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Subsystem Damage: Difference between revisions

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* ''Colosseum: Road to Freedom''; part of the HUD showed a figure, which would start out colored green. If the hero was attacked on his right arm, the figure's arm's color would change, from green to yellow to red. If a leg was hurt beyond red, the hero's speed would decrease dramatically. If it was the arm, he could no longer attack or defend with it. Lose too many use of limbs, or lose the torso and head, and you'd lose the match.
* ''[[Dead Island]]'' zombies can be hit in the head, torso, abdomen, and upper or lower sections of both arms and legs, all for different amounts of damage and crippling them in a multitude of ways. Taking out the legs of a fast zombie or amputating the arms of a brute zombie are often the best ways to kill them. Headshots, of course, do the most damage, but can be extremely difficult on a weaving, ducking, running/stumbling zombie... and the more powerful zombies can take several headshots, so removing their arms and legs first is almost required.
* ''[[Valkyrie Profile: Silmeria]]'' has this for enemy monsters. You can attack, and break, individual limbs and other appendages for either [[Twenty Bear Asses|item farming]] or to reduce the enemy's effectiveness--breakingeffectiveness—breaking a bird's wing, for example, renders it immobile for rest of the fight, breaking weapons reduces damage, etc. Breaking any living creature's head is an instant kill regardless of remaining HP, as is breaking most creatures' backs.
* ''Last Rebellion'' has this as an important feature in its battle system: if you targeted the right parts in the right order, you can maximize the damage you do.
 
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