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Alpha Protocol: Difference between revisions

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* [[Punctuated Pounding]]: Mike {{spoiler|does this to Leland after the final boss battle.}}
* [["The Reason You Suck" Speech]]: Mike can deliver one of them to several main characters. It is especially violent against {{spoiler|Marburg and Mina}}
* [[Regenerating Shield Static Health|Regenerating Endurance, Static Health]]
* [[Relationship Values]]
* [[The Remnant]]: Though not outright stated, it is strongly hinted that G22 is actually the remnant of {{spoiler|1=a previous iteration of Alpha Protocol known as G19.}}
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* [[The Rival]]: Darcy, depending on how you treat him. Otherwise, Mike and Darcy become something akin to [[Bash Brothers]]. {{spoiler|Which makes the betrayal and subsequent boss fight with him even worse.}}
** One of your perks is this, which talks about {{spoiler|: Marburg.}}
* [[Rogue Agent]]:
** {{spoiler|Mike himself}}, following Operation: Desert Spear.
** Throughout the game, Mike believes that Alpha Protocol as a whole has gone rogue, only to discover in the endgame that {{spoiler|everything they did, including staging terrorist attacks on innocent civilians, was authorized by the highest levels of government}}.
* [[Romance Sidequest]]
* [[Rule of Cool]]: Random ZIP lines anyone?
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* [[Stealth Run]]: Possible for many missions in the game, but you need to be ''very'' patient. Stealth abilities are a means to an end - the end of running up to your opponents silently and choking them unconscious/cutting their throats. There are, however, certain missions which will mention whether or not you managed to completely evade detection and ghost the level. It is far easier to use exceptional stealth abilities to sneak around and knock out every guard without being detected, but ''entirely'' evading detection is difficult, if not impossible, on some levels.
* [[The Stoner]]: Heck and Brayko.
* [[Stop Helping Me!]]: NPC allies are the bane of the [[Stealth Run]], as they all behave like [[Leeroy Jenkins]]. Even G22 troopers, who are [[Informed Attribute|supposedly]] stealth experts.
* [[Talking Is a Free Action]]: [[Averted Trope|Averted and lampshaded]]. Westridge points out that the clock is still running during a conversation, which means both your ability timers and your endurance will restore if there's a conversation in the middle of a battle or a level.
** Unfortunately, conversations rarely crop up in the middle of combat, and you can't actually initiate them yourself either, so the opportunities to make use of this tactic are few at best.
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** The game also keeps track of the medical bills for the mooks you take down non-lethally. You can inflict potentially ''millions'' of dollars in broken bones and battered bodies.
** The writers love doing this in the news reports if you decide to cut deals with Nasri and/or Shaheed. {{spoiler|If you let Nasri go instead of busting him, the next news report you see will be about a massacre on a U.S. Army base, with the implication that Nasri supplied the weapons. If you decide not to kill Shaheed, Al-Samad will launch a series of bombings in the West Bank. If you let both Nasri ''and'' Shaheed go, the bombings will claim hundreds of lives.}}
* [[You Have Outlived Your Usefulness]]: At the end of the game, the villains invoke this on {{spoiler|Alpha Protocol itself, and all of its [[Mooks]], who are left behind to die in the [[Collapsing Lair]]}}.
* [[You Lose At Zero Trust]]: Averted totally. You want to have a negative reputation with everyone, including your handlers? Go right ahead. All it means in the long run is that you'll have to fight more of your battles without backup, and if you keep that up long you'll get perks for playing that way to help you keep playing that way.
 
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