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Quake II: Difference between revisions

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[[File:Quake_2_pc_trucade_4813.jpg|frame]]
 
{{quote|''"Never before has there been a greater challenge to life, liberty, and civilization. This is a crusade in which we will accept nothing less than victory. No matter how long it may take us to overcome the Strogg’s barbaric assault, the people of Earth in their righteous might will win through to absolute victory. Today we will make very certain that this form of barbaric treachery shall never endanger us again. With confidence in you, and with the unbending determination of our people, we will gain the inevitable triumph -- so help us God.<br />
 
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So go forth and kick ass, soldiers!"''|'''[[Rousing Speech]] from TCM Marine Commandant James in [[All There in the Manual|the manual]].'''}}
 
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* [[Orgasmic Combat]]: The Iron Maiden does a lot of moaning and deep breathing.
* [[Point of No Return]]: A variation. You'll be playing many levels more than once in different areas, and you can see signals marking one-way (unit wise) elevators/roads/shuttles.
{{quote| (from the HTML manual) ''"The Strogg marked off areas to indicate a one way passage. Once you leave a unit complex you cannot return."''}}
* [[Power Floats]]: The Technician.
* [[Room Full of Crazy]]: In the Strogg processing plant unit, mentally-broken marines constantly crying out for help or whispering "kill me now" can be found crawling all over the place. In some cases, the words "kill me" are written on the walls in blood. Also found in the Lab level, in the Hangars unit.
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** Another enemy is called [[The Metamorphoses|Icarus]]. ''Ground Zero'' has also a clone with a Power Shield called Daedalus.
** On the commentary for the Parasite in the manual, there's a reference to ''[[Cujo]]''.
{{quote| ''"The Parasite makes Cujo look like Lassie on Prozac."''}}
* [[Smashing Hallway Traps of Doom]]
* [[The Smurfette Principle]]: The Iron Maiden is the only female enemy in the entire game. This remains true for both expansion packs as well.
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* [[Suspiciously Cracked Wall]]: If you see one, shoot it.
* [[Suspiciously Specific Denial]]: In the intro.
{{quote| "Contact with the colony on Mars will be re-established, and has nothing to do with the impending arrival of the mysterious aliens."}}
* [[Stuff Blowing Up]]: Being the idea to cause massive damage to the Stroggos, many levels plays this straight. The games have at least one level with a countdown which will make everything to explode after reaching zero. And, of course, the final cinematics always reveal something being destroyed by a huge explosion.
* [[Take That]]: The [[Nintendo 64|N64]] version has one:
{{quote| '''The Instruction Manual''': "What are you waiting for, [[Turok (series)|Dinosaurs in fog?]]"}}
* [[Tech Demo Game]]: Alongside ''[[Unreal]]'', this game was one of the first to spur widespread adoption of 3D graphics accelerators, thanks to it's colored lighting effects.
* [[Timed Mission]]: The "Big Gun" mission.
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