Team Fortress 2: Difference between revisions
Update information a couple of years out of date.
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In any game mode, a player has a chance to score a [[Critical Hit]] on any given shot. The crit chance rises with the amount of damage dealt recently, to encourage aggressive playstyles, and some weapons have a higher chance. For instance, all the comedic melee weapons have an elevated chance to crit, giving players a legitimate reason to choose them when they are in range. Some weapons replace random crits with the ability to crit or mini-crit when certain critera are fulfilled, but usually only for a short time (for example, the Scout's [http://wiki.teamfortress.com/wiki/Soda_Popper soda popper], which charges up a "hype" bar while moving around and scores guaranteed mini-crits for a few seconds after the bar is filled).
[[Team Fortress 2/Characters|Meet the Team here.]]
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