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Imperial Guard: Difference between revisions

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* [[Battle in the Center of the Mind]]: Mental battles with psykers/daemons or the simple mind scrubbing that war manages to do, usually to characters that have been in field longer than their psyches can handle.
** A Tanith trooper, in the first few pages of First and Only, flips out and begins to shoot at vermin in his own trench. He is dealt with accordingly.
** [[Bifurcated Weapon]]: Bayonets are common in the Guard. Underslung (or even built-in) grenade launchers, flamethrowers and shotguns are much less common, but some units carry such weapons. E.g. lasgun with integrated grenade launcher is a squad support weapon of [http://wh40k.lexicanum.com/wiki/Elysian_Drop_Troops#Personal.2FSupport_Weapons Elysian drop troops].
* [[Boxed Crook]]: Penal legions, but [[Gas Mask Mooks|Savlar Chem Dogs]] especially. Criminals imprisoned in a [[Death World|toxic world]], sent to fight in the poisonous undersides of hive cities.
* [[Brass Balls]]: One common saying (in fanon) about the [[Imperial Guard]] (the [[Redshirt Army]]) is that on the first day, each recruit is handed "a T-shirt (flak jacket<ref>WhichAcording isto bettermore detailed RPG rules, lighterlight (6 kg), andstops more(to durablesafe thanfor anythingaverage wehumans canlevel) dare3/10 hopehits tofrom producecommon inrevolver, theassault nearrifle future("autogun") or lasgun, fullythough capabledoesn't ofeven blockingweaken (minushits brokenfrom ribsautogun with AP bullets or heavy machinegun ("heavy stubber"). theGood damagenews: fromit's called flak because it works better against explosive munitions - not so good that a directcrude hitfrag fromgrenade thecouldn't equivalent[[One-Hit ofKill]], but a modernGuard's heavychance machinegun!to survive it without cover is actually pretty high. Bad news: basic kit is just vest & helmet, so a Guard's chance to lose hand is also fairly high.</ref>), a flashlight (a lasgun, one of the weakest possible weapons <ref>inas 40kpowerful as autogun, but no full-auto (except very few variants), twice the magazine capacity (60) and is much more reliable. The downside is that meanswhile an autogun can "be simply loaded with e.g. armor-piercing ammunition and then used normally, a laser doesn't allow much versatility. The only way to increase penetration of a lasgun is using "hotshot dismemberpower anpack", unarmoredwhich is one-shot and as such practical only for sniping. However, ''[[Only War]]'' improved effect of las volleys and thanks to Lasgun Variable Setting, there's Overload mode, in which lasgun hits armored target onas hithard as a heavy stubber - but then it's ''less'' reliable than most weapons, consumes ammo 4x faster (thus effectively has 1/2 of autogun's magazine)... and still usually has no full auto</ref>), and [[Badass Normal|a wheelbarrow for their pair of giant steel balls]]".
* [[Bug War]]: Typically Guard vs Tyranids. "Desert Raiders" is a [[Bug War]] with a twist.
* [[Cannon Fodder]]: Quite obviously Penal Legionnaires and Conscripts.
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* [[Empathic Weapon]]: Weapon's used by psykers.
* [[Evil Is Deathly Cold]]: Side-effect of Psyker powers, anyone?
* [[Fast Roping]]: Valkyrie can hover, so it's an option for insertion - when landing would be troublesome, but there's no immediate resistance, so grav-chutes are unnecessary. One of the stratagems in ''Cities of Death'' expansion. ''[[Only War]]'' rates drop harness "common" for availability, implying that if a regiment made a habit of this and/or specializes in urban or mountain warfare, it pretty normal sight.
* [[Field Promotion]]: Happens in [[Gaunt's Ghosts]] a fair bit, due to attrition.
* [[General Failure]]: The inexperienced/impatient/incompetant generals often are, although Cadian Generals are suprisingly skilled General Rippers.
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* [[Humongous Mecha]]: Titans, although strictly they are not part of the [[Imperial Guard]], they are allies.
* [[Interservice Rivalry]]: Most regiments hate the regiments from other planets. Particularly those from opposing class spectrums. Some veteran units invert this though and instead respect each other as competent warriors.
* [[It's Raining Men]]: Drop troops, most famously Elysians. Enough said.
** [[Elite Mooks|Storm Troopers]] typically are deployed this way; in the latest codex Valkyries can deploy their passengers this way if they've moved flat out.
** Harakonis, too.
* [[Kinetic Weapons Are Just Better]]: Bolt weapons (reserved for officers, usually), Ogryn Ripper Guns and most vehicle mounted weaponry. Of support weapons, there's Heavy Bolter and Autocannon (neither dakka multilaser or heavy bolter pour downrange, nor armor penetration anywhere near lascannon, but may be a decent option if you must choose only one and don't know what you'll face).
** Averted by the [[Space Navy|Imperial Navy]] where weapons such as the Nova Cannon and lance batteries far outshine their kinetic counterparts. Nova Cannon is devastating, but at long range it's not that accurate, and at close range, a broadside is more practical. Torpedoes are another good option, and for the same reason: they can be [[Macross Missile Massacre|launched in a big salvo]].
* [[Base on Wheels|Land Battleship]]: Super heavy tanks and other vehicles such as the massive Capitol Imperialis, the huge Leviathan Command Vehicle and the staggering Ordinatus.
* [[The Men First]]: Most good commanders have this attitude. Commissars - not so much.
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