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Double Dragon: Difference between revisions

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** Ports released for the [[NES]], [[Master System]], [[Game Boy]], [[Atari 2600]], [[Atari 7800]], [[Atari Lynx]], [[Sega Genesis]], Mobile Phones, and [[Xbox 360]].
* ''Double Dragon II: The Revenge'' (1988, arcade)
** Ports released for the NES, the Japanese [[Mega Drive]], and the [[Turbo Grafx TurboGrafx-16|PC Engine]].
** An unrelated ''Double Dragon II'' was released for the Game Boy in 1991. It is actually a localization of a ''[[Kunio Kun]]'' game.
* ''Double Dragon 3: The Rosetta Stone'' (1990, arcade)
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** Ported to the Sega Genesis and [[Atari Jaguar]].
* ''Double Dragon'' (1995, Neo-Geo) - A one-on-one fighting game based on the movie. Unlike ''Shadow Falls'', Technos actually made this one and it was the last one they made before going out of business.
** Ported to the [[Play StationPlayStation]].
* ''Double Dragon Advance'' (2003 GBA) - First game developed by Million.
** Ported to mobile phones as ''Double Dragon EX''.
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** ''Super Double Dragon'' has no adjustable difficulty settings, in contrast to its Super Famicom counterpart ''Return of Double Dragon'', which had three settings (Easy, Normal, and Hard). However the SNES version is harder than the SFC version set on Hard. The SNES version is missing some of the extra moves in the SFC version, like the ability to switch weapons or catch your boomerangs, while the Hurricane Kick only strikes an enemy once instead of the multiple hits it does in the SFC version. Moreover, dynamites and knives are more lethal in the SNES version, and the enemy placement is different, with more recycled boss characters than in the Super Famicom version. However, the SFC version adds two extra areas to the final stage, making it a bit longer.
* [[Direct Continuous Levels]]: The first two arcade games. Missions 1 throughout 3 are set one after the other, with no cut-aways in-between. It is isn't until reaching the entrance to the enemy's hideout that the game switches to a new level.
* [[Distressed Damsel in Distress]] - Marian in the first game, where [[Save the Princess|the objective was to rescue her]]. She's worse-off in the second game, where she's [[Disposable Woman|killed-off instead]], {{spoiler|although [[Back From the Dead|she does return to life]] in the [[Spared by the Adaptation|NES version]]}}. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes and the final boss who is supposed to be her was actually a different character in the Famicom version). Averted in the Neo-Geo game based on the movie, where Marian underwent [[Xenafication]].
* [[Divergent Character Evolution]] - Billy and Jimmy in the SNES game, where not only their sprites are different (rather than just being palette swaps of each other like in previous games, they started sporting different hair styles), but their basic punches and kicks were different as well.
* [[Divorced Installment]]
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