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The Turret Master: Difference between revisions

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{{trope}}
[[File:Engineer_sentry_1390Engineer sentry 1390.png|link=Team Fortress 2|frame|"I built that."]]
 
 
In the realm of [[Video Games]], most know of [[The Beast Master]] and [[The Minion Master]]. Their major strength comes from their summoned companions. '''The Turret Master''' takes similar cues, but places his defense more in line with technology and traps.
 
In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of an automated Turret. Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just ''[[Torchlight]]'''s stick that shoots fire.
 
What exactly this ability entails varies a bit: Some suffer from [[Weak Turret Gun|Weak Turret Guns]]s, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a [[Squishy Wizard]] as [[The Minion Master]] commonly is. This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form other traps, as well.
 
You play one of these in most [[Tower Defence]] games.
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