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Nonstandard Game Over: Difference between revisions

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** The game can go even further to psych out the player here. If you haven't saved in a while, the game will detect this and call you out on it. "Do you really want to lose all of your progress?"
** In ''[[Metal Gear Solid 2: Sons of Liberty]]'' during the Tanker chapter, if Snake gets caught sneaking around during the Commandant's speech, the player is shown the soldiers in the Tanker taking Snake into custody before "[[Game Over]]" is displayed.
** ''[[Metal Gear Solid 3: Snake Eater]]'' is actually a prequel to ''[[Metal Gear Solid]] 1'' and ''[[Metal Gear Solid]] 2''. In MGS3, you meet a boss that also appears in MGS1. You're supposed to simply knock-out that boss in MGS3, but if you decide to kill him instead, you'll have Colonel Campbell, from the 'future', shout "Snake! You've created a time paradox!" and the words "Time Paradox" will appear, instead of the usual game over text.
** Of course, since MGS3 ''is'' the prequel, with Naked Snake being Big Boss, or the father of Solid Snake, the normal Game Over screen will slowly evolve from the words "Snake is Dead" to "Time Paradox", if left alone long enough. In addition, if the [[Fission Mailed|Fake Death Pill]] is used, and the words change completely to "Time Paradox", then Snake dies for real, fake death or not.
** There's a few cases in ''[[Metal Gear Solid]]'' and its sequel, in particular, where you get a wildly different [[Informal Eulogy]] depending on the circumstances. Crash into the tripwires surrounding Baker, and Ocelot will call you an idiot/fool depending on if you're playing the remake or not. Fail the torture, and not only will your CONTINUE option be missing, but you'll get to hear Liquid yell at Ocelot for getting carried away. Die during the final battle in ''[[Metal Gear Solid]] 2'' after your "support" team has dropped their façade, and they'll laugh at your failure.
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