Jump to content

Omnicidal Neutral: Difference between revisions

m
update links
m (update links)
Line 26:
** Also counts as [[Take a Third Option]], as, in the war between the Hippies and the Frat Boys, {{spoiler|you are siding with the third group of the Mysterious Island, the pirates.}}
** In the undersea area, you can do a quest to resolve a conflict between the Ice Skates and the Roller Skates, [[Don't Explain the Joke|two gangs of fish who are obsessed with extreme sports.]] You can help one group or the other claim the area as their gang's territory... or help a third group, the Skate Board, drive both gangs out, leaving the area peaceful.
* Both ''[[Knights of the Old Republic]]'' games present options like this, although in most cases both sides are "evil", for example, the conflict between Uthar and Yuthura in the first game or between the Exchange and Serroco in the second..
** Well, not exactly. Taking Yuthura's side then pulling off a series of persuasive options yields a light side ending. But it's so much more fun to betray both of them then kill all the academy students for exp (which is not, mind you, a dark side action), which sort of makes you the epitome of an omnicidal neutral character, as you're not siding with the bad guys (killing all them) or good guys (kill someone who could be redeemed), you're just killing everything.
*** Double-crossing both and then mocking how their own ambition let you do so nets you quite a few light-side points.
** The second game includes an example with [[Depraved Bisexual|Luxa]] and her boss. As both are fighting for control of [[The Syndicate|The Exchange]] it is not darkside to kill them both.
* The dark side ending of ''[[Dark Forces Saga|Jedi Academy]]'' means you must fight both the Jedi and the Disciples of Ragnos on the final mission, as opposed to fighting alongside the Jedi. This is also a case of [[I Can Rule Alone]].
* Most of [[The Force Unleashed|The Force Unleashed's]] missions involve Starkiller cutting down everyone and everything he comes across, including Imperial Stormtroopers who are, at the moment, at least, on his side. {{spoiler|This gets subverted in the second half, though. Once Galen joins the Rebellion, he never has to kill another rebel soldier again.}}
Line 46:
*** In [[Gambit Pileup|Vampire?]] No way. You're [[You Can't Fight Fate|always]] playing into [[Abusive Precursors|someone's]] hand. In this case, you end up helping Nines, you just don't stick with him when it's over.
**** While the Anarchs DO end up better than the rest no matter what YOU do, you've mainly helped {{spoiler|Smiling Jack and his "mysterious friend"}} even before the game's over. Really, other than the Kuei-Jin ending (where you obviously don't destroy the Kuei-Jin), there isn't much difference power-wise no matter what you do.
* In the first ''[[Neverwinter Nights]]'' game when you get to Luskan the city is torn between two people fighting for control of it, each of whom will pay you to kill the other. It's kind of fun to go between them multiple times telling each the other made a better offer, eventually killing one, getting paid for it, then breaking into their base and killing them too.
** The game itself can encourage this behavior simply because of the limited amount of enemies in the game prevents [[Level Grinding]]. If you want to level up fast then you kill someone's enemies, then come right back and kill them for the experience too.
** Luskan captains are murderers and rapists and the player has option to save their captives so good characters also have motivation to kill both.
* The Grey Spy from [[Mad Magazine]]'s ''Spy vs. Spy'' is a perfect combination of this and [[Femme Fatale]]: [[Word of God]] says she represents neutrality, and always kills ''both'' of the other spies. Of course, [[Boring Invincible Hero|this got far too predictable]], and thus she disappeared after a short while.
* [[Far Cry]] 2 has you killing both the APR and UFLL forces , and destroying both the factions.
** Mostly because {{spoiler|both sides are headed by [[Grey and Gray Morality|homicidal rapist maniacs and dirty looters]], and the people you're really helping as you progress in the plot are pretty much the only force of good in the game, which of whom includes the guy you were supposed to kill.}}
* ''[[Mount and& Blade]]'' has five factions. The player character can join any of them, champion an exiled contestant to any of the five thrones, or just take over the world himself.
** Ultimately averted though when the manual specifically states that it's impossible to actually crown yourself king as none of the other factions will accept an outsider on the throne. You can still basically take over the world, though.
*** Now with the Warband expansion, they can recognize you as king. And you can either hire other lords, or just stay entirely neutral and make your companions your lords.
Line 64:
* ''[[Alpha Protocol]]'' allows you to customise your play style and personality to fit your mood. You can either befriend everyone, befriend some and use them against others, or just piss of everyone and mow through them like a buzzsaw - the latter earning itself the nickname "Dick Mike".
* Possible [[Real Life]] example: Governor Nelson Rockefeller's reaction to the Attica prison riots.
* This is what happens in the German RPG-Maker Game [[Vampires Dawn]] 2 in the Evil/Difficult ending: the hero willingly lets himself get possessed by an evil spirit sent by the [[Big Bad]], then slaughters his two teammates (who he holds a grudge against for turning him into a vampire without his consent and who he normally couldn't kill because vampires can't kill their sires), then drives out that spirit by sheer will, takes on the [[Big Bad]] and his [[The Dragon|Dragon]], then claims the [[Artifact of Doom]] and kills the last of the other three main characters when she attempts to stop him. Then he uses it to travel back in time and start a new life instead. It's generally considered one of the best endings in the game, in part due to being sort-of canon and also featuring [[The Reveal]] of [[Narrator All Along]]
* ''[[Darksiders]]'': In the war between Heaven and Hell, you officially serve a council that mediates the two but are ''really'' looking for who set you up and taking down anyone in your way, regardless of side. {{spoiler|At the end you turn against the mediating council as well.}}
* The "Soldier's Peak" DLC for ''[[Dragon Age]]: Origins'' can end with you slaying the blood mage Avernus on behalf of a demon, slaying the demon on behalf of the blood mage, or killing them both. Which path you choose will, if you import your ''Origins'' game, have an impact on ''[[Dragon Age II]]''.
* In an example similar to the page quote, Russel Sharp of [[XSGCOM]] believes that his best chance of getting into heaven is if God doesn't want him on Satan's side. Another character ''agrees'' with him, saying that it would "require a rewrite of ''Revelations.''" In-series, he fights for Earth... and really, only Earth. He has shown that he doesn't really care about Earth's off-world allies, and considers ''all'' non-earth humans to be below him. At one point, he's tested to see if he was the one who ordered attacks on the [[The Resistance|Free Jaffa]] and [[My Species Doth Protest Too Much|Tok'Ra]], and he's more annoyed by the idea that they thought he would leave ''survivors'' "like an amateur" than the idea that he was behind the attacks.
* [[Armored Core]] 4 Answer has this as one of the endings. Instead of fighting for a cause, you can choose to side with [[Omnicidal Maniac|Old King]] and just kill everyone who crosses your path. Turns out that the whole genocide thing doesn't really go over too well with... well, everyone. You're so despicable that the other factions pull an [[Enemy Mine]] to try and get rid of you. [[That One Level|If you can pull it off]], you end up as the last man standing, and go on to commit history's worst atrocities and kill hundreds of millions more than you already have.
** To a lesser extent, several of the paths in Armored Core: Last Raven have this. The Zinaida Path in particular has the player spend the game hunting down the other Ravens rather than side with a specific corporation. It's definitely the hardest path, but it's generally beneficial overall. You still save the world and the corporation power struggle has been ended by the Pulverizers.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.