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{{quote|I'm headed for Purgatory when I die. Heaven won't take me, and [[Like a Badass Out of Hell|Hell is afraid I'll take over]].|'''--Bumper sticker'''}}
 
[[Video Games]] that have [[Multiple Endings]] sometimes make you [[Alliance Meter|pick a side]]. When they do, sometimes you can choose to [[Take a Third Option|fight against both (or all) sides]], becoming [['''Omnicidal Neutral]]'''.
 
In a world with [[Black and Gray Morality]] where the [[Light Is Not Good|"good"]] side isn't much better than the "evil" side, this may be presented as the most idealistic path.
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* Most of [[The Force Unleashed|The Force Unleashed's]] missions involve Starkiller cutting down everyone and everything he comes across, including Imperial Stormtroopers who are, at the moment, at least, on his side. {{spoiler|This gets subverted in the second half, though. Once Galen joins the Rebellion, he never has to kill another rebel soldier again.}}
* Remaining unaligned and killing everyone is one of the options in ''[[Geneforge]] 2''. It might actually be one of the happiest endings if you don't trigger the sanity meter..
** ''4'' has a possibly more idealistic version--youversion—you sabotage the rebel superweapon so it's powerful enough to keep the Shapers at bay, but can't defeat them permanently. Incidentally, this means you've both kept the rebellion alive and prevented the slaughter of thousands of civilians (though the attrition from the continuing war still makes this an unpopular ending.)
** The 5th game lets more multiple endings in than either 3 or 4. There are two endings that are more less Omnicidal Neutral.
*** Specifically in the first game, Omnicidal neutral destruction gives you respect by your people. In the second game, doing it with minimal canister use is the only way to ever get on the council. The third game forbids it, the 4th game allows a third option but no actual omnicide, and the 5th game will kill you if you betray everyone to try it.
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*** Just [[Stupid Neutral|not very well]]
** ''[[Fallout: New Vegas|New Vegas]]'' lets you either work with the factions in the game achieve their various ends, or screw them all and take control of the city for yourself.
*** The ''Lonesome Road'' DLC has the Courier intercept an armed nuclear missile aimed at the NCR. He can leave it be, attempt to disarm it, reroute to Legion territory...or launch another one, so that the innocent civilians of the NCR ''and'' the Legion are purged with nuclear fire. [['''Omnicidal Neutral]]''', indeed.
*** In fact, Yes Man was created with this trope in mind so that an omnicidal player would still have a way to reach the endgame since Yes Man himself is an AI that will simply upload itself to another Securitron if killed.
* At the end of ''[[Vampire Bloodlines]]'', the player has to choose whether to side with LaCroix, Strauss, Nines, or Ming Xiao; which choices are available depends on their actions up to that point. They ''always'' have the option of siding with nobody and taking out both the Camarilla and Kuei-Jin.
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* The ''Book of Swords'' trilogy by Michael Moorcock, telling the tale of [[Corum]], the Prince in the Scarlet Robe. The books tell of Corum's war against the Lords of Chaos in favor of the Lords of Law, often invoking the Cosmic Balance. At the end of the last book, he manages to involve the God-Brothers Kwyll and Rhynn, who are not bound by Order, Chaos, or the Cosmic Balance. In gratitude for a favor done, they kill off the Chaos Lords. Then (just for the lulz) they go on to kill off the Law Lords as well, negating the Cosmic Balance by default, and leaving the mortals in control of their own destinies, with no interfering gods to muck things up. A happy ending.
* ''[[Langrisser|Der Langrisser]]'' has the Independent path. In something of a subversion, it's probably the least evil of all the paths.
* [[Gothic]] 3 allows you to end the conflict between good and evil by killing both the good king and the bad king, then using their [[MacGuffin|MacGuffins]]s to sever the link between the mortal plane and the realm of the gods.
* The Green Anarchists' motto from the [[Red October|Russian Civil War]]: "Beat the Reds until they become white, beat the Whites until they become red".
* [[Keith Laumer]]'s ''Dinosaur Beach'' demonstrates an extreme, but [[I Did What I Had to Do|ultimately heroic]], version of this trope. The setting has been deeply screwed up by the invention of time travel, with each faction trying to prevent any time travel in its "future," but at the same time trying to prevent the prevention of time travel in its "past," since all of them are the futures of factions that were unable to prevent time travel, and none of them wish to be [[Ret-Gone|erased from the timestream]]. Meanwhile, each time trip is making the fabric of reality less and less stable. {{spoiler|The main character's solution is to travel back and prevent the invention of time travel, preventing the collapse of the universe at the cost of the lives and existences of every member of every faction in the book. He's one of only two characters, named or unnamed, who comes from a future timeline but still exists at the story's close.}}
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