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Sliding Scale of Content Density vs. Width: Difference between revisions

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Each approach has potential boons and drawbacks. Games with Density can easily maintain the player's attention and provide a meaty experience within a relatively short playtime, but the types of experiences can be fairly limited and not very cerebral. Games with Width offer a broad palette of experiences over a frequently long playtime and a potential for greater [[World Building]] (in games that actually have plot), but can also leave players bored by the pacing or overwhelmed by the sheer amount of content.
 
Genres that tend to be Denser include [[Action Game|Action]], racing games, [[Casual Video Game|Casual Video Games]]s, [[Platform Game|Platformers]], and [[Rail Shooter|Rail Shooters]]s. Genres that tend to be Wider include [[Adventure Game|Adventure]], [[Action Adventure]], [[Role Playing Game|Role Playing Games]]s, [[Strategy Game|Strategy Games]]s, and [[Wide Open Sandbox|Wide Open Sandboxes]]es. Gaming in general saw a shift to Width with the [[Video Game 3D Leap]] during the 5th console generation.
 
Tangentially related to the [[Sliding Scale of Linearity vs. Openness]], as Linearity typically correlates with Density, while Openness typically correlates with Width. [[Fake Longevity]] is sometimes present in games on the Width end of the scale. The [[Super-Trope]] of [[Sliding Scale of Video Game World Size and Scale]].
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