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* The ''[[Yu-Gi-Oh!]]'' card game has several cards that make your opponent skip draws or other parts of their turn, but one of the most infamous is [http://yugioh.wikia.com/wiki/Yata-Garasu_Lockdown "Yata Lock"]. This clears all cards on the field and both players' hands, but with additional cards, you can force the draw of Yata-Garasu, and attack with that. When Yata-Garasu successfully attacks, the opponent cannot draw on their next turn, and as they have no cards in their hand, this effectively skips their turn. Repeat ad infinitum for complete victory.
** As such, this combo and all key cards have been banned from tournaments for five years.
** Unfortunately, it was replaced for a while with "[[Jo JoJoJo's Bizarre Adventure|ZA WAARUDO Lockdown]]", a deck based on exploiting one of the coin-flip effects of the card Arcana Force XXI: The World, an effect that lets you skip the opponent's ''entire'' turn at once, but at a cost of two of your monsters.
** Naturally, the anime [[Screw the Rules I Have Plot|have cards that can skip]] ''[[Screw the Rules I Have Plot|whole turns]]'' [[Screw the Rules I Have Plot|without so much as a]] [[Cast From Hit Points|card or life point payment]].
** It's worth noting that Yata Garasu returns to the hand after it's been played, and it has just 200 ATK points. This is important because the player using the Yata-Lock must still draw a card each turn, and so is in danger of milling himself if the opponent has too many life points, since he must use his only summon for the turn resummoning Yata Garasu. Played correctly, however, this is the combo's only weakness.
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