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Minmaxer's Delight: Difference between revisions

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** ''[[Deadlands]]'' did the same thing: Hindrances, as they were called, must come up in play to give you an advantage, though some of them were hysterically fun (like the one where your character [[Genre Savvy|knows he's in a pen-and-paper RPG]] and is [[Medium Awareness|paranoid about his "character sheet" burning up in a fire]].)
** Dragon Magazine had some of the best 3.5 flaws for this trope. One of them was called "No Familiar," for Sorcerers and Wizards, which was the same as a free feat with no drawbacks, since nobody ever used the familiar anyway (a weak creature that caused you to lose XP if it was killed.) If you actually did want your familiar for some reason, there was a feat that granted you a one with abilities based on your caster level instead of your class level, so if you were going into a Prestige class, this flaw-feat combo amounted to a free net advantage.
*** Dragon also had the "Eidetic Caster" class archetype for wizards, which traded in the familiar class feature in return for ''not needing to use a spell book''. You still had to prepare spells every day, but you could now prepare every spell you knew from memory instead of needing spell books and special inks. That saves you tens of thousands of gold pieces over the lifespan of a character, as well as making you effectively impossible to imprison for longer than a day.
* Abstinent (Tobacco) in ''Aces And Eights: Shattered Frontier''. Free points, plus some money saved on top of it.
* Depending on the game, a min-maxer in some ''[[Old World of Darkness]]'' games could get points for some truly pathetic flaws. Do you wear glasses and have a mild caffeine addiction? That could be leveraged into two points in a game where new characters have only 15 discretionary ones to spend. A real munchkin could go so far as to buy shatter-resistant lenses, carry a back-up pair, and then have a small supply of caffeine pills on hand just in case the [[Story Teller]] ever tried to put the character at a disadvantage. Such lame flaws tended to get rejected by the GM, of course, but they were there in the rules as written.
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