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100% Heroism Rating: Difference between revisions

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RPGs are a fun way to act as a [[Big Damn Heroes|Big Damn Hero]], though at times they can be frustrating because all the good the player does [[Dude, Where's My Respect?|never earns fame and respect]], at best [[Grudging Thank You|netting a "thank you"]] ([[Complaining About Rescues They Don't Like|if it's even]] [[Ungrateful Bastard|recognized]]) and [[Dude, Where's My Reward?|possibly]] a nifty material reward. However, if the game has a [[Famed in Story|Fame]] or [[Alliance Meter|Reputation]] mechanic along with the [[Karma Meter]], then [[One Hundred Percent Completion|completing every]] good-aligned [[Sidequest]] will result in the townspeople everywhere throwing rose petals at the [[Player Character|Player Characters]] feet while unveiling their new [[Elemental Crafting|solid mithril]] statue.
 
These are some of the effects of having a 100% Heroism Rating: [[Famed in Story|people know your name]] (and new quests open up because of it), [[Adam Smith Hates Your Guts|Adam Smith]] orders every shopkeep to give you a discount, an [[Infinity+1 Sword]] or the like, and a [[The Magnificent|fancy title]]. Even the [[Trauma Inn|Trauma Innkeeper]] will ''insist'' on giving you a meal and bed free of charge (after all, you did rescue [[Damsel in Distress|his daughter]] from kobolds, stop the extortion racket targeting him, ''and'' [[Fetch Quest|got him]] a year's supply of wine), and it's all in addition to the [[Video Game Caring Potential|warm glowy feeling inside]] you'll get.
 
Compare [[Only the Pure of Heart]]. A ruler (not an adventurer) treated this way has a [[Hundred-Percent100% Adoration Rating]].
 
{{examples|Examples: }}
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* In ''[[Fallout 3]]'', having the best karma rating means that you'll occasionally have people run up to you while you're in Megaton and give you supplies. And if you have very evil karma, slavers in Paradise Falls will also occasionally run up and give you supplies.
** Go to either extreme, and you'll have either ultra-evil mercenaries (if you are good) or vigilante "lawmen" (if you are evil) attack you as random encounters. Also, one perk gives you a substantial bonus to your Speech skill, provided that you maintain a Neutral karma level. To put this in perspective, you can earn enough Karma points to be "Good" or "Evil" before you leave the tutorial level.
** And in ''[[Fallout 2]]'', if you choose to play after the end of the game and go to New Reno/Vault City, everyone will congratulate you and treat you like a hero.
** ''[[Fallout: New Vegas]]'' handles it a little differently - the karma meter is the same from 3 but is nearly useless. What really matters is your reputation with each faction. Since you can't lose popularity or infamy, people could end up singing your praises for all the [[Fetch Quest|Fetch Questing]] while grudging you over blowing up their outpost last week.
* Many of the ''[[Might and Magic]]'' games do this, and the people will also refuse to speak to or insult you if you have a bad rap. Conversely, if your reputation is shining and spotless, thieves and lowlifes will snub you and call you a goody-two-shoes.
** In M&MVI, if you want to get Dark Magic Master skill ranking, you have to drive your rep all the way down to "Notorious", easily accomplished by, say, massacring all the peasants in Free Haven. But once you have got your Master ranking, you can cool the heat by dropping a few dozen to a few hundred gold in the local temple's poor-box (if you don't have several hundred thousand by this point, you're mismanaging your money supply) and can very well get all the way back to "Saintly" before the end of the game. And though you can bring the peasants back to life (''Reanimate'' works just fine with no apparent after effects), this in itself does nothing for your reputation, nor does leaving out this step matter in the slightest.
* Happens in the ''[[Quest for Glory]]'' games, especially with each additional sequel, with NPCs addressing you with titles such as "Hero of Shapeir" the more good deeds you've done. Generally each new installment has the hero winding up in a land where people are initially suspicious or ambivalent, but wind up warming up to you the more you help people out.
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* ''[[Red Dead Redemption]]'' is interesting in that it has both positive and negative consequences for having a high "honor" rating. In law-abiding towns like Armadillo or Blackwater, shops will sell for less and buy for more, lawmen and citizens will overlook most crimes other than murder or bank robbery, jobs pay twice as much, and you have a random chance of encountering a nun who gives you an item that cuts enemy accuracy by 25%. Conversely, in [[Wretched Hive|Theives' Landing]] shops will charge you more and buy for less, you're more likely to get challenged to a duel, and citizens may randomly open fire on you the moment you ride into town.
* In ''[[Dwarf Fortress]]'', Dwarves love their history, and if your adventurer has done anything noteworthy within range of a fortress embark, they will canonize the player in artworks. As of 3.18, an adventurer acquires renown for slaying beasts and bandits within a single civilization, and will be greeted with respect, even awe if they have high enough reputation to get quests directly from region rulers. As your reputation goes up, you're also capable of recruiting more people to fight with you at once, getting as much as 9 1/2 times as much as a reputation-less adventure could.
* One of the few benefits of a high Swashbuckler Rating in ''[[Skies of Arcadia]]'' is that NPC shopkeepers- especially on Sailors' Island- will gush over your celebrity status. Still won't give you a discount though. In addition, getting the title Vyse the Legend - which involves getting [[Hundred-Percent100% Completion]] - unlocks an optional boss fight and a few other perks.
* In ''[[The Last Story]]'', after thirty chapters, the party (who was originally disliked by the populace for being mercenaries) finally become the talk of the town because of Zael. At the beginning of the game, if you bumped into people on the street, they would berate you. At this point of the game, the people you bump into start apologizing profusely as Zael is now a Knight hero and they start to suck up to him. Even the random conversations between NPCs are about Zael and his friends.
* In ''[[Freelancer]]'', a faction with which you are Friendly will aid you in fights against factions they are Neutral towards, and won't attack you if you pick a fight with their allies.
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