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Kaiserreich: Legacy of the Weltkrieg: Difference between revisions

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* [[Aristocrats Are Evil]]: The Synicalist International view on royals. Can be averted depending on in-game choices.
* [[Back From the Dead]]: Some generals that died ''before'' WWI are put in as leaders for certain nations just to fill up the generals ranks.
* [[Badass in Charge]]: Some Heads of State are battlefield leaders, and are quite effective. [[Badass Moustache|Baron]] [[Badass Beard|Sternberg]] is the most obvious example.
* [[Balkanize Me]]: As is in the Vanilla Game, China is divided into several factions, though there are two less. This is also the case with Russia (1 major, 2 minors and 11 peripheral states), India (3 states), Italy (2) and Austria-Hungary (6 states, all but Austria proper semi-autonomous territories).
** Balkanization is a major goal in most of the major war events in the game. A Brazilian victory in the Platinean War can divide La Plata into Argentina, Paraguay, and Uruguay. The U.S.A depending on the results of the Second American Civil War can have New England and the Pacific States secede. Also possible with whoever wins in the inevitable Germany/France war; Germany possibly dividing into Bavaria, the Rhenish Republic, the North German Federation, and Prussia if the Synditern wins. And France divided into Normandy, Brittany, Occitania, and central France itself if Germany is victorious.
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* [[Luck-Based Mission]]: Some of the nations can count as this. All the nations that can profit off of the Austria-Hungary war for example, if the war chooses to fire or not.
* [[Magikarp Power]]: Out of all three main alliances the Entente starts off the weakest. All of its starting members face the possibility of being overthrown or leaving the alliance, and most of its potential members (like the US or Russians) are more likely to end up joining one of the other factions. However with the right events it's possible to end up with a democratic US, Russia, Republican China, unified India, and have all the former British Dominions rejoin/stay and end up with truly unstoppable force.
** Also counts for certain nations. For example, Shangqing, the smallest of the starting Chinese states, can potentially unify all of China under a new imperial dynasty if played right.
* [[Names to Run Away From Really Fast]]: Baron Roman von Ungern-Sternberg, the appropriately named [[Evil Overlord|Mad]] [[Evil Is Cool|Baron]] [[The Horde|of Mongolia.]]
* [[A Nazi by Any Other Name]]: According to the background material Hitler died during [[World War I]] and the Nazi party itself never comes into existence. However an alternate version called the Alldeutsche Verband lead by [[StraightInvisible Gayto Gaydar|Ernst Röhm]] exists and shares pretty much the same beliefs. And can per event, be elected to power.
** It's safe to say all National Populist nations are basically this.
** Totalists are this for Communists.
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* [[Rightful King Returns]]: ''Numerous'' examples. Serbia and Russia for example, can both have their monarchs return by event.
** [[The French Colonial Empire|National France]] can restore the monarchy of France as well, in [[L Etat Cest Moi|Bourbon]] or [[Napoleon Bonaparte|Bonaparte]] flavors.
** The whole point of playing as Canada is to do this for [[The House of Windsor|Edward VIII]].
** This happened to Pu Yi in the backstory, with the help of German arms. The Shanqing can do this for Zhu Rongji, a distant descendant of the Ming dinasty (the previous, and last non-barbarian rulers of China). Both can unify the entirety of China.
* [[Shown Their Work]]: The mod has a ton of nods to real history, along with being based on an incredibly plausible [[Alternate History]].
* [[Shout-Out]]: Many. Just for example, Poland's text for the end of the Olympics is 'Poland cannot into Olympics,' a play on a popular Paradox forum meme.
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