Quake II: Difference between revisions
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* [[Force Field Door]]: Several instances. Even on the [[Expansion Pack|expansion packs]].
* [[Foreshadowing]]:
** In vanilla Quake II, you'll normally find enemies using weapons which you later get. For example:
:Your first encounter with a Gunner ("Comm Center", from the Base Unit) before getting access to the Grenade Launcher in "Detention Center", from the Jail Unit.
:Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit.
:Your first encounter with a Gladiator ("Main Gate", from the Jail Unit) before getting access to the Railgun in "Receiving Center", from the Factory Unit.
** In ''The Reckoning'':
:Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.
:Your first encounter with a Hyperblast Guard ("Outer Compound", first level of the Compound Unit) before getting access to the Hyperblast in "Outer Base", the second level of the Refinery unit.
* [[Giant Mook]]: Tanks and Gladiators.
* [[Giant Spider]]: {{spoiler|The very final boss}} in ''Ground Zero''.
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