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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.
** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.
** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It is most likely Spanish, as it is an alternate spelling for "jinete,", a type of light cavalry in the Iberian peninsula.
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[[Category:Age of Empires II]]
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