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Fission Mailed: Difference between revisions

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* ''[[Super Metroid]]'''s giant Metroid pops up, is unavoidable and quickly drains your life. When you're at 1 energy, it [[Androcles' Lion|remembers you're its mother]] and backs off. Health Refill station is in the next room, enjoy!
** Super Metroid does this ''again'' in the incredibly creepy final boss fight, just a few minutes after the Giant Metroid event. The boss is almost dead, and it uses its most powerful, unavoidable attack. You're left with hardly any energy left -- and Samus just sits on the ground, panting. While said unavoidable attack is being charged again...
*** If you don't have at least 300 health when Mother Brain blasts you with her "hyper beam" (which happens automatically when you've dealt enough damage to her), the beam will actually kill you.
** Similar situation for the final battle in Metroid Fusion. {{spoiler|The Omega Metroid reduces Samus' health to 1 in just one swipe and cripples her. Before it strikes again, the SA-X [[Nice Job Fixing It, Villain|inadvertently saves Samus]] and when the Metroid kills it, Samus can absorb the parasite to fully restore her health and gain the Ice Beam.}}
 
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** In general, if it looks like Wright/attorney says "I've got nothing..." and the screen starts to black out, expect someone to yell "Hold It!" or for the chime to ring in and Wright suddenly realizing a contradiction.
* In ''[[Quest for Glory III]]'', leaving a campfire burning in the savanna will give you a [[Have a Nice Death]] message stating that you have gravely upset Smoky The Elephant, and you are provided with the usual options to restore, restart or quit. Picking any option will make the game admit that it was a joke and send you on your way.
* In ''[[The Secret of Monkey Island]]'', wandering too close to the edge of a cliff cause Guybrush to fall off and a game over screen parodying [[Sierra]]'s [[Have a Nice Death]] tendencies to appear... and then Guybrush pops back up ("rubber tree").
** In ''[[Monkey Island 2: LeChuck's Revenge]]'', there was a scene where Guybrush was suspended over a cauldron filled with acid. When you took too long to get out, you fell into the acid and died -- only to be reminded that you can't die in a story you are ''yourself telling''.
** In ''[[The Curse of Monkey Island]]'', at one point Guybrush has to mix alcohol with medicine and drink it, causing him to instantly pass out. The other characters then assume that he's dead and the game is over, going so far as to comment on how it's supposedly impossible to die in a [[Lucas Arts]] game. Guybrush then finds himself buried in a crypt, and the fake credits (complete with a hokey score counter) stop rolling as soon as he regains consciousness.
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* In ''[[Omikron: The Nomad Soul]]'', as the name would imply, dying at certain points (not a difficult feat) results in the player's soul merely transferring to a hapless passerby. In fact, {{spoiler|your first character ''cannot'' survive the game; offending the [[Big Bad]] early in the plot has him labeled as a wanted criminal, and he is unceremoniously shot dead attempting to reach the next zone.}}
* In ''[[King's Quest VI]]'' in the Minotaur's lair, there are many rooms with deadly trap doors, and one with a not-so-deadly trap door. If you, like many, restored every time you ''started'' to fall, it took a long time to realize you '''had''' to fall into one of them.
** There was also the bottle that shows up on the Isle of Wonder. Take a swig, and it appears as though Alex drops dead. Seeing as your typical KQ game had [[Everything Trying to Kill You]], this seems to be another trap... until Alex wakes up.
** Also, some of the places where you observe cutscenes of your demise (or failure) are visitable while you're alive later in the game, such as the underworld.
* In ''[[Myst|Riven]]'', you have to enter the trap book you're carrying to prove to Gehn that you're sincere. After you enter the book, the screen shows the view through the "link window", with Gehn deliberating if he should or shouldn't enter the book. Then, Gehn finally decides to enter the book, catapulting you out... on the opposite side of the prison bars.
** Apparently, the designers wanted to make the delay longer, but people thought the game had crashed and force quit it.
** If you enter the book at the wrong time, of course, you get a [[Downer Ending]] that's more like a disguised Game Over.
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** In ''Call of Duty 2'', at the beginning of the first mission in the American campaign, you are quickly and relentlessly thrown to the ground by your landing-craft exploding behind you, complete with the slow-motion movement, the sounds of the game dulling, being unable to move, and finally the slightly shrieky tone that usually signifies death... until your Sergeant grabs hold of you and screams soundlessly at your face.
*** The Prologue mission "Crew Expendable" of #4 has a similar scene with Captain Price.
** In ''World at War'', this happens to your character fairly often compared to earlier titles. It really only ''feels'' like it a couple of times, though; in most instances, it happens at such a point where your inevitable rescue seems very predictable.
*** It happens even more in [[Modern Warfare 2]]. Culminating in {{spoiler|it happening THREE TIMES in the final battle. First when Shepherd stabs you, then when he stomps on your face, and finally when Soap appears to die from his wounds after killing Shepherd}}
* In the first playable portion of ''[[Far Cry]] 2'' the story requires the player to be gunned down.
** However, if you escape, you collapse from the malaria and open your bottle of meds, [[Oh Crap|only to find that it's empty and collapse on the ground.]]
** After you finish half the game, {{spoiler|you need to make a brave last stand at either a Church (to protect refugees) or a Bar (to protect your fellow mercenary buddies)}}. Regardless of your decision, {{spoiler|you can't win, because the enemy has infinite reinforcements. You die, along with everyone else... or so it seems, because you recover after falling off a truck transporting your "corpse".}} Then, while stumbling through a sandstorm, you "die" again, but are saved by {{spoiler|the man you've been hunting all along}}.
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* ''[[Mirror's Edge]]'' pulls one in the final level, where Faith kicks down a door to find {{spoiler|Lt. Miller}} and then get punched in the face by a PK soldier. The Fission Mailed comes when {{spoiler|1=Miller tells the PK guys to check her, then shoots them both in the back almost exactly after he gives the order, [[The Reveal|revealing]] that the police are not with the PKs, and that he's helping you save Kate.}}
** Earlier in the game Faith is forced to fall about three stories through a [[Soft Glass|glass roof]], landing on her back. At first it looks like Faith died, but then in the [[Cutscene Power to the Max|cutscene she gets up immediately and runs off]].
* Not a straight example, as it's not a requirement, but something similar to this can happen in the ''[[Donkey Kong Country]]'' games. Player characters' hitboxes remain active throughout their defeat animations, meaning that it's entirely possible to take a fatal hit on your last life, but fall onto a [[Law of One Hundred|hundredth banana]] during this animation, [[One 1-Up|getting that life back.]]
** The final boss [[Turns Red]] during the Fake Kredits.
* In ''[[Super Scribblenauts]]'', after {{spoiler|you shoot down your Doppleganger's UFO}} a message appears onscreen saying "Try again. The [[MacGuffin|Starite]] has been destroyed". The only button there says "No way". After pressing it {{spoiler|A new puzzle opens: "Write the answer!"}}.
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* ''[[Hostile Waters]]'' has a example that narrowly avoids being annoying. The first time you see a helicopter with the scientist you were supposed to rescue take off, it means you failed the mission. When the same happens several missions later, it's just a scripted event.
* In ''[[Warhammer 40000]]: [[Dawn of War]] II'''s final mission, {{spoiler|your cruiser is destroyed and your position is being overrun by Tyranids. Though after the first few waves you'll receive a communication from another cruiser that was presumed lost earlier in the game, that they'll be reinforcing you to finish the mission. The in game objective even changes to indicate that your situation is hopeless and should just take as many of them with you as you can.}}
* In ''[[Command and& Conquer]]: Red Alert'' you have to capture the Chronosphere for Stalin, but it explodes the in the cutscene after you capture it. Then you are ordered to be shot. Then the blame is (accurately) pinned on someone else and you're reinstated.
 
== [[Rhythm Game]] ==
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** In ''[[Super Paper Mario]]'', you really ''do'' die at one point, but then continue the game in the afterlife.
*** {{spoiler|Actually Mario and Co. are sent to the [[Punny Name|Underwhere]] still alive, but the player doesn't know that until Mario and Luigi are able to return.}}
* In ''[[Mario & Luigi: Partners In Time]]'', the player must lose to the Shroobs in order to get the Baby Mario Bros. to join the party.
* Reaching 100% on the d-counter in ''[[Breath of Fire]]: Dragon Quarter'' normally means Game Over. However, [[Dangerous Forbidden Technique|the attack necessary to defeat the final boss]] will fill it to 100%, and this is in fact the only way to win the game.
** Pretty much all of the ''[[Breath of Fire]]'' games except the first one require a Fission Mailed at some point. Some of them more obvious than others. And if you need a list:
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** In the fight against the Dark Elf where you can't use any weapons and armor made of metal, you have to lose so Edward plays on his harp weakening the Elf.
*** If you're not playing the DS version and reequip all your metal equipment before the battle (since you know it's throwaway), you're all paralyzed, so it's a Game Over. (The DS version goes directly to the weaken cutscene if this happens.)
* At one point in ''[[Star Ocean the Second Story|StarOcean: The Second Story]], your party is ambushed while you're transporting a weapon meant to destroy the [[Disc One Final Boss]]. You inevitably lose and you and your party's unconscious bodies are tossed into the sea. It gets better though.
* At one point in ''[[Ys]] IV: Mask of the Sun'', Adol is "[[Disney Death|killed]]" by the Clan of Darkness.
* ''[[Mass Effect 2]]'' has one of these in the opening sequence - after rescuing Joker aboard the exploding Normandy, Commander Shepard is flung into space where s/he asphyxiates and dies. The game then cuts to the Mass Effect 2 logo, before continuing on to Shepard's revival thanks to Project Lazarus. What makes this example particularly clever is that, in Bioware's pre-release demonstrations, it was strongly implied that this particular scene was avoidable. So the game's biggest followers get a ''real'' shock.
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* ''[[Fallout: New Vegas]]'' has a mission in which after finding 50 Sunset Sasparilla Star Caps, upon telling Festus that you've won the contest, he proceeds to give you the prize: {{spoiler|Telling you the story of the origins of Sunset Sasparilla}}. After which, you immediately fail the mission. If you complain about your crappy "prize" however, Festus will direct you to a better prize: {{spoiler|A bunch of stickers, amongst which is the asphyxiated corpse of a raider who was also suckered into all of this who happens to be holding a powerful laser pistol, as well as a whole lot of bottlecaps which went from being trash in pre-war times to being the most versatile currency in the land.}}
* In ''[[Arc Rise Fantasia]]'', the first boss fights against Ignacy, and much later {{spoiler|Luze}}, play out like this. It's impossible to win both fights, so you have to let them kill you to advance the plot. The two fights against {{spoiler|Alf, Adele, and Leslie/Clyde}} ''would'' count; except in the first fight, you CAN defeat them, but it is very difficult to do so, and the plot continues on whether you win or lose (though you lose out on getting a [[Mons|Rogress]] if you lose). In the second fight, while it's impossible to win, if you lose you get the standard Game Over; the key is to stall out the fight until it ends on its own after enough turns have passed.
* In ''[[Persona 4]]'', during the final battle with {{spoiler|Izanami}}, it's impossible to kill her. Even if you knock down her health bar all the way, she'll wipe you out with an instant kill spell, at which point [[Mission Control|Rise]] will freak out, just as she does when you lose normally. However, [[The Power of Friendship|the power of the Social Links you've built]] will kick in and give you the [[Eleventh-Hour Superpower]] necessary to beat her.
** Also played with earlier on with Shadow Rise. When she uses Supreme Insight, none of your attacks will hit her. The battle will still continue for a few more turns until you're treated to a cutscene of you and your team about to die {{spoiler|until Teddie/Kuma goes [[A Worldwide Punomenon|bearserk]] and kicks Shadow Rise's multicoloured ass.}}
 
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== [[Web Original]] ==
* The season 2 finale of ''[[Yu-Gi-Oh!: The Abridged Series|Yu-Gi-Oh the Abridged Series]]'' was set up as one of these.
* ''[[Sonic the Hedgehog 2 Special Edition]]'' has a few examples of this, contributing to the [[Mind Screw]].
** First, in Hill Top Zone, Docfuture successfully defeats Metal Sonic but gets a Game Over screen anyway. After getting three such Game Overs, he suddenly advances to the next level with no explanation. It's suggested that Tails was deliberately causing these, just to screw with Docfuture.
** In the final video, Docfuture beats the [[Unexpected Shmup Level|Unexpected Shmup Finale]] and the ending cutscene starts playing... then Sonic falls out of the sky and lands in an underwater level. An underwater level with no air bubbles, and no choice but to drown. This case was ''definitely'' caused by Tails screwing with Docfuture. It's followed by a cutscene where the boss of a prior level returns and explain that Tails turned against Docfuture because of mind control, and that he's now been cured, so the game can be completed.
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