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Elemental Punch: Difference between revisions

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{{trope}}
[[File:fist_of_flame_v2_5069fist of flame v2 5069.png|link=Yureka|frame|Special delivery for you]]
 
 
Some people are satisfied with [[Good Old Fisticuffs]]; to them, there's nothing more gratifying than pummeling [[Mook|mooksmook]]s left and right with your fists. Other people would prefer [[Kill It with Fire|killing them with fire]]; perhaps they just [[Apocalypse Now|just love that smell of napalm in the morning]].
 
And then, there's the people who [[Take a Third Option]]: After all, a punch hurts. Fire hurts. A punch of fire is bound to hurt twice as much as either of the two individually. And thus, the art of combining [[Elemental Powers]] with close-quarter combat was born.
 
The [['''Elemental Punch]]''' is a melee attack that has an elemental or energy-based upgrade. These come in quite a few flavors:
* Fire is a very common attribute to add to a physical attack. Perhaps this is because of fire's sheer destructive power, or maybe just because an aura of flame enveloping a character's fist is [[Incendiary Exponent|just plain cool]].
* Ice-based attacks are also fairly common, due to their tendency to freeze their targets on contact. Attacks of this type are generally encased in some sort of [[Freeze Ray|coldness energy]] rather than actual ice. Although boxing gloves made of ice are rather common.
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Of course, punches are not the only attacks that can be elementally empowered. Elemental kicks are almost as, if not just as, common. [[Spell Blade|Channeling elements into]] [[The Magic Touch|weapons happens quite a bit]], if the [[Flaming Sword]] and [[Laser Blade]] are any indication. And, of course, there's nothing quite like pummeling the enemy with a [[Air Jousting|flying, full-body tackle]] whilst [[Battle Aura|encased in one's element of choice]].
 
This is a tactic that comes naturally to the [[Magic Knight]] and the [[Supernatural Martial Arts|Supernatural Martial Artist]], and, understandably, usually requires [[Full-Contact Magic]]. In [[Video Game|Video Games]]s, this trope is often employed to prevent non-magical fighters from being excluded from [[Elemental Rock-Paper-Scissors]]. This may be seen as a [[Yin-Yang Bomb]], combining matter with energy. Compare the [[Trick Arrow]], the archer's answer to the [['''Elemental Punch]]'''. See also [[Swiss Army Appendage]], [[Blasting Time]] and [[Power Fist]].
 
{{examples}}
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* [[Exalted|Dragon-Claw Elemental Strike.]]
* Presumably at least some of the creatures in ''[[Magic: The Gathering]]'' with “Firebreathing” abilities- the ability to pay mana to increase their damage. The most obvious would be [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189212 this one].
* Any spell in ''[[Dungeons and Dragons]]'' which requires touching your enemy can be delivered through a punch, though this is harder than just touching them. A number of [[Prestige Class|Prestige Classes]]es also have abilities along these lines, like the [[Kung Fu Wizard|enlightened fist]] (which allows you to convert other spells to touch spells, and cast them without pausing your attacks). In addition, any [[Spell Blade]] ability can be applies to unarmed strikes.
** [[Eberron|Warforged]] have the Shocking Fist feat, which allows them to charge their fist with electricity.
* ''[[Pathfinder]]'' inherits ''[[Dungeons and Dragons]]'''s rules on touch spells, and also adds a series of feats which allow a character to use a specific magical ability after hitting with a punch.
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