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Revenue Enhancing Devices: Difference between revisions

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== Collectible Card Games ==
* In [[Collectible Card Game]]s, the cards you get in a pack will be randomized, with certain cards more common than others—for instance, ''<nowiki>[[Magic: The Gathering]]</nowiki>'' packs have eleven commons, three uncommons, and a rare (with the possibility that the rare could be mythic, and one of the commons could be replaced by a foil card). Therefore, to get a specific card, you either have to keep buying packs until you chance upon it, trade with someone for it, or go buy it from the secondary market, while hoping the Standard tournament rules haven't rotated the cards out of play in the meantime. To make things worse, there tend to be as many or more different rare cards than commons or uncommons in each set. Add to the the fact that most games have a hard limit to the number of copies of any card that can be in a deck. In order to get a full playset of rares by booster packs, the player will likely have 10 or more FULL SETS of the commons, of which only one set can be used in a deck.
 
To make things worse, there tend to be as many or more different rare cards than commons or uncommons in each set. Add to the the fact that most games have a hard limit to the number of copies of any card that can be in a deck. In order to get a full playset of rares by booster packs, the player will likely have 10 or more FULL SETS of the commons, of which only one set can be used in a deck.
* The ''[[World of Warcraft]]'' spinoff trading card game has special "Loot Cards" which have codes on them that can get you vanity items for your ingame character. Anything from a rideable turtle to a pet gorilla, but nothing that will give your character an actual combat advantage. Pretty much the sole reason for these loot cards is to sell more booster packs.
* Some [[Collectible Card Game]]s ''are'' Revenue Enhancing Devices. The fourth ''[[Star Wars]]'' game didn't even ''try'' to hide the fact that you were going to lose if you weren't willing to shell out enough money to get cards like Anakin, Count Dooku and other ''Episode II'' stars.
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* In many wargames, after having bought the books, you have to buy large quantities of miniatures in order to play (and paint them if you want to play in a sanctioned tournament). For many people collecting and painting miniatures is the main appeal, not an added cost.
** [[Games Workshop]] is getting most of the flak nowadays, partly because their franchises are among the most popular but mostly because they've severely tightened their grip on independent vendors to control pricing.
* ''[[Dungeons and Dragons]]''
* The 4E books for ''[[Dungeons and Dragons]]'' repeatedly encourage the reader to sign up for the online D&D Insider service. In fairness, there's general agreement that it's at least worth it for a DM for all the tools to simplify running a game.
** Up to AD&D2 it sometimes had redundant content copied in multiple [[sourcebook]]s - there was some padding, but as a rule, everything had to be actually playable only with core books, thus allowing to ''not'' buy more obscure splatbooks or modules, but suggesting them somewhere in the introduction part. And mini stat blocks. User-friendly? Wait for it...
** 3E had books inflated with blatant and massively redundant [[padding]], including multiple copies of the same content already present even in free SRD, and then only marked with reference at the source things introduced in a previous book.
** The 4E books for ''[[Dungeons and Dragons]]'' repeatedly encourage the reader to sign up for the online D&D Insider service. In fairness, there's general agreement that it's at least worth it for a DM for all the tools to simplify running a game.
 
 
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* There are a number of [[Collectible Card Game]] machines in arcades with cards containing data for one or more game entities, ''[[Animal Kaiser]]'' being a notable example. Players usually buy or rent a starter pack at the arcade counter and the machines dispense additional cards when games are won or completed.
** A related system uses a card that can store all of a player's game data like a memory card. These tend to be far more expensive, with some games offering cards with different capacities depending on the price. Naturally each is specific to one game.
 
== Web Comics ==
* ''[[The Noob]]'' has ClicheQuest<sup>TM</sup> infested with lots of these. Sometimes, literally - buy [http://www.clichequest.com/index.php?pos=452 Premium Flea Powder] in online store!
 
 
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