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''Forza Motorsport'' is a simulation [[Driving Game|Racing game]] series for the Xbox and Xbox360 by Microsoft and their internal Turn 10 Studios division, aimed at competing with Sony's [[Gran Turismo]] franchise, and is noted for an extensive car painting system, performance customization and a massive car list.
 
The first game was released in Spring 2005 for the original Xbox, and ''Forza Motorsport 2'' and ''Forza Motorsport 3'' followed in 2007 and 2009, respectively, for the Xbox 360. Each successive game added little things on top: ''Forza 2'' added a storefront and auction site where people can buy and sell tuning setups, cars, and car designs, while ''Forza 3'' added an in-car camera, rollover damage, and a rewind mechanic to give players the option of redoing corners without starting from scratch. ''Forza 4'' adds Kinect functionality, additional gamemodes (autocross, track days, et ceteraetc), 16-player multiplayermulti-player, ''[[Top Gear]]'' branding and features, and an "Autovista" feature where you can look at high-res models of featured cars while Jeremy Clarkson talks about it.
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The series features examples of these tropes:
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* [[Artificial Brilliance]]: The AI in ''Forza 4'' will adjust their behavior based on how you drive. What this means is that if you drive like it's a demolition derby, they ''will'' smash into you just as often as you try to smash into them. ''Forza 3'' and ''4'' have the "Pressure" system - if you ride on the ass of an AI player, the AI will be pressured into braking later and later in order to try to pull ahead of you. Keep on them long enough, and they will usually eventually miss the braking point entirely and go flying off the track.
* [[Artificial Stupidity]]: In Forza 3, AI drivers will occasionally spontaneously swerve all over the road and mash into each other, and it's easy for them [http://www.youtube.com/watch?v=HZQtLAHNs3I to get stuck on each other]. They also did not have upgraded cars, turning single player "races" into glorified hotlapping.
** In ''Forza 4'', Track Day (hotlapping while AI cars simulate slower traffic) events in Rivals. ThaThe AI are painfully slow, reaching single digits in some corners, and they will regularly pull out into your path, sometimes ''for no reason at all''. This turns the longer events into [[That One Level|Those Two Levels]].
* [[Auction]]: [[Exactly What It Says on the Tin|The Auction House]]. Players put their cars up for sale on the auction house, and players bid on the cars.
* [[Awesome but Impractical]]: SUVs and pickup trucks. They can toss other cars around like toys, but they're so heavy and top heavy that they tend to plow through corners. Pickups are basically death traps online in ''Forza 3'', as they're very light in the back, rear wheel driven, and it's very easy for other players to accidentally or purposely hit it, and cause it to spin out, though the problem is less noticeable in ''Forza 4'' because of the better collision system.
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** R2 class - Purpose built racing cars which still resemble roadcars.
** R1 and X class - Le Mans Prototype cars.
* [[Colour-Coded for Your Convenience]]: Most obvious in ''4'', where the cars each AI driver drives are the same colourcolor, when a car's colourcolor can be chosen.
** For instance, M. Rossi's cars are [almost] always [[Law of Chromatic Superiority|red]], as close to [[wikipedia:Rosso corsa|Rossa Corsa]] as possible.
* [[Cool Car|Cool Cars]]: Hundreds of them! And that's ''before'' you start loading them with performance upgrades and light body kits.
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* [[Did Not Do the Research]]: Some of the cars have small inaccuracies - one of the Skylines has the wrong brake light setup, and one of the Lexuses in ''Forza 3'' had the gas cap on the wrong side.
* [[Downloadable Content]]: Mostly in the form of car packages and the occasional track. ''Forza 4'' has monthly car packs, which have an assortment of cars - so far, the packs usually contain at least 1 classic car, a few modern cars, a truck, a newer-model year of an existing car or a racing version of an existing car, and purpose built racing cars.
* [[Drives Like Crazy]]: M. Rossi, the fastest AI driver in singleplayersingle-player. He will occasionally mash you off the ''starting line'', and use the PIT maneuver on you if you get in his way on corners.
* [[Driving Stick]]: ''Forza 3'' and ''Forza 4'' allow the player to set the shifting behavior to "Manual + Clutch". On the Xbox controller, you'll have to hold down the LB button while shifting up or down. On expensive racing wheels (like the Fanatec CSR), this mode will make you use the clutch pedal and the 6 speed H-pattern shifter. Poor shifting will result in near-stalls, engine damage (shifting into first gear at 200mph, for example), or engine lugging. If you don't use the clutch when starting from a standstill (such as at the start or after a wreck), the engine will repeatedly nearly seize-up, resulting in a ''painfully'' slow start, especially in cars with huge turbochargers.
* [[Dynamic Difficulty]]: Shows up in ''Forza 4'''s World Tour. The AI starts ridiculous easy, but the more events you win, the harder they become.
* [[Easier Than Easy]]: All the games (but 3 in particular) have plenty of ways to make things easier on yourself. You're encouraged to crank up the difficulty and turn off the driver aids, though: the harder the difficulty is, the more money you earn.
* [[Expansion Pack]]: The Porsche expansion pack in ''Forza 4'', coming out in May. Re-introduces 23 of Forza 3's Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more singleplayersingle-player events.
* [[Every Car Is a Pinto]]: Averted, despite having an ''actual Ford Pinto'' in the game.
* [[Every Car Is Rear Wheel Drive]]: [[Shown Their Work|HEAVY DUTY]] Aversion - if the tail end is sliding on your SEAT, unless [[Badass Driver|you're doing it on purpose]], it's because you ruined the suspension. However, if the manufacturer also has rear wheel drive cars, you can typically perform RWD swaps on the cars - so you could make a RWD Honda Civic - or a FWD Honda NSX.
* [[First-Person Snapshooter]]: The games let you take pictures (adjusting focus, aperture, all that jazz) ingamein-game and upload them to the Forza website to download.
* [[Fragile Speedster]]: Small cars like the Lotus Elan and Mazda Miata offer extremely good handling, but they're ''tiny'' and slight nudges can cause them to spin out.
* [[Game Breaking Bug]]: ''Forza 4'' had a bug in online player where players may hang up in loading screen - sometimes up to ''five minutes'', until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the ''entire lobby'' gets stuck in the loading screen until the person causing the delay get booted out by the game. This was patched in the March 23rd update.
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* [[Old Save Bonus]]: Having a ''Forza 3'' game save will reward ''Forza 4'' players with additional credits, some unicorn cars (see [[Rare Vehicles]] below), and an achievement.
* [[Pass Through the Rings]]: Autocross events in ''Forza 4''. Cones are set up to form gates along the track, and you pass between them as you go along the track. Hitting the cones results in a +5 second time penalty to your lap. The cones are set up to form slaloms and create extremely tight corners, making them excellent ways to test a car's handling and stability.
* [[Preorder Bonus]]: Preordering ''Forza 4'' would give you the [[Cool Car|Mazda RX-7 Spirit-R]] unicorn car in ''Forza 3'', which you could then import into ''Forza 4''. Multiple retailers had their own preorder cars, like the Honda CR-Z from the online Microsoft Store, a BMW 1M from Best Buy, 2011 Subaru Impreza WRX STi fro Amazon, Alfa Romeo Giulietta from GameStop, and the Mini JCW Clubman from Wal-Mart. The pre-orderpreorder store cars can all be unlocked for 560 MS points, but the RX-7 remains exclusive to people who preordered, or players who win official contests.
* [[Rare Vehicles]]: The ''Forza'' series has two types of rare car:
** There are numerous examples of actual rare cars. For instance, you could be in a race with sixteen Ferrari F50 [[G Ts]] - Ferrari only made three!
** ''Forza 2'', ''3'' and ''4'' also have "unicorn cars". These cars cannot be bought in-game, and are only available from offocialofficial competitions or via auction (if you have the millions of credits needed)
* [[Reality Is Unrealistic]]: One of the complaints a few reviewers had about early titles in the series was that some of the cars did not sound like they would in real-life. However, those cars sound ''exactly'' like they do in real-life. The audio engineers even went and sampled the individual components of those cars' engines on electric motors so they could fine tune individual engine noises as players modified their vehicles. However, this is not necessarily how [[The Coconut Effect|those vehicles sound in Hollywood films]].
* [[Rice Burner]]: Some people do up their cars like this.
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* [[Vanity License Plate]]: While none of the cars have license plates affixed, it's easy to create (or download) a decal to use as a license plate. You can then stick whatever you want on it.
* [[Wearing a Flag on Your Head]]: Some liveries are based entirely around nation flags - for example, a racing livery for a Lotus based on the flag of the United Kingdom.
* [[Wronski Feint]]: If an AI car is riding on your ass and they only start to overtake you right before a turn, they'll go flying through the turn from breaking too late, often slamming into a wall. Happens frequently in multiplayermulti-player when dealing with [[Car Fu|rammers]] - if you see someone aiming to smash into you, just go wide at a turn and smash on the brakes, and the rammer will go flying through the turn and smash into the walls of the track.
 
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