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Infernal Retaliation: Difference between revisions

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== Tabletop Games ==
* ''[[Warhammer 40000]]'': The monstrous Tyranids were damaged as normal by fire attacks, but could continue moving and attacking. In fact, several models (particularly those who were [[Axe Crazy|affected by the Frenzy rules]]) were subject to this. Khorne Berzerkers were as tough as a [[Super Soldier|"normal"]] [[Space Marine]], had even better armour and ran faster to get into combat, making it quite likely that turning a flamer on one would only lead to him running full pelt into you ''whilst on fire''.<br /><br />In previous editions, using any heat weapons (flamers, melta-guns, plasma weapons, and so on) did nothing to the Eldar Avatar... because he is a molten iron incarnation of the Eldar god of war. This has since been nerfed: he is now only immune to flamers and meltas.<br /><br />The Necrons, being ancient alien souls sealed inside advanced necrodermis bodies, are not much bothered by fire.
** In previous editions, using any heat weapons (flamers, melta-guns, plasma weapons, and so on) did nothing to the Eldar Avatar... because he is a molten iron incarnation of the Eldar god of war. This has since been nerfed: he is now only immune to flamers and meltas.
** The Necrons, being ancient alien souls sealed inside advanced necrodermis bodies, are not much bothered by fire.
* In one tabletop RPG based on [[H.P. Lovecraft]]'s writings, there are rules for nuking Cthulhu. He comes back 24 hours later ''and is now radioactive''.
* Golems in several editions of [[Dungeons and Dragons]] are often strengthened by some magical attacks. For example, flesh golems are hasted by electrical attacks, and iron golems are healed by fire attacks.<br /><br />In ''[[Forgotten Realms]]'' there is the undead monster "Blazing Bones". It's created when someone under [[Dead-Man Switch|death-preventing contingency magic]] is killed by fire while using another magic and one clashes with another. It is a skeleton with remains of its living mind, it's aflame, feels it and quickly discovers that hurling or pouring fire into someone else helps it. [[Being Tortured Makes You Evil|very soon it's destructively insane]]. Magical fire damage "heals" it, but it's obviously not going to be grateful for this.
* Frequently seen with inferno missiles (basically napalm rounds for short-range launchers) against BattleMechs in ''[[BattleTech]]''. Infernos do not cause actual damage to 'Mechs, they just add to their heat troubles; especially under the old Master Rules, where the amount of extra heat for being on fire from infernos was fixed at a relatively modest six points per turn and additional hits just increased the ''duration'', sufficiently cool-running 'Mechs could play this trope dead straight.
 
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* Ignus from ''[[Planescape: Torment]]'' is permanently on fire as a result of the collective hedge wizards in the Hive opening a portal to the elemental plane of fire ''inside his body'' and turning him into a living effigy as a way of punishing him for an act of mass arson. As a punishment, it failed miserably -- it only made him ''happy''.
* In ''[[Resident Evil 4]]'', before fighting the Village Elder, Leon shoots an [[Exploding Barrels|explosive barrel]], setting him and the barn they're both locked inside on fire. This doesn't so much kill him as make him [[One-Winged Angel|reveal his terrible true form]].
* The [[Goddamned Bats|Keese]] from ''[[The Legend of Zelda]]'' are generally invulnerable to straight-up fire attacks. This, in fact, usually sets them on fire, turning them into the far more dangerous Fire Keese. In the Oracle of Seasons/Ages games, Fire Keese not only did more damage but also could fly above Link's sword's reach.<br /><br />In the handheld games, setting a [[Mummy|Gibdo on fire]] is a mixed bag, as the wrapping burns away to reveal a faster-moving, hopping Stalfos, who's harder to hit but takes far less damage to defeat. Probably worth it near the beginning of the game, when your dinky starting sword takes like 8 or 10 hits to defeat a Gibdo; perhaps not so much later.<br /><br />Ask any player about what happens when they accidentally got too close to a Gibdos or [[Re Dead]] in the 3D games after using a fire arrow but before the arrow finished them off.
** In the handheld games, setting a [[Mummy|Gibdo on fire]] is a mixed bag, as the wrapping burns away to reveal a faster-moving, hopping Stalfos, who's harder to hit but takes far less damage to defeat. Probably worth it near the beginning of the game, when your dinky starting sword takes like 8 or 10 hits to defeat a Gibdo; perhaps not so much later.<br /><br />Ask any player about what happens when they accidentally got too close to a Gibdos or [[Re Dead]] in the 3D games after using a fire arrow but before the arrow finished them off.
* \The boss of the Iifa Tree in ''[[Final Fantasy IX]]'' isn't very tough, unless you ''somehow'' assume that a wood-based creature is weak to fire, in which case you're in for a world of flaming hurt. [[Revive Kills Zombie|Life magic, on the other hand...]]
* Occurred in the ''[[Dwarf Fortress]]'' [[Let's Play]] ''[http://fromearth.net/LetsPlay/Boatmurdered/ Boatmurdered]'' with Sankis -- whose power, if anything, became even more terrifying once he was aflame.<br /><br />The fortress' method for dealing with the various goblins invaders, killer elephant herds, and crazed mandrills became "flood everything outside the mountain with lava". {{spoiler|This eventually backfired ''fantastically'' when a puppy got caught in the lava outside and wouldn't stop burning. In itself this would have been fine, but one of the dwarves then decided to go and retrieve the puppy. That dwarf got lit on fire and went back into the fortress, not only igniting random things but also spreading smoke everywhere, which causes insanity. In the wake of this came Sankis's rampage mentioned above, which catalyzed a chain of events which eventually reduced the ''entire'' fortress into a desolate, smoking, miasma-filled ruin. Well, more of one than it already was, anyways....}}<br /><br />In general, earlier versions of ''[[Dwarf Fortress]]'' had dwarves be generally non-plussed about picking up things on fire and being on fire themselves, which was highly amusing until you realized it made it nearly impossible to keep a fire under control.<br /><br />Variant: Butchering a Fire Imp corpse occasionally sprays clouds of boiling fat everywhere, setting anything flammable in the room ablaze.
* ''[[Dwarf Fortress]]'' AI tend to ignore being on fire as often a not, so... yes, it happens. Earlier versions had dwarves generally non-plussed about picking up things on fire and being on fire themselves, which was highly amusing until you realized it makes keeping a fire under control nearly impossible. Booze storages don't actually explode, but wooden barrels catch fire and then surviving dwarves get grouchy and slow without booze while the settlement is damaged and covered in smoke that hinders pathfinding.
** Butchering a Fire Imp corpse occasionally sprays clouds of boiling fat everywhere, setting anything flammable in the room ablaze.
** The grand finale of ''[[Boatmurdered]]''. The fortress' method for dealing with the various goblins invaders, killer elephant herds, and crazed mandrills became "flood everything outside the mountain with lava". This eventually backfired {{spoiler|''fantastically'' when a puppy got caught in the lava outside and wouldn't stop burning. In itself this would have been fine, but one of the dwarves then decided to go and retrieve the puppy. That dwarf got lit on fire and went back into the fortress, not only igniting random things but also spreading smoke everywhere, which causes insanity.}}
*** In the wake of ''that'' came Sankis's rampage while on fire - which catalyzed a chain of events which eventually reduced the ''entire'' fortress into a desolate, smoking, miasma-filled ruin. Well, more than it already was, anyways...
* Could be good or bad in ''[[Ogre Battle|Ogre Battle 64]]'', depending on who you did it to and your outlook. Setting a Zombie on fire would cause them to pull a terminator-like transformation into a Skeleton. Happened both to enemy Zombies and your own Zombies. Skeletons were generally better than Zombies, but it was a huge pain to create them.
* This significantly reduced the effectiveness of the flamethrower in the [[First Person Shooter]] ''[[Aliens vs. Predator]]'' for the PC, as setting aliens on fire would simply result in them continuing to attack you while on fire, and since they're already extremely fast attackers, this usually meant you dying [[Nintendo Hard|even more quickly than usual]]. This was adjusted in ''Aliens Vs Predator 2'', where, since Aliens aren't so goddamn fast anymore, the flamethrower kills 'em real good before they can get to you.
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* In ''[[8-Bit Theater|Eight Bit Theater]]'', Red Mage attempts, and ''[http://www.nuklearpower.com/2008/02/09/episode-953-heartburn/ fails]'', to invoke this trope.
{{quote|"Fire ''breathing'' [dragon], Black Mage, not ''fire eating''."}}
* ''[[Awkward Zombie]]'' guest comic presents: ''[[Mario Kart]] 8'', now with Fire Flower and Bowser [[Bring My Brown Pants|trying to remember where he put his brown pants]].
 
 
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== Tabletop Games ==
* In ''[[Mage: The Awakening]]'' however, its necessary to assign a weakness to a zombie (otherwise you have to devote a success to making it so they can only be destroyed by essentially [[Chunky Salsa Rule|being reduced to a fine paste]]) which can include fire.
* ''[[Forgotten Realms]]'' has a special undead monster, "Blazing Bones". It's created when someone under [[Dead-Man Switch|death-preventing contingency magic]] is killed by fire while using another magic and they all interfere. It is a skeleton with remains of its living mind, still aflame, and still feeling this. It quickly discovers that hurling or pouring fire into someone else gives relief and [[Being Tortured Makes You Evil|goes on an insane rampage]]. It's "healed" by magical fire damage, but obviously is not going to be grateful for this.
 
 
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