Naked Snake being Big Boss, or the father of Solid Snake, the normal Game Over screen will slowly evolve from the words "Snake is Dead" to "Time Paradox", if left alone long enough. In addition, if the [[Fission Mailed|Fake Death Pill]] is used, and the words change completely to "Time Paradox", then Snake dies for real, fake death or not.
** There's a few cases in ''[[Metal Gear Solid]]'' and its sequel, in particular, where you get a wildly different [[Informal Eulogy]] depending on the circumstances. Crash into the tripwires surrounding Baker, and Ocelot will call you an idiot/fool depending on if you're playing the remake or not. Fail the torture, and not only will your CONTINUE option be missing, but you'll get to hear Liquid yell at Ocelot for getting carried away. Die during the final battle in ''[[Metal Gear Solid]] 2'' after your "support" team has dropped their façade, and they'll laugh at your failure.
** In ''[[Metal Gear Solid 4: Guns of the Patriots]]'', die during the final battle & you will be given the choice to "Continue" or "Exist". Choose the latter, and you will hear Ocelot tell you "Not yet, Snake!" and you will have to choose again, only "Exist" will have returned to the traditional "Exit".
** [http://www.youtube.com/watch?v=Ker0WQAIf88 Gurlugon]. Possibly the most bizarre game over sequence in the entire series.
* The ''[[Disgaea]]'' series tends to give you often humorous [[Nonstandard Game Over|Non Standard Game Overs]] for being beaten by the games' [[Goldfish Poop Gang]], or one of the main team members before they've joined the group. Most of them are treated like endings (Particularly in 3 and 4, which add lengthy narratives to them), causing the credits to roll, and in some cases, allowing you to start a [[New Game+]] earlier then normal.
** In ''[[Disgaea 2: Cursed Memories]]'', a multitude of characters propose bills to be the main character in the Dark Assembly. Should they be passed (and there's a very high chance they will without any intervention on your part), you immediately get a game over. Also, {{spoiler|''winning'' the [[Hopeless Boss Fight]] against Laharl, or the one against Etna, nets a [[Nonstandard Game Over]] as well.}}
** Revisiting the final level of the first chapter in ''[[Disgaea 3 Absence of Justice]]'' and winning the battle there before a certain point in the story also results in a humorous [[Nonstandard Game Over]] where {{spoiler|Mao and Almaz openly acknowledge that they've screwed up the plot and the only option is to reset the game.}}
* Signing a ceasefire with a major enemy group in ''[[Super Robot Wars]] Alpha 3'' results in a sequence of events over several missions in which the situation [[It Got Worse|degrades until your army dies a horrible death]]. In the same game, should a particular character be defeated in action, its defeat causes the end of all existence, complete with a special game over screen.
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** In the English version of ''Magical Melody'', marrying your rival, Jamie, will cause the game to end.
** ''Harvest Moon: Friends of Mineral Town'' and ''Harvest Moon: More Friends of Mineral Town'' have this as well. If you choose not to inherit the farm after the mayor asks you, the mayor will be sad and the ending credits will roll.
** In the ''Wonderful Life'' subseries, your game ends if you are not married by the end of the first year. In later chapters, allowing your farm and shipment levels to fall by the wayside can cause your wife to leave you. In the [[Play StationPlayStation 2]] special edition, you can end the game in the first cutscene by simply telling Takakura you don't want the farm.
* A Japanese interactive movie ''Super Voice World'' has several [[Nonstandard Game Over|Nonstandard Game Overs]], the first of which you can get in the very first choice you make (choose wrong and you end up getting run over by a car). Most of them get you killed or [[Put on a Bus]]. Considering that the film is about you doing stuff aspiring seiyuu do in order to become one, it certainly has creative ways of getting rid of you - you can, for example, end up getting shot by [[Shinichiro Miki]] when trying to sneak out of a bar without paying, or ''get eaten'' by a vampiric [[Tessho Genda]].
* In the Atari game ''Kya: Dark Lineage'', standard Game Overs show a screen saying "Game Over". However, near the game's end, if you're hit by {{spoiler|traitor Aton}}'s Wolfen Gun, you can see a sequence where Kya [[Transformation Trauma|slowly transforms into a scary, female Wolfen]]. And that's The End.
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