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Warhammer Fantasy Battle: Difference between revisions

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There is also a science fiction tabletop miniatures wargame set in a universe having much in common with ''WHFB'': ''[[Warhammer 40000]]'', generally known simply as "40K". Think of it as ''Warhammer'' <small>[[Recycled in Space|IN SPACE]]</small>, though it has grown over the years into a distinct and very different game, and has become much more popular than ''Warhammer'', at least in the United States.
 
''Warhammer'' is a tabletop wargame where two or more players compete against each other with "armies" of 20 &nbsp;mm to 50 &nbsp;mm heroic scale miniatures. The rules of the game have been published in a series of rulebooks, currently on their 8th edition, which describe how to move miniatures around the game surface and simulate combat in a balanced and fair manner. Games may be played on any appropriate surface, although the standard is a 6 &nbsp;ft. by 4 &nbsp;ft. tabletop decorated with model scenery in scale with the miniatures. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model or group of similar troops.
 
The current core game rules are supplied in a single book, with supplemental Warhammer Army Books giving guidelines and background for army-specific rules. Movement about the playing surface is generally measured in inches and combat between troops or units given a random element with the use of 6-sided dice. Army supplements also assign points values to each unit and option in the game, giving players the ability to play on even terms. An average game will have armies of 750 to 3,000 points, although smaller and larger values are quite possible. There are also different rules for games called a skirmish that consist of 500 point armies.
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Dice rolls generally use traditional six-sided dice (d6), with a high result being desirable (in most cases). For example, an archer unit may be given a statistic that allows it to hit on the roll of a four or more. Various factors can change this number, reducing or raising the number needed. Mitigation of random results is a large part of the game, as well as traditional battlefield tactics. In some cases, other types of dice are needed; this can be a d3 (simulated with a normal die, 1 and 2 counting as a result of 1 and so on), or it can be a 6-sided "scatter" die used to generate random directions, often used alongside an "artillery" die (also 6-sided), used mainly for cannons, stone-throwers, and unusual variant artillery.
 
The wargame has also spawned a [[Tabletop Games|role-playing game]] tie-in, ''[[Warhammer Fantasy Roleplay]]'', which is not unlike a grimdark version of ''[[Dungeons and Dragons]]''. Like its [[Sci Fi]] "brother", it also has some [[Gaiden Game|Gaiden Games]]s: ''[[Blood Bowl]]'', a "fantasy football" wargame set in a parallel dimension where ultra-violent rugby has replaced war, and ''[[Mordheim]]'', a semi-postapocalyptic wargame set in the eponymous city after it got levelled by a meteor of solid [[Green Rocks]] and the shards of which, incidentally, are the key ingredient in a working recipe for the Philosopher's Stone.
 
There's also ''Warmaster'', another miniature wargame within the same setting that uses smaller figures and a zoomed-out scale, thus allowing much larger battles. ''Warmaster'' became popular with historical wargamers and a specially-modified version called ''Warmaster Ancients'' is one of the major rule sets used for ancient and medieval historical wargames.
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* [[Exactly What It Says on the Tin]]: The Green Knight.
* [[Exact Words]]: In the novel ''Nagash the Sorcerer,'' The eponymous sorcerer promises his bride, Neferem, that no harm will come to her son, Sukhet, from this moment forward if she drinks an elixir {{spoiler|recently made from the now-deceased Sukhet's blood.}}
* [[Extreme Omnivore]]: Virtually the only things Ogres don't think make for good eating are Gnoblars -- andGnoblars—and they'll eat them too, they just don't like it as much as better fare.
** Although the ears and nose are quite tasty. Coincidentally, ear and nose size are badges of status among Gnoblars.
** One Ogre mentioned in the army book was killed because it ate a loaded rifle, which went off in its stomach firing directly into its brain.
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* [[The Fair Folk]]: The Fay Enchantress (a servant of the Lady of the Lake) takes all Brettonian children with magical talent away to be trained. This is considered a great honor. The Girls? They tend to turn up about ten years later, acting very different but well trained in using this power. The Boys? [[Paranoia Fuel|Oh, they tend to not ever be seen again.]]
** The Wood Elves of Athel Loren (who may be the power behind the Lady) are known to flat-out abduct children. According to the army book, "Boy children taken from the lands around the forest, destined never to grow old, joyfully serve their Elven masters." What actually goes on is left to the imagination.
** Wood Elves are [[Shotacon|shotaconsshotacon]]s?
*** Nah, they [[Just Eat Him|just]] [[I'm a Humanitarian|eat]] [[Dwarf Fortress|them]].
** Some Bretonnian children with magical abilities (apparently boys) are sent by their parents to Empire to Imperial colleges of magic.
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* [[Fish People]]: None playable in the game yet, but a number of books have steadily indicated that there is some manner of underwater civilization that controls sea monsters and has had several run-ins with both the Dark Elves and the Lizardmen.
* [[Fleur-de-Lis]]: The very emblem of Bretonnia.
* [[Forged by the Gods]]: The Chaos Gods sometimes grant their mortal or daemonic servants powerful weapons (although usually their forging is done by daemons, not the gods themselves). Vaul, the forge god of [['''Warhammer Fantasy Battle]]''''s High Elves, forged at least one uber-sword.
* [[Full Boar Action]]
* [[Functional Magic]]: Runs the whole gamut;
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* [[Original Position Fallacy]]: Many people who join Chaos cults do so in the hopes of attracting their chosen god's favor. Unfortunately for them, said gods are just as likely to ignore them, give them what they want or subject them to horrible (or benign) mutations.
* [[Our Dwarves Are All the Same|Our Dwarfs Are All The Same:]] But with the surliness and grim stoicism cranked up the eleven, and a gyrocopter or two thrown in for flavor. And [[Death Seeker]] Cults, cannot forget those darn [[Death Seeker]] Cults.
* [[Our Elves Are Better]]: Three main groups--thegroups—the High Elves, the Wood Elves, and the Dark Elves. They're arrogant bastards , isolationist bastards , and sadistic bastards in that order.
* [[Our Giants Are Bigger]]: Giants. Always drunk and not the brightest bulbs of the chandelier.
** Storm of Magic introduces a super sized giant called a bonegrinder that is so big that it can use its thunderstomp against anything without the "largest monster" rule, and the only other thing with that rule is a giant killer mammoth.
* [[Our Gnomes Are Weirder]]: They're basically identical to ''[[Dungeons and Dragons]]'' gnomes--smallgnomes—small burrowing humanoids with a knack for technology and illusion magic--butmagic—but extremely rude and short-tempered. They disappeared some time after the '90s.
* [[Our Goblins Are Different]]: Small, green, devious, and shamanistic; most get pushed around by Orcs. Forest Goblins ride spiders, Night Goblins live underground and enter a berserker rage by drinking mushroom brew. Related to [[Fantasy Counterpart Culture|Mongol-esque]] Hobgoblins, Ogre-abetting Gnoblars, and tiny expendable Snotlings who are so pathetic most players appear to have sympathy to these guys.
* [[Our Orcs Are Different]]: Big, green, tusked, dumb, [[One-Gender Race|mono-gendered]] [[Proud Warrior Race Guy|Proud Warrior Race Guys]]s who leave the thinking to the goblins.
* [[Our Vampires Are Different]]: From each other, even. There are five known vampire Bloodlines; Von Carstein (classic Dracula-style aristocrats), Lahmian (literal ''[[Femme Fatale]]''s), Blood Dragons ([[Blood Knight|Blood Knights]]s), Strigoi (inhuman [[Our Ghouls Are Creepier|ghoulish]] [[Cannibal Clan|monsters]]) and Necrarch ([[Mad Scientist]] necromancers).
** The Different [[Our Ghouls Are Creepier|Ghouls]] and [[Our Zombies Are Different|Zombies]] serve vampires, as (respectively) devolved, cannibalistic, but still living humans and shambling, brainless corpses which need magical control to stay upright.
* [[Overly Long Name]]: The Ogre ruler Overtyrant Tradelord Greasus [[Noun Verber|Tribestealer]] Drakecrush Hoardmaster Goldtooth [[The Magnificent|the Shockingly Obese]], more commonly known as Greasus Goldtooth.
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[[Category:Tabletop Games]]
[[Category:Warhammer]]
[[Category:Tabletop GameGames]]
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