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Fission Mailed: Difference between revisions

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{{trope}}
[[File:FissionMailed-1.jpg|link=Metal Gear Solid 2: Sons of Liberty|thumb|400px|"EMIT CONTINENT". [[Chip Cheezum|All of South America will erupt from your ass.]]]]
 
 
[[Phoenix Wright]] has lost, the trial has ended, and the judge has declared "Guilty". [[That One Boss]] smashed [[The Legend of Zelda|Link]] into powder and [[Hopeless Boss Fight|his fairies haven't done anything]]. [[Sonic the Hedgehog]] doesn't get there fast enough and Doctor Eggman wins. But don't worry -- a key witness has burst into the room just in time, the princess has magically rescued you from afar, or [[Sonic CD|you can go back in time and try again]]. The player hasn't failed their mission after all.
 
Fission Mailure is whenever it appears you have lost the game, sometimes so far as to present an apparent [[Game Over]] screen, but in fact you ''had'' to fail in order to advance the plot. The title comes from ''[[Metal Gear Solid 2: Sons of Liberty]]'', where there was a rare clue: what popped up was not the authentic "Mission Failed" screen, but rather a [[Spoonerism|spoonerized]] version.
 
A variety of [[But Thou Must!]]. If very few clues are given, this is often one type of [[Guide Dang It]]. Fission Mailure often occurs on a fake [[Final Boss]]. [[Hopeless Boss Fight|Hopeless Boss Fights]] in general are a subclass of this trope. Contrast [[Kaizo Trap]], which is when you look like you've won, but your "victory" is actually impending death.
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{{examples|Examples of Legend:}}
* The [[Trope Namer]] occurs when Raiden and Snake are fighting through Arsenal Gear in ''[[Metal Gear Solid 2: Sons of Liberty]]''. At one point, the screen flashes white, indicating that Raiden has been killed, but instead of "Mission Failed", the text reads "Fission Mailed", the options read "Emit/Continent" instead of "Exit/Continue", and the action continues in the corner box that normally shows Raiden's cause of death. A few seconds later, the game goes back to normal.
** You can mail your fission at any time in ''[[Metal Gear Solid 3 Snake Eater]]'' by taking the fake death pill, which sends you to a fake Game Over screen, except your inventory button still works, allowing you to take the revival pills. {{spoiler|The Sorrow sends you to the same Fission Mailed screen, and the same remedy works.}}
** The first ''[[Metal Gear Solid]]'' had Psycho Mantis, a boss with an attack that pretended to turn off the console. There was the big green [[Hideo Kojima|"Hideo"]] in the top right corner as a giveaway, but this was another level of [[Interface Screw]]; it had a similar [[Useful Notes/Fonts|font]] and positioning as the "Video" input indicator on Sony Trinitron model televisions that were made at the time.
** ''[[Metal Gear Solid 4: Guns of the Patriots]]'' has both a tribute to the Psycho Mantis encounter in the form of Screaming Mantis (and in the Codec conversations about how to beat her when the player can't properly control Snake) and {{spoiler|Psycho Mantis' reappearance}}, and the infamous {{spoiler|microwave hallway has Snake's Life bar drain out... but wait, his Psyche is still there!}} Snake can actually complete that part with {{spoiler|''both'' bars depleted, [[Tear Jerker|tragically]] [[Crowning Moment of Awesome|pulling himself the rest of the way with only his fingers]]}}.
 
=== Other Examples and Counter-Examples: ===
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* ''[[Eternal Darkness]]'' has not only a fake "game over", but a fake "stay turned for the sequel" screen, a fake BSOD, and a fake "Game Deleted Successfully" screen, with a blank saved game list.
** As well as the infamous "Controller unplugged" fake error message.
* ''[[Ghost Hunter]]'', on [[Play StationPlayStation 2]]: When Lord Hawksmoor has you realise that there is absolutely no way out of your predicament, and possesses your partner to shoot you dead, the game returns silently and sadly to the main screen. {{spoiler|Then the computer AI that's been guiding you on the game, and is present on the main screen, speaks up. And possesses a robot with a giant chaingun. And sets about fixing the problem and reviving the main character.}}
* The dark dead-end alley sequence in ''[[Silent Hill 1]]'', where Harry has to be "killed" by the demon children to proceed. Then he wakes up in the cafe, not much worse for wear. {{spoiler|In the [[New Game+]] this gets skipped and Harry wakes directly in the diner after the opening cinematic.}}
** ''[[Silent Hill 2]]'': Maria's {{spoiler|many deaths}} serve as a sort of Fission Mailed as well, as triggering them outside of scripted events causes a [[Nonstandard Game Over]].
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