No Ontological Inertia/Playing With: Difference between revisions
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{{trope}}
'''Basic Trope''': Effects caused by magic do not outlive the mage.
* '''Straight''': The heroes kill [[Evil Sorcerer|Marco the Magnificent]] at the end of ''Tales of Troperia''. All the people he turned to stone return to living flesh.
* '''Exaggerated''': The heroes kill [[
* '''Justified''': "Magic" is the imposition of the caster's will upon the natural order of the universe. Once that will no longer exists, the universe snaps back to its normal state.
* '''Inverted''':
**
**
* '''Subverted''': The heroes are sure that killing Marco the Magnificent will restore everything to normal... but when he is finally slain, [[Downer Ending|nothing gets better]].
* '''Double Subverted''': ...because that was only a magical duplicate of
* '''Parodied''': Magical effects only last as long as the mage is concentrating on them, and [[Cute Witch|
* '''Deconstructed''': Marco the Magnificent is fully aware that the effects of his magic will fade with his death. That's why he's hellbent on attaining eternal life, [[Immortality Immorality|regardless of the cost.]]
*** Alternately, and in addition to Marco's reason for focusing on eternal life, the heroes issue him a [[Shut UP, Hannibal]] lecture and promptly exterminate the foul being that was once a mage. Unfortunately, the
** Emperor Evulz has as much of his dirty work done by his non-magical minions as possible, so the effects will be permanent. There's a reason why he has had slaves building his new palace by hand for the last eight years rather than conjure one up overnight.▼
***
▲** Alternately, and in addition to Marco's reason for focusing on eternal life, the heroes issue him a [[Shut UP, Hannibal]] lecture and promptly exterminate the foul being that was once a mage. Unfortunately, the magic that started Marco on his dark quest for immortality was not a selfish magic, but rather [[Evil Power Vacuum|a magic-powered cage around an even stronger evil]].
▲**
▲*** In addition, any beneficial magic he may have done before becoming an evil mage goes away as well.
<!-- * '''Reconstructed''': ??? -->
* '''Zig Zagged''': Some magical effects fade with the death of the caster, others don't, depending on the [[Magic A Is Magic A|rules of magic]] in the story.
* '''Averted''': No mages die in the course of the story, so whether their spells have ontological inertia or not is not tested.
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